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in order to combat another stronghold, one must \"stronghold-hop\", as the elven colony can only jump one distance in a go without time to restock and recharge. the strongholds taken over are added to the colony.\n- a map is filled with strongholds - most will be empty, but some will contain humans or goblins\n\n### colony\n- colonies are the base unit of eleven elves - each \"game\" is a colony, which can have unlimited strongholds\n- a colony is the combination of each stronghold controlled by the player\n- colonies begin at the start of each game with eleven initial elves\n\n### stronghold\n- strongholds are the units of control of eleven\n- strongholds are either empty, goblin controlled, human controlled or player controlled\n- the player begins with a single level one strongholds\n- various aspects of each stronghold can be levelled up (e.g. size, movement efficiency, various defence stats)\n\n### elf\n- the elf is the most basic unit\n- each elf has various traits (ex. easily displeased, eats lots) that influence its resource production and consumption\n- elves will do any tasks either\n\t- specifically assigned to them\n\t- assigned for all elves or a group (either a work group or a profession group)\n- elves require food and drink to live - each food and drink item gives different pleasure or displeasure statistics, but all food items will ease hunger, albeit by different amounts, and all drink items will quench thirst\n- elves require various other things for continued happiness, for example a job and a bed\n- if an elf's happiness, hunger or thirst level decreases below a certain point they will begin taking damage as if in a fight until all 3 stats are above the critical point\n### group\n- there are two types of group, work groups and profession groups\n- all elves belonging to a certain profession will be part of the stronghold's profession group for said profession\n- work groups can consist of elves of various roles and are manually assigned by the player\n- any tasks started at a workstation (eg carpenters' workshop) will be assigned to the right profession group\n- any tasks can be assigned instead to a work group, where any and all eligible members will perform that task\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwerdl%2Felevenelves","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwerdl%2Felevenelves","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwerdl%2Felevenelves/lists"}