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(see examples/simple/main.go)\n- assets - asset management for images and obj files.\n\n## Important Interfaces and Structs\n\n- renderer.Entity (interface) - anything that can be moved, rotated and scaled. (eg. Camera/Node/ParticleEmitter)\n- renderer.Spatial (interface) - something that can be Drawn by a Renderer (eg. Geometry/Node)\n- renderer.Node (struct) - Container for Spatials.\n- renderer.Geometry (struct) - A collection of faces and verticies.\n- renderer.Material (struct) - used for texturing a geometry.\n- renderer.Camera (struct) - Struct used to manage the camera.\n- renderer.Light (struct) - Struct used to manage dynamic lights.\n- controller.Controller (interface) - Can have (mouse/keyboard...) events bound to.\n- engine.Engine (interface) - The main game engine interface\n- engine.Updatable (interface) - anything that can be updated every game simulation step.\n\n![Demo](http://i.imgur.com/toTtrxp.jpg)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwalesey%2Fgo-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwalesey%2Fgo-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwalesey%2Fgo-engine/lists"}