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It is scriptable in Lua and was created during [Rodrigo Delduca's](https://rodrigodelduca.org) spare time.\n\nIt is a spiritual successor to the [Wintermoon](https://github.com/wintermoon/wintermoon) framework, a project by the same author. It runs natively on Linux, Windows, macOS, and the web (via WebAssembly), and it also supports mobile platforms, including Android \u0026 iOS.\n\n### Name\n\n\"Carimbo\" comes from the 🇧🇷 word for \"stamp,\" and that is exactly what a 2D game engine does. It continuously stamps sprites onto the screen.\n\n### Under the hood\n\nCarimbo doesn't reinvent the wheel; it uses the best libraries, such as boost, Box2D, EnTT, stb, yyjson, sol2, PhysFS, SDL, and miniaudio.\n\n### Documentation\n\nSee [DOCUMENTATION](DOCUMENTATION.md).\n\n### Games\n\nGames and demos created with the Carimbo engine are hosted at [carimbo.games](https://carimbo.games). They can be tested or played online without installation, thanks to WebAssembly technology supported by all modern browsers.\n\n### License\n\nA simple, permissive license that offers complete commercial freedom—use, modify, and distribute your projects with ease—with minimal restrictions and a single attribution requirement. See [LICENSE](LICENSE).\n\n### Building\n\nSee [BUILDING](BUILDING.md).\n","funding_links":["https://github.com/sponsors/skhaz"],"categories":["C++","Code"],"sub_categories":["Engines and Frameworks"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwilltobyte%2Fcarimbo","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwilltobyte%2Fcarimbo","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwilltobyte%2Fcarimbo/lists"}