{"id":23066526,"url":"https://github.com/xjine/unity_domemastercamera","last_synced_at":"2026-04-30T01:34:41.653Z","repository":{"id":83606964,"uuid":"229846042","full_name":"XJINE/Unity_DomeMasterCamera","owner":"XJINE","description":"DomeMasterCamera makes DomeMaster image with smallest camera sets, without Cubemap.","archived":false,"fork":false,"pushed_at":"2019-12-24T02:23:20.000Z","size":958,"stargazers_count":4,"open_issues_count":0,"forks_count":0,"subscribers_count":4,"default_branch":"master","last_synced_at":"2025-04-03T09:12:57.835Z","etag":null,"topics":["assets","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/XJINE.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-12-24T01:08:04.000Z","updated_at":"2024-04-25T23:44:48.000Z","dependencies_parsed_at":"2023-07-08T19:15:11.239Z","dependency_job_id":null,"html_url":"https://github.com/XJINE/Unity_DomeMasterCamera","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/XJINE/Unity_DomeMasterCamera","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_DomeMasterCamera","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_DomeMasterCamera/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_DomeMasterCamera/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_DomeMasterCamera/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/XJINE","download_url":"https://codeload.github.com/XJINE/Unity_DomeMasterCamera/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_DomeMasterCamera/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32451362,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-29T22:27:22.272Z","status":"ssl_error","status_checked_at":"2026-04-29T22:10:49.234Z","response_time":110,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["assets","unity"],"created_at":"2024-12-16T05:13:29.298Z","updated_at":"2026-04-30T01:34:41.622Z","avatar_url":"https://github.com/XJINE.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity_DomeMasterCamera\n\n\u003cimg src=\"https://github.com/XJINE/Unity_DomeMasterCamera/blob/master/Screenshot.png\" width=\"100%\" height=\"auto\" /\u003e\n\nDomeMasterCamera makes DomeMaster image with smallest camera sets, without Cubemap.\nSo the performance is more better than [DomeMaster image effect](https://github.com/XJINE/Unity_DomeMaster).\n\n## Import to Your Project\n\nYou can import this asset from UnityPackage.\n\n- [DomeMasterCamera.unitypackage](https://github.com/XJINE/Unity_DomeMasterCamera/blob/master/DomeMasterCamera.unitypackage)\n\n## How to Use\n\n 1. Add ``DomeCamera`` into your scene and it will render 4-way textures into each material.\n 2. Add ``DomeMasterCamera`` into your scene. It has 4 meshes to make a DomeMaster image.\n 3. ``DomeMasterCamera`` has also a camera, it will capture the 4 meshes. The result is DomeMaster image.\n\nLayer settings are important. Set some layer and culling mask settings to hide a DomeMasterMesh.\n\n## Difference\n\nThere are some differences from [DomeMaster image effect](https://github.com/XJINE/Unity_DomeMaster).\n\n- DomeMasterCamera cannot change the FOV.\n- DomeMasterCamera needs low resolution image than DomeMaster effect.\n    - DomeMasterCamera makes 4 images to make a DomeMaster image.\n    - DomeMaster effect makes 5 images + 1 blank image to make a DomeMaster(Cubemap) image.\n- DomeMasterCamera is able to use any resolution.\n    - DomeMaster effect must use the Power-of-2 resolution image to make a Cubemap image. \n- DomeMaster effect is more simple than DomeMasterCamera.\n\n### Performance\n\nDomeMasterCamera is about x1.5 faster than DomeMaster effect in popular cases.\nBecause DomeMaster effect needs to render 6 images (5 + 1 blank image), and bend the images with FragmentShader.\nSo the effect takes more cost when making a more high resolution image.\n\n## Reference\n\n- [iDome: Immersive gaming with the Unity game engine](http://paulbourke.net/papers/cgat09b/) : Original Paper.\n- [Creating interactive dome contents with Unity](https://www.orihalcon.co.jp/news/unity-dome-kit/)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxjine%2Funity_domemastercamera","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxjine%2Funity_domemastercamera","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxjine%2Funity_domemastercamera/lists"}