{"id":15663393,"url":"https://github.com/whyboris/gravity-wars","last_synced_at":"2025-05-06T10:57:26.025Z","repository":{"id":45469807,"uuid":"252319680","full_name":"whyboris/Gravity-Wars","owner":"whyboris","description":"Artillery game written in Lua with help of Love2D","archived":false,"fork":false,"pushed_at":"2024-01-04T16:25:01.000Z","size":62,"stargazers_count":48,"open_issues_count":2,"forks_count":1,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-03-31T01:23:41.491Z","etag":null,"topics":["artillery-game","game","love2d","love2d-game","lua"],"latest_commit_sha":null,"homepage":"","language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/whyboris.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-04-02T00:45:55.000Z","updated_at":"2025-02-06T06:35:18.000Z","dependencies_parsed_at":"2025-03-10T04:31:00.024Z","dependency_job_id":"89318241-2dd8-459b-875e-371f8e946c0b","html_url":"https://github.com/whyboris/Gravity-Wars","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whyboris%2FGravity-Wars","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whyboris%2FGravity-Wars/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whyboris%2FGravity-Wars/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/whyboris%2FGravity-Wars/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/whyboris","download_url":"https://codeload.github.com/whyboris/Gravity-Wars/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252671663,"owners_count":21786235,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["artillery-game","game","love2d","love2d-game","lua"],"created_at":"2024-10-03T13:37:09.708Z","updated_at":"2025-05-06T10:57:25.980Z","avatar_url":"https://github.com/whyboris.png","language":"Lua","readme":"# Gravity Wars\n\n*Gravity Wars* is an [artillery game](https://en.wikipedia.org/wiki/Artillery_game) like [_Scorched Earth_](https://en.wikipedia.org/wiki/Scorched_Earth_(video_game)) or [_Worms_](https://en.wikipedia.org/wiki/Worms_(series)) but with many planets affecting the path of the projectile.\n\n![gravitywars](https://user-images.githubusercontent.com/17264277/87047616-be62fe00-c1c8-11ea-9395-70a5d344923c.png)\n\n## Background\n\n_Gravity Wars_ is not my original idea. In 2007 I played a 1992 MAC version of this game with my friend and thought it was fun. From my brief correspondence with the creator (Rhys Hollow) of the version for Macintosh I learned the original game was written for Amiga (and not by him). In 2009 I learned how to code to create a clone of the game: https://yboris.dev/gravitywars\n\nIn 2015 I tried to re-create the game for the iPad using [Codea](https://codea.io/) but lost interest. I finally got around to sharing my code for it in [2019](https://codea.io/talk/discussion/9563/gravity-wars-giving-away-my-code-on-unfinished-game).\n\nIn 2020 a co-worker shared [LÖVE](https://love2d.org/) (aka _Love2D_) which, like Codea, uses the *Lua* programming language. I decided to port over my code to _LÖVE_ so as to share this fun game with more people.\n\nThe initial commit code is a very quick and dirty port of my 2015 prototype code, which in turn is a quick and dirty port of my 2009 self-taught code. In subsequent commits I improved the code somewhat, but I wouldn't say the current codebase is a good example of how to code well.\n\n## Development\n\n1. Install [LÖVE](https://love2d.org/) (game confirmed to work with v11.3)\n2. In your terminal run `love .`\n\n## License\n\nPlease feel free to use this code (in full or in part) however you'd like, under the permissive _MIT_ license.\n\nThank you to Manchson for the _MIT_ licensed [`basis33.ttf`](https://github.com/Manchson/basis33) font.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwhyboris%2Fgravity-wars","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwhyboris%2Fgravity-wars","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwhyboris%2Fgravity-wars/lists"}