{"id":13784324,"url":"https://github.com/westmark/unity-mesh-outline","last_synced_at":"2025-05-11T19:32:42.883Z","repository":{"id":144713322,"uuid":"129303624","full_name":"westmark/unity-mesh-outline","owner":"westmark","description":"Unity Package for rendering outlines around meshes/objects","archived":false,"fork":false,"pushed_at":"2018-04-12T20:11:44.000Z","size":6,"stargazers_count":30,"open_issues_count":2,"forks_count":8,"subscribers_count":4,"default_branch":"master","last_synced_at":"2024-11-17T20:48:25.006Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/westmark.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2018-04-12T19:48:56.000Z","updated_at":"2024-09-27T14:31:01.000Z","dependencies_parsed_at":"2024-01-07T00:53:33.250Z","dependency_job_id":"89ed0a47-097e-490e-82b2-b95f6d3ce7e2","html_url":"https://github.com/westmark/unity-mesh-outline","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/westmark%2Funity-mesh-outline","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/westmark%2Funity-mesh-outline/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/westmark%2Funity-mesh-outline/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/westmark%2Funity-mesh-outline/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/westmark","download_url":"https://codeload.github.com/westmark/unity-mesh-outline/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":253621287,"owners_count":21937499,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T19:00:39.993Z","updated_at":"2025-05-11T19:32:42.572Z","avatar_url":"https://github.com/westmark.png","language":"ShaderLab","readme":"# unity-mesh-outline\nUnity Package for rendering outlines around meshes/objects\n\n## Usage\n\nEither clone this repo, or download the latest \\*.unitypackage from releases.\n\nAdd the `OutlinePostEffect` to your main camera. Drag and drop the two shaders `DrawSimple` and `PostOutline` to their respective receptors on the newly added `OutlinePostEffect` component.\n\n## Caveats\n\n* Currently the outline renders on top of everything else\n* There is no way(that I know of) to configure the outline width\n\nIf you know how to fix any of the above(and make it configurable) I would love a PR.\n\n## Credits\n\nAll credit for this work goes to the participants in the following thread on the Unity3D forums:\n\nhttps://forum.unity.com/threads/can-we-use-new-unity-5-5-editor-outline-in-game.445885/\n\nAll I did was to bundle the code and make a few minor changes such as making the outline color configurable.\n","funding_links":[],"categories":["Outline"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwestmark%2Funity-mesh-outline","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwestmark%2Funity-mesh-outline","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwestmark%2Funity-mesh-outline/lists"}