{"id":26483994,"url":"https://github.com/vrlabs/contact-tracker","last_synced_at":"2025-03-20T04:59:24.571Z","repository":{"id":41263546,"uuid":"468546787","full_name":"VRLabs/Contact-Tracker","owner":"VRLabs","description":"Tracks the position of a Contact 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align=\"center\"\u003e\n\n# Contact Tracker\n\n[![Generic badge](https://img.shields.io/github/downloads/VRLabs/Contact-Tracker/total?label=Downloads)](https://github.com/VRLabs/Contact-Tracker/releases/latest)\n[![Generic badge](https://img.shields.io/badge/License-MIT-informational)](https://github.com/VRLabs/Contact-Tracker/blob/main/LICENSE)\n[![Generic badge](https://img.shields.io/badge/Quest-Compatible-green?logo=Meta)](https://img.shields.io/badge/Quest-Compatible-green?logo=Meta)\n[![Generic badge](https://img.shields.io/badge/Unity-2022.3.22f1-lightblue?logo=Unity)](https://unity.com/releases/editor/whats-new/2022.3.22)\n[![Generic badge](https://img.shields.io/badge/SDK-AvatarSDK3-lightblue)](https://vrchat.com/home/download)\n\n[![Generic badge](https://img.shields.io/discord/706913824607043605?color=%237289da\u0026label=DISCORD\u0026logo=Discord\u0026style=for-the-badge)](https://discord.vrlabs.dev/)\n[![Generic badge](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fshieldsio-patreon.vercel.app%2Fapi%3Fusername%3Dvrlabs%26type%3Dpatrons\u0026style=for-the-badge)](https://patreon.vrlabs.dev/)\n\nSystem for attaching objects to contacts on other players\n\n![ContactTracker](https://github.com/VRLabs/Contact-Tracker/assets/76777936/0059a587-8ada-4891-bc18-bf5d5d7a6f6a)\n\n### ⬇️ [Download Latest Version](https://github.com/VRLabs/Contact-Tracker/releases/latest)\n\n### 📦 [Add to VRChat Creator Companion](https://vrlabs.dev/packages?package=dev.vrlabs.contact-tracker)\n\n\u003c/div\u003e\n\n---\n\n## How it works\n\n* Six overlapping Proximity Contacts feed their outputs into a parent constraint to center a GameObject on the target.\n  * The GameObject contains the Proximity Contacts, making them center themselves on the target constantly.\n* The ``Allow Others`` setting on the Contacts is turned off after the Contact Tracker has attached.\n  * This prevents the Contact Tracker from tracking multiple Contacts.\n\n## Install guide\n\nhttps://github.com/VRLabs/Contact-Tracker/assets/76777936/39dd0fb1-9333-42d3-91b4-8c812a24792a\n\n* Merge the Animator Controller ``Contact Tracker FX`` to your own FX Controller, using the [Avatars 3.0 Manager](https://github.com/VRLabs/Avatars-3.0-Manager) tool.\n* Drag \u0026 drop the ``Contact Tracker`` prefab into the base of your Hierarchy.\n* Right click and unpack the prefab, then drag \u0026 drop it onto your avatar.\n* Expand the prefab hierarchy and find ``Tracker Target``.\n* Move ``Tracker Target`` outside of ``Contact Tracker`` and place it anywhere in your avatar's hierarchy as needed.\n\n\u003e [!NOTE]  \n\u003e When building for Quest, you will have to remove unsupported components and shaders\n\n## How to use\n\n* Place the objects you want to attach to other players inside ``Contact Tracker`` -\u003e ``Container``.\n  * Alternatively you can constrain the objects to ``Contact Tracker`` -\u003e ``Tracking Points``.\n* Enable the ``ContactTracker/Control`` parameter to activate the system.\n* You can edit the ``Collision Tags`` of the six Proximity Contacts to change which Contact Senders the Contact Tracker should track.\n* The ``ContactTracker/Size`` parameter in the FX Controller can be changed to set the size of the Contact Tracker when it is not tracking.\n\n## Additional notes\n\n* The Blend Tree used in the ``Contact Tracker Blend Tree`` FX Layer **MUST** use Write Defaults **ON**!\n* This is the only case in which mixing Write Defaults is okay, you do not need to switch your workflow.\n\n## Performance stats\n\n```c++\nConstraints:        6\nConstraint Depth:   5\nContact Receivers:  6\nFX Animator Layers: 2\nMesh Renderers:     1\n```\n\n## Hierarchy layout\n\n```html\nContact Tracker\n|-Container\n|  |-Cube\n|-Tracking Points\n|  |-Culling\n|  |-X+\n|  |-X-\n|  |-Y+\n|  |-Y-\n|  |-Z+\n|  |-Z-\n|-Tracker Target\n```\n\n## Contributors\n\n* [hfcRed](https://github.com/hfcRed)\n* [Dreadrith](https://github.com/Dreadrith)\n* [lin](https://github.com/oofdesu)\n\n## License\n\nContact Tracker is available as-is under MIT. For more information see [LICENSE](https://github.com/VRLabs/Contact-Tracker/blob/main/LICENSE).\n\n​\n\n\u003cdiv align=\"center\"\u003e\n\n[\u003cimg src=\"https://github.com/VRLabs/Resources/raw/main/Icons/VRLabs.png\" width=\"50\" height=\"50\"\u003e](https://vrlabs.dev \"VRLabs\")\n\u003cimg src=\"https://github.com/VRLabs/Resources/raw/main/Icons/Empty.png\" width=\"10\"\u003e\n[\u003cimg src=\"https://github.com/VRLabs/Resources/raw/main/Icons/Discord.png\" width=\"50\" height=\"50\"\u003e](https://discord.vrlabs.dev/ \"VRLabs\")\n\u003cimg src=\"https://github.com/VRLabs/Resources/raw/main/Icons/Empty.png\" width=\"10\"\u003e\n[\u003cimg src=\"https://github.com/VRLabs/Resources/raw/main/Icons/Patreon.png\" width=\"50\" height=\"50\"\u003e](https://patreon.vrlabs.dev/ \"VRLabs\")\n\u003cimg src=\"https://github.com/VRLabs/Resources/raw/main/Icons/Empty.png\" width=\"10\"\u003e\n[\u003cimg src=\"https://github.com/VRLabs/Resources/raw/main/Icons/Twitter.png\" width=\"50\" height=\"50\"\u003e](https://twitter.com/vrlabsdev \"VRLabs\")\n\n\u003c/div\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvrlabs%2Fcontact-tracker","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvrlabs%2Fcontact-tracker","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvrlabs%2Fcontact-tracker/lists"}