{"id":15416833,"url":"https://github.com/woodneck/graphics","last_synced_at":"2026-03-19T06:59:43.151Z","repository":{"id":109913722,"uuid":"193638770","full_name":"WoodNeck/graphics","owner":"WoodNeck","description":"Personal archive of graphics related articles","archived":false,"fork":false,"pushed_at":"2022-12-03T06:56:44.000Z","size":21,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2025-05-31T15:45:27.190Z","etag":null,"topics":["graphics","graphics-3d","graphics-archive","graphics-programming","graphics-rendering","graphics-study"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/WoodNeck.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-06-25T05:13:25.000Z","updated_at":"2022-12-06T03:25:33.000Z","dependencies_parsed_at":"2023-03-11T18:45:42.490Z","dependency_job_id":null,"html_url":"https://github.com/WoodNeck/graphics","commit_stats":{"total_commits":28,"total_committers":1,"mean_commits":28.0,"dds":0.0,"last_synced_commit":"f098ce522420bf9388a415681dd4c7feb78116b6"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/WoodNeck/graphics","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WoodNeck%2Fgraphics","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WoodNeck%2Fgraphics/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WoodNeck%2Fgraphics/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WoodNeck%2Fgraphics/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/WoodNeck","download_url":"https://codeload.github.com/WoodNeck/graphics/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/WoodNeck%2Fgraphics/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28844011,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-28T07:39:25.367Z","status":"ssl_error","status_checked_at":"2026-01-28T07:39:24.487Z","response_time":57,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["graphics","graphics-3d","graphics-archive","graphics-programming","graphics-rendering","graphics-study"],"created_at":"2024-10-01T17:13:59.766Z","updated_at":"2026-01-28T10:02:38.996Z","avatar_url":"https://github.com/WoodNeck.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# Free Books\n- http://www.realtimerendering.com/#books-small-table\n\n# Tesellation\n## Displacement mapping\n- 테셀레이션과 변위 매핑: https://kr.nvidia.com/object/tessellation_kr.html\n\n# Ray marching\n## With SDF\n- 레이마칭 해설\n  - Jamie Wong - Ray Marching and Signed Distance Functions: http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/\n  - Michael Walczyk - Ray Marching: http://www.michaelwalczyk.com/blog/2017/5/25/ray-marching\n- SDF (Signed Distance Function)\n  - Inigo Quilez - distance functions: http://iquilezles.org/www/articles/distfunctions/distfunctions.htm\n\n# PBR\n- PBR이란 무엇인가: https://lifeisforu.tistory.com/category/Physically%20Based%20Rendering\n- Frostbite engine PBR: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\n\n# NPR\n- Guilty Gear Shader: How does it work?: https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0\n- Ray Tracing NPR-Style Feature Lines: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.170.3032\u0026rep=rep1\u0026type=pdf\n- Blender NPR(*Dedicated to Non-Photorealistic and Expressive Rendering*): https://blendernpr.org/posts/\n\n# Procedural Texture\n- Intro to Procedural Textures by Shea McCombs: http://www.upvector.com/?section=Tutorials\u0026subsection=Intro%20to%20Procedural%20Textures\n\n# Simulation\n- Fluid simulation - \"Me and my neighborhood\" by wyatt: http://wyattflanders.com/MeAndMyNeighborhood.pdf\n\n# Post Processing\n## Palette swap\n- Kyle Pulver - Index Palette Shader: http://kpulv.com/368/Index_Palette_Shader/\n- Makin' Stuff Look Good - Shaders Case Study - Pixel Art Palette Swapping: https://www.youtube.com/watch?v=u4Iz5AJa31Q\n\n## Dithering\n- Joel Yliluoma's arbitrary-palette positional dithering algorithm: https://bisqwit.iki.fi/story/howto/dither/jy/\n- Ronja's Shader Tutorials - Dithering: https://www.ronja-tutorials.com/2019/05/11/dithering.html\n\n## NPR related\n- Edge Detection via Shader not Image Effect: https://forum.unity.com/threads/edge-detection-via-shader-not-image-effect.368922/#post-2389056\n- A Pencil Sketch Effect: http://kylehalladay.com/blog/tutorial/2017/02/21/Pencil-Sketch-Effect.html\n\n# WebGL\n- WebGL에서 Geometry shader 에뮬레이션: https://acko.net/blog/yak-shading/\n- WebGL Optimization: https://emscripten.org/docs/optimizing/Optimizing-WebGL.html\n\n# Pixel art\n- Achieve Crisp Pixel Art with Unity 2018.2! - Pixel Perfect: https://youtu.be/CU4YjSZNTnY\n\n# VR\n## Head tracking\n- Head Tracking for Desktop VR Displays using the WiiRemote: https://youtu.be/Jd3-eiid-Uw\n\n# Shader Techniques\n- Triplanar mapping by Matin Palko: https://www.martinpalko.com/triplanar-mapping/\n- Animating thousands of fish with MultiMeshInstance from Godot engine docs: https://docs.godotengine.org/ko/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html\n- Billboard: https://en.wikibooks.org/wiki/Cg_Programming/Unity/Billboards\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwoodneck%2Fgraphics","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fwoodneck%2Fgraphics","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fwoodneck%2Fgraphics/lists"}