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Wonderland Engine Examples\n\nRepository of official examples for [Wonderland Engine](https://wonderlandengine.com),\ndevelopment platform for VR, AR and 3D on the web.\n\n## License\n\nThe code and `.wlp` files in this repository are licensed under the MIT License\n(use for commercial purposes, no warranty, attribution required).\n\nThe assets (images, 3D models, audio files) underly individual licenses,\nplease check the respective examples.\n\n## Examples\n\nFind a list of all examples below, you can find them live in the [Wonderland Engine Showcase](https://wonderlandengine.com/showcase).\n\n### animation\n\nSimple example of how to play animations from a GLTF file on click interaction.\n\n[View Live](https://wonderlandengine.com/showcase/animation/)\n\n### ar-cursor\n\nSimple setup for a mobile AR cursor that uses world intersections for placement.\n\n[View Live](https://wonderlandengine.com/showcase/ar-cursor/)\n\n### collision\n\nSimple example of how to query collider overlaps.\n\n[View Live](https://wonderlandengine.com/showcase/collision/)\n\n### custom-shader\n\nExample of a custom shader for fake reflections.\n\n[View Live](https://wonderlandengine.com/showcase/custom-shader/)\n\n### hand-tracking\n\nSimple example of how to set up hand tracking for the Meta Quest / Meta Quest 2\n\n[View Live](https://wonderlandengine.com/showcase/hand-tracking/)\n\n### hand-tracking-mesh\n\nSimple example of hand tracking with a skinned hand mesh for the Meta Quest / Meta Quest 2.\n\n[View Live](https://wonderlandengine.com/showcase/hand-tracking-mesh/)\n\n### height-map\n\nDemonstrates runtime mesh generation through the JavaScript API.\n\n[View Live](https://wonderlandengine.com/showcase/height-map/)\n\n### matcap-shader\n\nSimple implementation of a matcap shader with various materials.\n\n[View Live](https://wonderlandengine.com/showcase/matcap-shader/)\n\n### materials\n\nDemonstrates built-in materials and pipeline features.\n\n[View Live](https://wonderlandengine.com/showcase/materials/)\n\n### mesh-particles\n\nA basic implementation of particles as custom JavaScript component.\n\n[View Live](https://wonderlandengine.com/showcase/mesh-particles/)\n\n### normal-maps\n\nExample showing off Normal Map support.\n\n[View Live](https://wonderlandengine.com/showcase/normal-maps/)\n\n### playbook-xr\n\nVery basic example of import of UI exported from [Playbook XR](https://www.playbookxr.com/).\n\n[View Live](https://static.wonderlandengine.com/examples/playbook-xr.html)\n\n### physics\n\nSimple demonstration of Physics via PhysX in Wonderland Engine.\n\n[View Live](https://wonderlandengine.com/showcase/physics/)\n\n### scene-optimization\n\nExample of automatic optimization of a draw-call heavy scene.\n\n[View Live](https://wonderlandengine.com/showcase/scene-optimization/)\n\n### skinning\n\nSimple example of skinning in Wonderland Engine.\n\n[View Live](https://wonderlandengine.com/showcase/skinning/)\n\n### smoke-particles\n\nExample of how to set up a basic smoke particle effect.\n\n[View Live](https://wonderlandengine.com/showcase/smoke-particles/)\n\n### sponza\n\nA classic in graphics programming.\n\n[View Live](https://wonderlandengine.com/showcase/sponza/)\n\n### teleport\n\nImplementation of a teleport mechanic.\n\n[View Live](https://wonderlandengine.com/showcase/teleport/)\n\n### text\n\nSimple example of how to set up text rendering.\n\n[View Live](https://wonderlandengine.com/showcase/text/)\n\n### video\n\nSimple demo of a video texture.\n\n[View Live](https://wonderlandengine.com/showcase/video/)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwonderlandengine%2Fwonderland-engine-examples","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwonderlandengine%2Fwonderland-engine-examples","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwonderlandengine%2Fwonderland-engine-examples/lists"}