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[![NuGet](https://img.shields.io/nuget/v/XenoAtom.ShaderCompiler.svg)](https://www.nuget.org/packages/XenoAtom.ShaderCompiler/)\n- A tool `dotnet-shaderc` the equivalent of [`glslc`](https://github.com/google/shaderc/tree/main/glslc) that can be installed on any machine that has the .NET 8 SDK  [![NuGet](https://img.shields.io/nuget/v/dotnet-shaderc.svg)](https://www.nuget.org/packages/dotnet-shaderc/)\n- A MSBuild integration via `XenoAtom.ShaderCompiler.Build` that allows to compile shaders to SPIR-V binary files, embed them directly in C# (via a built-in Source Generator) or generates `tar`/`tar.gz` files.  [![NuGet](https://img.shields.io/nuget/v/XenoAtom.ShaderCompiler.Build.svg)](https://www.nuget.org/packages/XenoAtom.ShaderCompiler.Build/)\n\n## ✨ Features\n\n- Supports most features of [shaderc](https://github.com/google/shaderc).\n  - Support for include directories.\n- **Multithreaded shader compiler**.\n- `dotnet-shaderc` is a .NET Tool equivalent of [`glslc`](https://github.com/google/shaderc/tree/main/glslc) that can be installed on any machine that has the .NET 8 SDK\n- The package `XenoAtom.ShaderCompiler.Build` allows to integrate in your C# or any MSBuild projects the compilation of HLSL/GLSL shaders.\n  - **C# source generator** supports embedding SPIR-V binary returned as `ReadOnlySpan\u003cbyte\u003e` (Default mode for C# projects).\n  - Can generate `tar` / `tar.gz` files to collect all compiled shaders.\n  - Can copy SPIR-V files as-is to the output folder shipped with your library/app.\n  - **Incremental compiler** that detects includes and dependencies to only compile relevant changes.\n\n## 📖 User Guide\n\nFor more details on how to use XenoAtom.ShaderCompiler, please visit the [user guide](https://github.com/XenoAtom/XenoAtom.ShaderCompiler/blob/main/doc/readme.md).\n\n## 🪪 License\n\nThis software is released under the [BSD-2-Clause license](https://opensource.org/licenses/BSD-2-Clause). \n\n## 🤗 Author\n\nAlexandre Mutel aka [xoofx](https://xoofx.github.io).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxenoatom%2Fxenoatom.shadercompiler","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxenoatom%2Fxenoatom.shadercompiler","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxenoatom%2Fxenoatom.shadercompiler/lists"}