{"id":23376177,"url":"https://github.com/xevion/boids","last_synced_at":"2025-04-08T03:44:13.286Z","repository":{"id":118245632,"uuid":"264727532","full_name":"Xevion/Boids","owner":"Xevion","description":"A project dedicated to presenting Boids, a computed flocking mechanism, to users in a beautiful format.","archived":false,"fork":false,"pushed_at":"2020-12-13T19:43:20.000Z","size":42629,"stargazers_count":2,"open_issues_count":18,"forks_count":1,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-02-14T02:52:43.442Z","etag":null,"topics":["boids","boids-algorithm","boids-simulation","flocking-algorithm","flocking-simulation","simulation","unity","unity2d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Xevion.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-05-17T18:08:24.000Z","updated_at":"2024-10-09T22:19:04.000Z","dependencies_parsed_at":"2023-04-28T18:01:11.455Z","dependency_job_id":null,"html_url":"https://github.com/Xevion/Boids","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Xevion%2FBoids","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Xevion%2FBoids/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Xevion%2FBoids/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Xevion%2FBoids/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Xevion","download_url":"https://codeload.github.com/Xevion/Boids/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247773744,"owners_count":20993633,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["boids","boids-algorithm","boids-simulation","flocking-algorithm","flocking-simulation","simulation","unity","unity2d"],"created_at":"2024-12-21T17:34:03.440Z","updated_at":"2025-04-08T03:44:13.262Z","avatar_url":"https://github.com/Xevion.png","language":"C#","readme":"﻿\u003cdiv align=\"center\"\u003e\n    \u003ca href=\"\"\u003e\u003cimg src=\"./.media/banner.png\" alt=\"Boids\"\u003e\u003c/a\u003e\n    \u003cbr\u003e\n    \u003csub\u003e\n        Built with ❤︎ by \u003ca href=\"https://github.com/Xevion/\"\u003eXevion\u003c/a\u003e\n    \u003c/sub\u003e\n\u003c/div\u003e\n\n\u003cbr\u003e\n\n**Boids** is a simple simulation project dedicated to showcasing the flocking algorithm (known as *Boids*) in a fun and accessible format, complete with sliders, buttons and dropdowns to allow maximum customization.\n\n## Features\n\n- Customizable simulation weights\n- Handles up to 750 boids simultaneously on modern systems!\n- Smoothly animated and simple customization menu\n- Clean and informative about menu\n- Boid tracking with field of view visuals (Space)\n- Performance statistics (CTRL+H, CTRL+G)\n\n\u003cdiv align=\"center\"\u003e\n    \u003ca href=\"#\"\u003e\n        \u003cimg src=\"./.media/example.gif\"\u003e\n    \u003c/a\u003e\n    \u003cbr\u003e\n    \u003csub\u003e\n        Boids attempt to cohesively move together by each individually doing the same thing: move towards the center of the flock, align to the average heading of the flock, and keep a certain distance from eachother.\n    \u003c/sub\u003e\n\u003c/div\u003e\n\n## Installation\n\nTo download a release, check the [Releases](https://github.com/Xevion/Boids/releases) section and download the appropriate build. **Boids** is built on the Unity Engine, and thus should be fully compatible across Windows, Mac \u0026 Linux without trouble.\n\n\n## Disclaimer\n\n*Note: Boids is extremely early in it's development and only has a fraction of the features I want it to have. Current releases are most definitely not even close to what I want Boids to look like. Additionally, I'm very inexperienced with Unity, and even worse with providing Builds to users. If a Build doesn't function, you'll have better luck loading the project and building yourself, likely.*","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxevion%2Fboids","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxevion%2Fboids","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxevion%2Fboids/lists"}