{"id":16429325,"url":"https://github.com/xieziyu/unity-tilemap-astar","last_synced_at":"2026-04-29T06:36:49.127Z","repository":{"id":239302851,"uuid":"798698437","full_name":"xieziyu/unity-tilemap-astar","owner":"xieziyu","description":"A* Pathfinding for Tilemap in Unity","archived":false,"fork":false,"pushed_at":"2024-05-15T10:24:56.000Z","size":3766,"stargazers_count":2,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-01T22:06:55.951Z","etag":null,"topics":["astar-algorithm","csharp","tilemap","unity"],"latest_commit_sha":null,"homepage":"","language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/xieziyu.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-05-10T09:56:09.000Z","updated_at":"2024-12-21T02:46:29.000Z","dependencies_parsed_at":"2024-11-10T15:45:25.529Z","dependency_job_id":"4e80248d-2a79-4f64-8cbe-0f125cea23c3","html_url":"https://github.com/xieziyu/unity-tilemap-astar","commit_stats":null,"previous_names":["xieziyu/unity-tilemap-astar"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/xieziyu/unity-tilemap-astar","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xieziyu%2Funity-tilemap-astar","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xieziyu%2Funity-tilemap-astar/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xieziyu%2Funity-tilemap-astar/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xieziyu%2Funity-tilemap-astar/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/xieziyu","download_url":"https://codeload.github.com/xieziyu/unity-tilemap-astar/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xieziyu%2Funity-tilemap-astar/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32414422,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-29T06:29:02.080Z","status":"ssl_error","status_checked_at":"2026-04-29T06:29:00.631Z","response_time":110,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["astar-algorithm","csharp","tilemap","unity"],"created_at":"2024-10-11T08:22:20.385Z","updated_at":"2026-04-29T06:36:49.089Z","avatar_url":"https://github.com/xieziyu.png","language":"ShaderLab","funding_links":[],"categories":[],"sub_categories":[],"readme":"# A* Pathfinding for Tilemap in Unity\n\n![demo]\n\n## Get Started\n\nYou can install this package via Unity Package Manager:\n\n### Install by git\n\n```\nhttps://github.com/xieziyu/unity-tilemap-astar.git?path=/Assets/Package\n```\n\n### Simple Usage\n\n1. Add `AStarTilemap` Component to some GameObject.\n2. Assign walkable road tilemap and collider tilemaps to it.\n3. Use `AStarTilemap.FindPath(Vector3Int startPos, Vector3Int endPos)` to find path.\n\n### Debugger\n\nThe debugger implementing `IPathfindDebugger` helps to show the process of pathfinding algorithm.\nI provide a sample one with this package. You can import it via `Package Manager / Samples` tab.\nPlease refer to the `SampleScene` in this repository for more details.\n\nPS: Remember to enable debug mode in `AStarTilemap` and also assign `AStarTilemap` to the debugger.\n\n\u003c!-- LINKS \u0026 IMAGES --\u003e\n[demo]: ./Docs/demo.gif\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxieziyu%2Funity-tilemap-astar","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxieziyu%2Funity-tilemap-astar","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxieziyu%2Funity-tilemap-astar/lists"}