{"id":26668668,"url":"https://github.com/winterwollf/whack-a-mole","last_synced_at":"2026-04-16T13:33:26.416Z","repository":{"id":283655018,"uuid":"951211522","full_name":"WinterWollf/Whack-a-Mole","owner":"WinterWollf","description":"Whack-a-Mole is an Android game where players tap on moles and elixirs that randomly pop up on the screen. 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The game features various power-ups and challenges to keep the gameplay exciting and enjoyable.\n\n## Technologies Used\n\n- **Java**: The primary programming language for the application (recommended JDK 11 or later).\n- **Android SDK**: For building and running the app (uses API 21 as `minSdk`, API 34 as `targetSdk`).\n- **Gradle**: For project build automation (uses version 8.0).\n- **XML**: For defining UI layouts and resources.\n\n## Features\n\n- **Random Mole and Elixir Appearance**: Moles and elixirs appear in random holes on the screen.\n- **Power-ups**:\n  - Double Points: Increases points earned for a limited time.\n  - Negative Points: Deducts points for missed taps.\n  - Screen Shake: Adds a visual effect to make gameplay more challenging.\n  - Blur Effect: Temporarily blurs the screen for an extra challenge.\n- **Score Tracking**: Tracks and displays the player's current score.\n- **Timer**: A countdown timer limits the game duration.\n- **High Score**: Saves and displays the highest score achieved by the player.\n\n## Prerequisites\n\n- **Android Studio**: The official IDE for Android development (recommended version Iguana or later, [download here](https://developer.android.com/studio)).\n- **Java Development Kit (JDK)**: Required to compile and run the app (recommended JDK 11, [download here](https://www.oracle.com/java/technologies/javase-jdk11-downloads.html)).\n- **Android Device or Emulator**: To run and test the app (minimum Android version: 5.0, API 21).\n\n## Getting Started\n\n### Clone the Repository\n\n```sh\ngit https://github.com/WinterWollf/Whack-a-Mole.git\ncd Whack-a-Mole\n```\n\n### Open the Project in Android Studio\n\n1. Open Android Studio.\n2. Click on `File` -\u003e `Open`.\n3. Navigate to the cloned `Whack-a-Mole` directory and select it\n4. Click `OK` to open the project.\n5. Wait for Android Studio to complete the Gradle synchronization.\n\n### Build and Run the Application\n\n1. Connect your Android device or start an emulator.\n2. Build the project `Build \u003e Rebuild Project`\n3. Click on the `Run \u003e Run 'app'` or press `Shift + F10`.\n4. Select your device/emulator and click `OK`.\n\n## Screenshots\n\nHere are some screenshots showcasing the main features of the application:\n\n### Start screen\n\n![Start screen](screenshots/startScreen.png)\n\n### Gameplay\n\n![Gameplay](screenshots/gameplay.png)\n\n### Blur effect\n\n![Blur effect](screenshots/blurEffect.png)\n\n### Shaking effect\n\n![Shaking effect](screenshots/shakingEffect.png)\n\n## License\n\nThis project is licensed under the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) License - see the [LICENSE](LICENSE.txt) file for details.\n\n## Contact\n\nFor any inquiries or feedback, feel free to reach out to the project author:\n- **GitHub**: [WinterWollf](https://github.com/WinterWollf)\n\n---\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwinterwollf%2Fwhack-a-mole","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwinterwollf%2Fwhack-a-mole","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwinterwollf%2Fwhack-a-mole/lists"}