{"id":23066502,"url":"https://github.com/xjine/unity_grabpasssamples","last_synced_at":"2025-04-03T09:12:58.322Z","repository":{"id":83606971,"uuid":"160299584","full_name":"XJINE/Unity_GrabPassSamples","owner":"XJINE","description":"Smallest GrabPass samples are included.","archived":false,"fork":false,"pushed_at":"2018-12-04T08:24:11.000Z","size":51,"stargazers_count":1,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-02-08T22:28:17.340Z","etag":null,"topics":["sample","shader","unity"],"latest_commit_sha":null,"homepage":"","language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/XJINE.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-12-04T04:57:58.000Z","updated_at":"2022-05-13T17:02:08.000Z","dependencies_parsed_at":null,"dependency_job_id":"fab589cf-0433-4d52-938d-6e0f1f79a5b1","html_url":"https://github.com/XJINE/Unity_GrabPassSamples","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_GrabPassSamples","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_GrabPassSamples/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_GrabPassSamples/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/XJINE%2FUnity_GrabPassSamples/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/XJINE","download_url":"https://codeload.github.com/XJINE/Unity_GrabPassSamples/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246970322,"owners_count":20862509,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["sample","shader","unity"],"created_at":"2024-12-16T05:13:27.512Z","updated_at":"2025-04-03T09:12:58.314Z","avatar_url":"https://github.com/XJINE.png","language":"ShaderLab","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity_GrabPassSamples\n\nSmallest ``GrabPass`` samples are included.\n\n\u003ctable\u003e\n\u003ctr\u003e\u003cth\u003eGrabPassShader\u003c/th\u003e\u003cth\u003eGrabPassImageEffect\u003c/th\u003e\u003c/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cimg src=\"https://github.com/XJINE/Unity_GrabPassSamples/blob/master/Screenshots/GrabPassShaderSample.jpg\" width=\"100%\" height=\"auto\" /\u003e\n\u003c/td\u003e\n\u003ctd\u003e\n\u003cimg src=\"https://github.com/XJINE/Unity_GrabPassSamples/blob/master/Screenshots/GrabPassImageEffectSample.jpg\" width=\"100%\" height=\"auto\" /\u003e\n\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/table\u003e\n\nFollowing code is one of these.\n\n```shader\n// NOTE:\n// Call after almost objects are rendered.\n\nTags\n{\n    \"Queue\" = \"Transparent\"\n}\n\nGrabPass\n{\n    \"_GrabTex\"\n}\n\nPass\n{\n    CGPROGRAM\n\n    #pragma vertex   vert\n    #pragma fragment frag\n    #include \"UnityCG.cginc\"\n\n    struct v2f\n    {\n        float4 vertex : SV_POSITION;\n        float2 uv     : TEXCOORD0;\n        float4 uvg    : TEXCOORD1;\n    };\n\n    sampler2D _GrabTex;\n    sampler2D _MainTex;\n    float4    _MainTex_ST;\n    \n    v2f vert (appdata_base v)\n    {\n        v2f o;\n\n        o.vertex = UnityObjectToClipPos(v.vertex);\n        o.uv     = TRANSFORM_TEX(v.texcoord, _MainTex);\n        o.uvg    = ComputeGrabScreenPos(o.vertex);\n\n        return o;\n    }\n    \n    fixed4 frag (v2f i) : SV_Target\n    {\n        float4 mainColor = tex2D(_MainTex, i.uv);\n\n        // NOTE:\n        // Following patterns are same.\n\n        float4 grabColor = tex2Dproj(_GrabTex, i.uvg);\n               grabColor = tex2D(_GrabTex, i.uvg.xy / i.uvg.w);\n\n        return mainColor * 0.5 + grabColor * 0.5;\n    }\n\n    ENDCG\n}\n```","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxjine%2Funity_grabpasssamples","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxjine%2Funity_grabpasssamples","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxjine%2Funity_grabpasssamples/lists"}