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3DLineRenderer (WIP)\n## Project Overview  \u003cbr\u003e\n#### RoadMap:\n:heavy_check_mark: Learn how to make plane,cube,circle,sphere,capsule 3D mesh renderer \u003cbr\u003e\n\u003cimg src=\"ReadmeAssets/Primitive3DShapes.png\" width=250\u003e\u003cbr\u003e\n:heavy_check_mark: Make basic 3D line renderer without connections in between \u003cbr\u003e\n:heavy_check_mark: Make pipes connections using bezier curve 🤔\u003cbr\u003e\nBefore issue =======================\u003e After solution:\u003cbr\u003e\n\u003cimg src=\"ReadmeAssets/pipesConnections.png\" width=250 height=250 align='left'\u003e\n\u003cimg src=\"ReadmeAssets/pipesConnectionsSolution.png\" width=250 height=250\u003e \u003cbr\u003e\n:heavy_check_mark: Repair pipes UV\u003cbr\u003e\nBefore issue =======================\u003e After solution:\u003cbr\u003e\n\u003cimg src=\"ReadmeAssets/uvIssue.png\" width=250 height=250 align='left'\u003e\n\u003cimg src=\"ReadmeAssets/uvIssueSolved.png\" width=250 height=250\u003e \u003cbr\u003e\n- [ ] Make auto line spliting if single line is too big to ensure that uv is always perfecto✨\u003cbr\u003e\n\u003cimg src=\"ReadmeAssets/autolineSpliting.png\" width=250 height=250 align='left'\u003e\n\u003cimg src=\"ReadmeAssets/autolineSplitingSolved.png\" width=250 height=250\u003e \u003cbr\u003e\n- [ ] First visualization demo\u003cbr\u003e\n- [ ] Optimalisation with using Unity Jobs and Advanced Mesh API with Multi-Stream Approach, \u003ca href=\"https://catlikecoding.com/unity/tutorials/procedural-meshes/creating-a-mesh/\"\u003egreat blog about that\u003c/a\u003e\u003cbr\u003e\n- [ ] Release this as free simple 3D Line renderer asset avaible for everyone \u003cbr\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxxxarixx%2F3dlinerenderer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fxxxarixx%2F3dlinerenderer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fxxxarixx%2F3dlinerenderer/lists"}