{"id":21817833,"url":"https://github.com/weihanli/designpatterns","last_synced_at":"2025-04-13T08:26:18.838Z","repository":{"id":47128901,"uuid":"127641684","full_name":"WeihanLi/DesignPatterns","owner":"WeihanLi","description":"DesignPatterns samples by CSharp《大话设计模式》 中设计模式总结/C#(.NET)代码","archived":false,"fork":false,"pushed_at":"2025-03-29T16:49:29.000Z","size":65586,"stargazers_count":155,"open_issues_count":0,"forks_count":53,"subscribers_count":6,"default_branch":"main","last_synced_at":"2025-04-13T08:26:10.024Z","etag":null,"topics":["csharp","design-pattern","design-patterns","designpatterns","dotnet","dotnetcore","oop","patterns"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/WeihanLi.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-04-01T15:26:15.000Z","updated_at":"2025-04-11T03:32:22.000Z","dependencies_parsed_at":"2024-11-27T15:58:47.640Z","dependency_job_id":null,"html_url":"https://github.com/WeihanLi/DesignPatterns","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WeihanLi%2FDesignPatterns","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WeihanLi%2FDesignPatterns/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WeihanLi%2FDesignPatterns/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WeihanLi%2FDesignPatterns/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/WeihanLi","download_url":"https://codeload.github.com/WeihanLi/DesignPatterns/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248682606,"owners_count":21144820,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","design-pattern","design-patterns","designpatterns","dotnet","dotnetcore","oop","patterns"],"created_at":"2024-11-27T15:48:44.054Z","updated_at":"2025-04-13T08:26:18.827Z","avatar_url":"https://github.com/WeihanLi.png","language":"C#","readme":"# DesignPatterns\n\n## Intro 简介\n\nDesign patterns from 《大话设计模式》 and some samples implemented by C#.\n\n《大话设计模式》 中设计模式总结，示例代码是用 C# 写的，如果需要自己编译请[安装 .NET SDK](https://get.dot.net)，[下载 PDF 点这里](大话设计模式.pdf)\n\n## 设计模式设计原则\n\n- 单一职责原则\n\n    \u003e 对于一个类而言，应该仅有一个引起它变化的原因\n    \u003e\n    \u003e 如果一个类承担的职责过多，就等于把这些职责耦合再一起，一个职责的变化可能会削弱或者抑制这个类完全其他职责的能力。这种耦合会导致脆弱的设计，当发生变化时，设计会遭受到意想不到的破坏。\n\n- 开放-封闭原则\n\n    \u003e 开放-封闭原则是说软件实体（类、模块、函数等等）应该可以扩展，但是不可修改。\n    \u003e\n    \u003e 对于扩展开放，对于更改封闭\n\n- 依赖倒转原则\n\n    \u003e - 高层模块不应该依赖低层模式，两个都应该依赖抽象。\n    \u003e - 抽象不应该依赖细节，细节应该依赖于抽象。基于接口编程。\n\n- 里氏代换原则\n\n    \u003e 子类型必须能够替换掉它们的父类型\n\n- 接口隔离原则\n\n    \u003e 使用多个隔离的接口,比使用单个接口好，建立最小的接口\n    \u003e\n    \u003e 一个接口只负责一个功能\n\n- 迪米特法则\n\n    \u003e 如果两个类不必彼此通信，那么这两个类就不应当发生直接的相互作用。如果其中一个类需要调用另一个类的某一个方法，可以通过第三者转发这个调用。\n    \u003e\n    \u003e 类的结构设计上，每一个类都应当尽量降低成员的访问权限\n    \u003e\n    \u003e 类之间的耦合越弱，越有利于复用，一个处在弱耦合的类别修改，不会对有关系的类造成波及\n\n## Overview 概览\n\n![image](https://github.com/user-attachments/assets/b664a09b-1950-405a-9476-8ae721b62af9)\n\n设计模式大体上可分为三类：\n\n- [创建型模式（Create）](./CreatePattern)\n    1. [简单工厂（SimpleFactory）](./CreatePattern/SimpleFactoryPattern)\n    1. [抽象工厂（AbstractFactory）](./CreatePattern/AbstractFactoryPattern)\n    1. [工厂方法（FactoryMethod）](./CreatePattern/FactoryMethodPattern)\n    1. [建造者模式（Builder）](./CreatePattern/BuilderPattern)\n    1. [原型模式（Prototype）](./CreatePattern/PrototypePattern)\n    1. [单例模式（Singleton）](./CreatePattern/SingletonPattern)\n\n- [结构型模式（Structure）](./StructurePattern)\n    1. [适配器模式（Adapter）](./StructurePattern/AdapterPattern)\n    1. [桥接模式（Bridge）](./StructurePattern/BridgePattern)\n    1. [组合模式（Composite）](./StructurePattern/CompositePattern)\n    1. [装饰(者/器)模式（Decorator）](./StructurePattern/DecoratorPattern)\n    1. [外观/门面模式（Facade）](./StructurePattern/FacadePattern)\n    1. [享元模式（Flyweight）](./StructurePattern/FlyweightPattern)\n    1. [代理模式（Proxy）](./StructurePattern/ProxyPattern)\n\n- [行为型模式（Behavior）](./BehaviorPattern)\n    1. [观察者模式（Observer）](./BehaviorPattern/ObserverPattern)\n    1. [模板方法（TemplateMethod）](./BehaviorPattern/TemplateMethodPattern)\n    1. [命令模式（Command）](./BehaviorPattern/CommandPattern)\n    1. [状态模式（State）](./BehaviorPattern/StatePattern)\n    1. [职责链模式（Chain of Responsibility）](./BehaviorPattern/ChainOfResponsibilityPattern)\n    1. [解释器模式（Interpreter）](./BehaviorPattern/InterpreterPattern)\n    1. [中介者模式（Mediator）](./BehaviorPattern/MediatorPattern)\n    1. [访问者模式（Visitor）](./BehaviorPattern/VisitorPattern)\n    1. [备忘录模式（Memento）](./BehaviorPattern/MementoPattern)\n    1. [迭代器模式（Iterator）](./BehaviorPattern/IteratorPattern)\n    1. [策略模式（Strategy）](./BehaviorPattern/StrategyPattern)\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fweihanli%2Fdesignpatterns","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fweihanli%2Fdesignpatterns","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fweihanli%2Fdesignpatterns/lists"}