{"id":19751080,"url":"https://github.com/vulcan-dev/beamprofiler","last_synced_at":"2025-09-09T05:43:40.345Z","repository":{"id":185443241,"uuid":"673546062","full_name":"vulcan-dev/beamprofiler","owner":"vulcan-dev","description":null,"archived":false,"fork":false,"pushed_at":"2024-05-03T22:39:38.000Z","size":1837,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-04T21:29:40.370Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/vulcan-dev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-08-01T22:03:44.000Z","updated_at":"2023-10-30T13:16:33.000Z","dependencies_parsed_at":"2025-03-04T21:39:44.751Z","dependency_job_id":null,"html_url":"https://github.com/vulcan-dev/beamprofiler","commit_stats":null,"previous_names":["vulcan-dev/beamprofiler"],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/vulcan-dev/beamprofiler","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vulcan-dev%2Fbeamprofiler","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vulcan-dev%2Fbeamprofiler/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vulcan-dev%2Fbeamprofiler/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vulcan-dev%2Fbeamprofiler/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/vulcan-dev","download_url":"https://codeload.github.com/vulcan-dev/beamprofiler/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/vulcan-dev%2Fbeamprofiler/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":274250508,"owners_count":25249396,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-09T02:00:10.223Z","response_time":80,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-12T02:42:14.370Z","updated_at":"2025-09-09T05:43:40.321Z","avatar_url":"https://github.com/vulcan-dev.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# BeamProfiler (WIP)\nA little program to monitor vehicle data in BeamNG. It's not much right now, but it currently displays:\n- RPM\n- Temperatures\n  - Water\n  - Engine Block\n  - Engine Wall\n  - Oil\n  - Coolant\n- Inputs\n  - Throttle\n  - Clutch\n  - Brake\n- Speed\n  - Wheelspeed (m/s)\n  - Airspeed (m/s)\n\nThe program also handles the game's bullettime (slow motion) so it matches.  \nThere's not many options but you can change the history (1 - 30 seconds) and you can change the FPS Limit, 15 - 240. I recommend keeping it at 30 if you want low GPU usage).\n\n![Graphs](https://i.imgur.com/NQxKLzb.png)\n\n## How to use\n1. Download the latest release from [here](https://github.com/vulcan-dev/beamprofiler/releases)  \n2. Go into the archive and extract the files  \n3. Copy \"beamprofiler.zip\" (from the archive, not the archive itself) to the BeamNG's mod directory  \n4. Run BeamProfiler.exe\n\n### To change IP \u0026 Port, you must:\nChange it inside of the profiler  \nOpen the in-game console, press on the bottom left dropdown and change to your vehicle. Once done, you can use the following functions:\n- `beamprofiler.set_port(4444)`\n- `beamprofiler.set_address(\"127.0.0.1\")`\n\n## Why did I make this?\nI just enjoy watching the data move in realtime, it's nice.  \nYes, that's the only reason.\n\n## Building\n```\ngit clone https://github.com/vulcan-dev/beamprofiler.git --recurse-submodules\nmkdir build \u0026\u0026 cdbuild\ncmake .. \u0026\u0026 cmake --build .\n```\n\n### Dependencies:\n- SDL2\n  - Windows: (https://github.com/libsdl-org/SDL/releases/tag/release-2.28.1)\n  - Linux: Use your wonderful package manager\n\n## Notes:\nI have not tested on Linux, it probably won't build but I'll look into doing that soon.  \nI still have cleanup to do, but I figured I would just get it on Github before it corrupts again.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvulcan-dev%2Fbeamprofiler","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fvulcan-dev%2Fbeamprofiler","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fvulcan-dev%2Fbeamprofiler/lists"}