{"id":43846128,"url":"https://github.com/whitezom7/TarkovShocker","last_synced_at":"2026-02-17T20:00:36.736Z","repository":{"id":319543251,"uuid":"1073936915","full_name":"whitezom7/TarkovShocker","owner":"whitezom7","description":"TarkovShocker is a BepInEx plugin for Escape from Tarkov (SPT or modded clients) that integrates with OpenShock to provide haptic feedback (shock or vibration) when your player takes damage.","archived":false,"fork":false,"pushed_at":"2025-10-18T23:37:57.000Z","size":24,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2025-10-19T12:18:29.777Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/whitezom7.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-10-10T21:23:53.000Z","updated_at":"2025-10-18T23:30:52.000Z","dependencies_parsed_at":"2025-10-19T12:19:46.526Z","dependency_job_id":"a8d92dfc-eee7-494a-897a-039d00513a9d","html_url":"https://github.com/whitezom7/TarkovShocker","commit_stats":null,"previous_names":["whitezom7/tarkovshocker"],"tags_count":4,"template":false,"template_full_name":null,"purl":"pkg:github/whitezom7/TarkovShocker","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whitezom7%2FTarkovShocker","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whitezom7%2FTarkovShocker/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whitezom7%2FTarkovShocker/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whitezom7%2FTarkovShocker/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/whitezom7","download_url":"https://codeload.github.com/whitezom7/TarkovShocker/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whitezom7%2FTarkovShocker/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":29556404,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-17T18:16:07.221Z","status":"ssl_error","status_checked_at":"2026-02-17T18:16:04.782Z","response_time":100,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-02-06T06:00:21.105Z","updated_at":"2026-02-17T20:00:36.731Z","avatar_url":"https://github.com/whitezom7.png","language":"C#","funding_links":[],"categories":["Game Integrations"],"sub_categories":["Escape from Tarkov (EFT)"],"readme":"# TarkovShocker\n\n**TarkovShocker** is a BepInEx plugin for *Escape from Tarkov* (SPT or modded clients) that integrates with OpenShock to provide haptic feedback (shock or vibration) when your player takes damage.\n\n---\n\n## Features\n\n- Sends feedback via OpenShock devices on player damage.\n- Configurable between shocking and vibration.\n- Intensity is dynamic and sets to the amount of damage you take.\n- Debug mode with console logging.\n- Test key (F7) to trigger feedback manually.\n\n---\n\n## Updates / Changelog\n\n\n### 1.0.2 - Small update\n\n- Added a fixed or dynamic intensity option (dynamic is based on damage taken, fixed is a set value)\n- Added intensity configuration to the config file and in-game menu\n\n### 1.0.1 - Small QoL Update\n- Added restrictions to duration in config (prevents breaking the plugin)\n- Added drop-down menu for feedback type (Shock / Vibrate)\n- Refactored codebase for future additions\n- Cleaned up the look of the in-game config menu\n\n---\n\n## Installation for prebuilt release\n\n1. Ensure you have **BepInEx installed** in your SPT or EFT folder.\n2. Copy the `TarkovShocker` folder (containing `TarkovShocker.dll`) into your BepInEx/plugins/ directory:\n3. Start the game — the plugin will auto-load.\n\n---\n\n## Configuration\n\nConfiguration is stored in `TarkovShocker.cfg` in the BepInEx `config` folder, or you can configure it in-game using the F12 menu.\n\n| Option                  | Description                                           | Default       |\n|-------------------------|-------------------------------------------------------|---------------|\n| `Plugin Enabled`        | Enable or disable the plugin                          | `true`        |\n| `ApiKey`                | Your OpenShock API key                                 | `\"\"`          |\n| `ApiHost`               | OpenShock API URL                                     | `\"https://api.openshock.app\"` |\n| `DefaultShockerId`      | Default Shocker ID to trigger                         | `\"\"`          |\n| `Duration MS`           | Shock/vibration duration in milliseconds             | `500`         |\n| `Shock or Vibration`    | `true` for Shock, `false` for Vibration              | `true`        |\n| `Debug Mode`            | Enable console logging for events                     | `true`        |\n\n---\n\n## Usage\n\n- Press **F7** in-game to test feedback manually (requires debug mode enabled).\n- Damage events automatically trigger feedback according to your settings.\n\n---\n\n## Development\n\n- Built with **BepInEx 5.x**, **HarmonyLib**, and **Unity 2020+ assemblies**.\n- Harmony patch is applied to `Player.ApplyDamageInfo` to detect local player damage.\n- Configurable through BepInEx config system.\n\n---\n\n### Build Instructions\n\n1. Clone the repository.\n2. Open the solution in **Visual Studio 2022** or newer.\n3. Ensure references point to your **SPT / EFT Managed DLLs**.\n4. Build the project — the DLL will auto-copy to `BepInEx/plugins/TarkovShocker`.\n\n---\n\n## Contributing\n\nContributions are welcome!  \n\n- Fork the repository.\n- Create a branch for your feature or fix.\n- Submit a pull request with a clear description of changes.\n\n---\n\n## License\n\nMIT License © 2025 Whitezom7\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwhitezom7%2FTarkovShocker","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwhitezom7%2FTarkovShocker","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwhitezom7%2FTarkovShocker/lists"}