{"id":18938205,"url":"https://github.com/wechat-miniprogram/minigame-canvas-engine","last_synced_at":"2025-05-16T11:06:03.674Z","repository":{"id":39873892,"uuid":"222417843","full_name":"wechat-miniprogram/minigame-canvas-engine","owner":"wechat-miniprogram","description":"轻量级canvas2d渲染引擎，开放数据域开发解决方案。","archived":false,"fork":false,"pushed_at":"2025-04-27T08:24:32.000Z","size":35680,"stargazers_count":280,"open_issues_count":4,"forks_count":65,"subscribers_count":19,"default_branch":"master","last_synced_at":"2025-05-09T07:38:12.727Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"https://wechat-miniprogram.github.io/minigame-canvas-engine/","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/wechat-miniprogram.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2019-11-18T10:04:37.000Z","updated_at":"2025-05-06T09:16:46.000Z","dependencies_parsed_at":"2024-04-11T08:43:02.858Z","dependency_job_id":"e74761be-f83f-4665-b6dc-0f4ab41bc8e9","html_url":"https://github.com/wechat-miniprogram/minigame-canvas-engine","commit_stats":{"total_commits":133,"total_committers":4,"mean_commits":33.25,"dds":"0.21804511278195493","last_synced_commit":"75dd7d3d3d125e1e1151b3b5039637e74f62edf9"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/wechat-miniprogram%2Fminigame-canvas-engine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/wechat-miniprogram%2Fminigame-canvas-engine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/wechat-miniprogram%2Fminigame-canvas-engine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/wechat-miniprogram%2Fminigame-canvas-engine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/wechat-miniprogram","download_url":"https://codeload.github.com/wechat-miniprogram/minigame-canvas-engine/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":254518383,"owners_count":22084374,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-08T12:13:42.773Z","updated_at":"2025-05-16T11:05:58.666Z","avatar_url":"https://github.com/wechat-miniprogram.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cp align=\"center\"\u003e\n  \u003cimg src=\"https://mmgame.qpic.cn/image/9235d71eaaec4ce2c8b828fbe0c518011607610369702ed17684bce69cd3fdf5/0\" style=\"width: 200px\" /\u003e\n\u003c/p\u003e\n\n\n轻量级canvas渲染引擎。\n\n[![npm version](https://badge.fury.io/js/minigame-canvas-engine.svg)](https://badge.fury.io/js/minigame-canvas-engine)\n[![](https://img.shields.io/npm/l/minigame-canvas-engine)](https://github.com/wechat-miniprogram/minigame-canvas-engine)\n\n## 简介\n\n当我们开发一个canvas应用的时候，出于效率的考量，免不了要选择一个渲染引擎（比如**PixiJS**)或者工具链更完备的游戏引擎（比如**Cocos Creator**、**Layabox**)。\n\n渲染引擎通常会有Sprite的概念，一个完整的界面会由很多的Sprite组成，如果编写复杂一点的界面，代码里面会充斥创建精灵、设置精灵位置和样式的“重复代码”，最终我们得到了极致的渲染性能却牺牲了代码的可读性。\n\n为了解决这个问题，游戏引擎通常会有配套的IDE，界面通过拖拽即可生成，最终导出场景配置文件，这大大方便了UI开发，但是游戏引擎一般都很庞大，有时候我们仅仅想开发个好友排行榜。\n\n如果有一款渲染引擎，既能用配置文件的方式来表达界面，又可以做到轻量级，将会大大满足我们开发轻量级 canvas 应用的场景，minigame-canvas-engine 应运而生(后面简称 **Layout** )\n\n**Layout 的目标在于用 Web 的开发方式来开发简单的 Canvas 应用。**\n\n有兴趣可以查看详细原理介绍[文章](https://segmentfault.com/a/1190000021297495?_ea=27021986)。\n\n## 文档\n详见[文档](https://wechat-miniprogram.github.io/minigame-canvas-engine/)。\n\n## 更新日志\n详见[CHANGELOG](./CHANGELOG.md)\n\n## web端调试\n为了方便调试，可以基于 codepen [模板](https://codepen.io/pen?template=VwEeLKw) 构建demo，codepen 上有一系列[在线 demo](https://codepen.io/collection/PYrdpO)。\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwechat-miniprogram%2Fminigame-canvas-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwechat-miniprogram%2Fminigame-canvas-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwechat-miniprogram%2Fminigame-canvas-engine/lists"}