{"id":17041676,"url":"https://github.com/xlab/linmath","last_synced_at":"2025-03-23T01:21:07.378Z","repository":{"id":57487524,"uuid":"65622748","full_name":"xlab/linmath","owner":"xlab","description":"Go port of linmath.h — a small library for linear math as required for computer graphics.","archived":false,"fork":false,"pushed_at":"2022-09-22T22:53:24.000Z","size":11,"stargazers_count":1,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-28T04:31:16.391Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"Go","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/xlab.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2016-08-13T15:06:26.000Z","updated_at":"2023-03-22T01:15:34.000Z","dependencies_parsed_at":"2022-09-01T23:00:48.810Z","dependency_job_id":null,"html_url":"https://github.com/xlab/linmath","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xlab%2Flinmath","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xlab%2Flinmath/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xlab%2Flinmath/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/xlab%2Flinmath/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/xlab","download_url":"https://codeload.github.com/xlab/linmath/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245041761,"owners_count":20551461,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-14T09:13:10.891Z","updated_at":"2025-03-23T01:21:07.257Z","avatar_url":"https://github.com/xlab.png","language":"Go","funding_links":[],"categories":[],"sub_categories":[],"readme":"linmath [![GoDoc](https://godoc.org/github.com/xlab/linmath?status.svg)](https://godoc.org/github.com/xlab/linmath)\n-------\n\nA small library for linear math as required for computer graphics.\nThis is a Go-lang port of [github.com/datenwolf/linmath.h](https://github.com/datenwolf/linmath.h).\n\n```\nlinmath.h provides the most used types required programming computer graphice:\n\nvec3 -- 3 element vector of floats\nvec4 -- 4 element vector of floats (4th component used for homogenous computations)\nmat4x4 -- 4 by 4 elements matrix, computations are done in column major order\nquat -- quaternion\n\nThe types are deliberately named like the types in GLSL. In fact they are meant to\nbe used for the client side computations and passing to same typed GLSL uniforms.\n```\n\n## License\n\nMIT (re-licensed from the WTFPL).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxlab%2Flinmath","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxlab%2Flinmath","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxlab%2Flinmath/lists"}