{"id":19287163,"url":"https://github.com/williamyang98/keeptalkingandnobodyexplodessolver","last_synced_at":"2026-04-15T14:32:08.386Z","repository":{"id":129583772,"uuid":"140942311","full_name":"williamyang98/KeepTalkingAndNobodyExplodesSolver","owner":"williamyang98","description":"Website to solve the game, Keep Talking and Nobody Explodes","archived":false,"fork":false,"pushed_at":"2018-09-29T08:14:01.000Z","size":1549,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-01-05T19:12:14.093Z","etag":null,"topics":["angular6","beginner-code","bootstrap4","game","in-development","keep-talking-and-nobody-explodes","solver","tool"],"latest_commit_sha":null,"homepage":"https://fiendchain.github.io/KeepTalkingAndNobodyExplodesSolver/","language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/williamyang98.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":"CODE_OF_CONDUCT.md","threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2018-07-14T11:54:54.000Z","updated_at":"2019-02-16T11:25:52.000Z","dependencies_parsed_at":"2023-06-12T10:15:11.992Z","dependency_job_id":null,"html_url":"https://github.com/williamyang98/KeepTalkingAndNobodyExplodesSolver","commit_stats":null,"previous_names":["williamyang98/keeptalkingandnobodyexplodessolver"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/williamyang98%2FKeepTalkingAndNobodyExplodesSolver","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/williamyang98%2FKeepTalkingAndNobodyExplodesSolver/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/williamyang98%2FKeepTalkingAndNobodyExplodesSolver/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/williamyang98%2FKeepTalkingAndNobodyExplodesSolver/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/williamyang98","download_url":"https://codeload.github.com/williamyang98/KeepTalkingAndNobodyExplodesSolver/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240391807,"owners_count":19793955,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["angular6","beginner-code","bootstrap4","game","in-development","keep-talking-and-nobody-explodes","solver","tool"],"created_at":"2024-11-09T22:05:33.303Z","updated_at":"2026-04-15T14:32:08.378Z","avatar_url":"https://github.com/williamyang98.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# BombDefusal\n\nCreated when I watched RTGames struggle with **Keep Talking and Nobody Explodes** *(He exploded)*.\n\nVisit at: https://williamyang98.github.io/KeepTalkingAndNobodyExplodesSolver/\n\n\u003cimg width=\"1156\" height=\"883\" alt=\"image\" src=\"https://github.com/user-attachments/assets/c5b499f9-a5c7-48a7-a067-70a2bb9bcb5f\" /\u003e\n\n## Possible improvements\nAll bomb modules are functional, however the interface is considerably clunky for a few modules.\n\n| Module | Issue | Solutions? |\n| --- | --- | --- |\n| Knobs | Looks | Use bootstrap buttons to make a good looking grid |\n| Simon Says | Instructions are not aligned properly | Fix the html and css |\n| Who's first | Module selector button is blocked by the row element, and the buttons change size depending on text | Fix html |\n| Buttons | For the strip LED instructions, you cannot use it while holding the button in game | Show a list of the colours and instructions, instead of making it selectable |\n| Maze | Maze is just loaded as an image. Maze indicator changing is unintuitive and confusing | Make map render as an overlay. Use left and right click to change position of maze indicators. |\n| Password | Interface is clunky and much large than other card | Work on html to improve looks. Use an input field like the github tags input field to add letters more easily |\n\n## Disclaimer\nThis project was started as a introductory project into Angular 6, and as result the code is probably horrible. Also I haven't implemented any end to end or unit tests. \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwilliamyang98%2Fkeeptalkingandnobodyexplodessolver","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwilliamyang98%2Fkeeptalkingandnobodyexplodessolver","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwilliamyang98%2Fkeeptalkingandnobodyexplodessolver/lists"}