{"id":23066564,"url":"https://github.com/xjine/unity_activestatemanager","last_synced_at":"2026-05-01T09:31:41.970Z","repository":{"id":83606937,"uuid":"207217987","full_name":"XJINE/Unity_ActiveStateManager","owner":"XJINE","description":"Manage objects active state.","archived":false,"fork":false,"pushed_at":"2019-09-09T04:39:30.000Z","size":280,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":4,"default_branch":"master","last_synced_at":"2025-04-03T09:12:59.800Z","etag":null,"topics":["assets","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/XJINE.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-09-09T03:40:15.000Z","updated_at":"2022-05-13T16:35:22.000Z","dependencies_parsed_at":"2023-07-08T19:16:16.561Z","dependency_job_id":null,"html_url":"https://github.com/XJINE/Unity_ActiveStateManager","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/XJINE/Unity_ActiveStateManager","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_ActiveStateManager","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_ActiveStateManager/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_ActiveStateManager/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_ActiveStateManager/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/XJINE","download_url":"https://codeload.github.com/XJINE/Unity_ActiveStateManager/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_ActiveStateManager/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32492115,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-30T13:12:12.517Z","status":"online","status_checked_at":"2026-05-01T02:00:05.856Z","response_time":64,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["assets","unity"],"created_at":"2024-12-16T05:13:42.462Z","updated_at":"2026-05-01T09:31:41.953Z","avatar_url":"https://github.com/XJINE.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity_ActiveStateManager\n\n![](https://github.com/XJINE/Unity_ActiveStateManager/blob/master/Screenshot01.png)\n\nManage objects active state.\n\n## Import to Your Project\n\nYou can import this asset from UnityPackage.\n\n- [ActiveStateManager.unitypackage](https://github.com/XJINE/Unity_ActiveStateManager/blob/master/ActiveStateManager.unitypackage)\n\n### Dependencies\n\nYou have to import following assets to use this asset.\n\n- [Unity_SingletonMonoBehaviour](https://github.com/XJINE/Unity_SingletonMonoBehaviour)\n\n## How to Use\n\n![](https://github.com/XJINE/Unity_ActiveStateManager/blob/master/Screenshot02.png)\n\n1. Add ``ActiveStateManagerTarget`` into objects.\n2. Add some ``key`` if you need.\n3. Call some function from ``ActiveStateManager``.\n\n```\nActiveStateManager.Instance.ActivateObjects();\nActiveStateManager.Instance.InactivateObjects();\n```\n\nIf you add some keys in ActiveStateManagerTarget, you could control the objects with the key.\n\n```\nActiveStateManager.Instance.ActivateObjects(\"Round\");\nActiveStateManager.Instance.InactivateObjects(\"Round\");\n```\n\nIn this case, ``\"Round\"`` is key.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxjine%2Funity_activestatemanager","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxjine%2Funity_activestatemanager","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxjine%2Funity_activestatemanager/lists"}