{"id":21754848,"url":"https://github.com/walshyb/gb-brick-break","last_synced_at":"2025-09-10T06:37:48.816Z","repository":{"id":221252793,"uuid":"753747333","full_name":"walshyb/gb-brick-break","owner":"walshyb","description":"Brick Break variation for Game Boy. 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I'm following along the guide from [gbdev.io](https://gbdev.io). My goal is to become more comfortable working with assembly; the specific flavor of assembly is the Rednex Game Boy Assembly from [Rednex Game Boy Developemt System](https://rgbds.gbdev.io/).\n\nI've been wanting to work with assembly for awhile because it seems interesting and that intersected with my interest of Game Boy (/Color) ROM hacks.\n\n## Setup\n(For when I forget)\n\n\n### Build Requirements\n\n**[RGBDS](https://rgbds.gbdev.io/install/)** (Rednex Game Boy Development System), to have the tools to compile our game:\n```\nbrew install rgbds\n```\n\n**fswatch** for file watching:\n```\n# Mac OS X\nbrew install fswatch\n```\n\n**[Emulicious](https://emulicious.net/)** emulator + debugger. I setup an alias `emu` that calls the Emulicious -jar in my .zshrc:\n\n```\nalias emu='java -jar /Applications/Emulicious/Emulicious.jar'\n```\n\n### Run compile on save script:\n\nIn one shell, run the `watch` script that listens for when our assembly changes so it compiles:\n\n```\n./watch.sh\n```\n\nIn another shell, run the Emulicious emulator:\n```\nemu brickbreak.gb\n```\n*Note*: Emulicious can auto restart the ROM on .gb update by ensuring File -\u003e \"Reload ROM On Change\" is selected.\n\n### If you want to run manually (not on save):\n\n```\n# Compile the assembly\nrgbasm -L -o main.o main.asm\n\n# Create the ROM\nrgblink -o brickbreak.gb main.o\n\n# Add header info to ROM\n# \"Fixes\" the header\nrgbfix -v -p 0xFF brickbreak.gb\n\n# Create symbols file so debugger\n# can use label names\nrgblink -n brickbreak.sym main.o\n```\n\n## Todo:\n\n- [x] Setup auto compile and rebuild on save\n- [ ] Add score\n- [ ] Add start screen\n- [ ] Add more levels\n- [ ] Elongate paddle\n\n## Screenshots\n\n\u003cimg width=\"561\" alt=\"Barebones Level 1. Result from finishing tutorial\" src=\"https://github.com/walshyb/gb-brick-break/assets/6893300/b8225691-3699-4b59-a18c-3c8e9db6475e\"\u003e\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwalshyb%2Fgb-brick-break","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwalshyb%2Fgb-brick-break","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwalshyb%2Fgb-brick-break/lists"}