{"id":18448467,"url":"https://github.com/weilbyte/letmecompress","last_synced_at":"2025-04-15T11:22:54.520Z","repository":{"id":49594295,"uuid":"376181431","full_name":"Weilbyte/LetMeCompress","owner":"Weilbyte","description":"War on the Sea mod for removing time compression limitations.","archived":false,"fork":false,"pushed_at":"2021-06-12T20:38:04.000Z","size":14,"stargazers_count":0,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-04-10T03:06:57.999Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Weilbyte.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-06-12T02:00:09.000Z","updated_at":"2021-06-12T20:38:06.000Z","dependencies_parsed_at":"2022-09-06T11:31:30.404Z","dependency_job_id":null,"html_url":"https://github.com/Weilbyte/LetMeCompress","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Weilbyte%2FLetMeCompress","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Weilbyte%2FLetMeCompress/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Weilbyte%2FLetMeCompress/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Weilbyte%2FLetMeCompress/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Weilbyte","download_url":"https://codeload.github.com/Weilbyte/LetMeCompress/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":249058761,"owners_count":21205999,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-06T07:15:58.559Z","updated_at":"2025-04-15T11:22:54.502Z","avatar_url":"https://github.com/Weilbyte.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# LetMeCompress\nBy default the game lowers the time compression to 1x when in combat, this mod removes that so you can enjoy War on the Sea combat without having to wait 2 hours. \n\n### Installation \n\nInstall BepInEx by following this [guide](https://docs.bepinex.dev/master/articles/user_guide/installation/index.html), after the first run, download `LetMeCompress-0.1.0.zip` from the release page here and extract it to `War on the Sea\\BepInEx\\plugins\\`. Now start the game and the time compression limitations should be gone!\n\nOpen an issue if there's an error.\n\n### Development\n\nMake sure you have Visual Studio/Rider configured with the .NET Framework workloads. This project uses .NET 3.5.     \nRead `src/lib/notice.txt` on where to get required libraries. \n\n#### Credits\n\n[Wunderwaffle11](https://github.com/wunderwaffle11) for the idea and help tracking down air unit method.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fweilbyte%2Fletmecompress","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fweilbyte%2Fletmecompress","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fweilbyte%2Fletmecompress/lists"}