{"id":19856538,"url":"https://github.com/vsg-dev/myfirstvsgapplication","last_synced_at":"2025-05-02T01:31:33.972Z","repository":{"id":41200696,"uuid":"258276955","full_name":"vsg-dev/MyFirstVsgApplication","owner":"vsg-dev","description":"Very simple project to illustrate how to build a VulkanSceneGraph application","archived":false,"fork":false,"pushed_at":"2023-08-20T14:41:01.000Z","size":1346,"stargazers_count":31,"open_issues_count":0,"forks_count":13,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-04-06T20:47:55.082Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/vsg-dev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2020-04-23T17:15:04.000Z","updated_at":"2025-02-08T01:34:09.000Z","dependencies_parsed_at":"2023-01-22T11:45:53.608Z","dependency_job_id":null,"html_url":"https://github.com/vsg-dev/MyFirstVsgApplication","commit_stats":null,"previous_names":[],"tags_count":0,"template":true,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vsg-dev%2FMyFirstVsgApplication","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vsg-dev%2FMyFirstVsgApplication/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vsg-dev%2FMyFirstVsgApplication/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vsg-dev%2FMyFirstVsgApplication/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/vsg-dev","download_url":"https://codeload.github.com/vsg-dev/MyFirstVsgApplication/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251969426,"owners_count":21673201,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-12T14:15:48.731Z","updated_at":"2025-05-02T01:31:32.429Z","avatar_url":"https://github.com/vsg-dev.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# MyFirstVsgApplication\nVery simple crossplatform CMake, C++17 project to illustrate how to build a [VulkanSceneGraph](https://github.com/vsg-dev/VulkanSceneGraph) application.\n\n## Checkout repository:\n\n    git clone https://github.com/vsg-dev/MyFirstVsgApplication.git\n\n## Unix and macOS build:\n\n    cd MyFirstVsgApplication\n    cmake .\n    make\n\n## Windows build:\n\nAccording to community feedback it's working fine under Windows, but we're waiting on a Windows expert to volunteer an explanation, in the meantime have a look through the [VulkanSceneGraph/INSTALL.md](https://github.com/vsg-dev/VulkanSceneGraph/blob/master/INSTALL.md#detailed-instructions-for-setting-up-your-environment-and-building-for-microsoft-windows).\n\n## Running the MyFirstVsgApplication program:\n\nTo run, pass a 3d model to load via the command line:\n\n    bin/myfirstvsgapplication models/lz.vsgt\n\nThis is what you should see:\n\n![myfirstvsgapplication lz.vsgt](https://raw.githubusercontent.com/vsg-dev/MyFirstVsgApplication/master/images/myfirstvsgapplication_lz.png)\n\n\nIf you build just the VulkanSceneGraph then you'll only be able to load VulkanSceneGraph native .vsgt and .vsgb files, but if you've built and installed [osg2vsg](https://github.com/vsg-dev/osg2vsg) and [vsgXchange](https://github.com/vsg-dev/vsgXchange) prior to building MyFirstVsgApplication, cmake will automatically find these and add the required links and C++ to leverage all the loaders provided by the OpenSceneGraph and vsgXchange.\n\n## Support and developer Discussion:\n\nIf you have any questions about this example program or the VulkanSceneGraph please use the VulkanSceneGraph/discussions on Github and post your questions there: https://github.com/vsg-dev/VulkanSceneGraph/discussions\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvsg-dev%2Fmyfirstvsgapplication","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvsg-dev%2Fmyfirstvsgapplication","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvsg-dev%2Fmyfirstvsgapplication/lists"}