{"id":30099474,"url":"https://github.com/yamil-serrano/rayku-engine","last_synced_at":"2026-02-09T18:31:30.572Z","repository":{"id":305610883,"uuid":"1021136861","full_name":"Yamil-Serrano/Rayku-Engine","owner":"Yamil-Serrano","description":"Rayku Engine is a basic 2D platform game engine built in C++ using raylib as the underlying framework. 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It provides a simple and modular codebase designed for creating 2D platformer games, focusing on core engine functionality such as input handling, rendering, physics, and entity management. The name **Rayku** combines \"Ray\" from [raylib](https://www.raylib.com/) with \"ku\", inspired by the Korean word **구축** (*guchuk*), which means \"to build\" or \"to construct\". Rayku Engine represents a lightweight and modular engine built with raylib, designed for developers to build and create their own 2D games. The engine is intended as a foundation for further projects, emphasizing code-first development without a graphical user interface or editor.\n\n\n## Planned Features – Rayku Engine (Full Version)\n \n- Basic 2D physics with gravity, collision detection, and response  \n- Input handling integrated via raylib  \n- Support for tilemaps and sprites  \n- Camera control for 2D platformer style gameplay  \n- Audio playback support (music and sound effects)  \n\n---\n\n\u003e ⚠️ **Note:** The full feature set of Rayku Engine is currently **in development**.  \n\u003e The current codebase serves as a minimal foundation and learning tool.\n\n---\n\n## Preview – Current State of Rayku Engine\n\nBelow is a screenshot of the current minimal implementation of Rayku Engine:\n\n- Blue block → Player\n- Red block → Enemy\n- Green blocks → Platform tiles\n- Yellow Blocks → Collectibles\n\n\u003cimg width=\"937\" height=\"591\" alt=\"image\" src=\"https://github.com/user-attachments/assets/5df65016-a305-4415-aa9f-9ace7e682f23\" /\u003e\n\n\n---\n\u003e At this stage, the engine features a simple player, one enemy, and static platforms as part of its initial testing setup.\n---\n\n## Getting Started\n\n### Installation\n\n1. Clone the repository:\n   ```bash\n   git clone https://github.com/Yamil-Serrano/rayku-engine.git\n   ```\n\n2. Navigate to the project directory:\n   ```bash\n   cd rayku-engine\n   ```\n\n3. Make sure you have [raylib](https://www.raylib.com/) installed and configured in your system.\n\n---\n\n## License\n\nThis project is licensed under the MIT License. See the [LICENSE](LICENSE.md) file for details.\n\n---\n\n## Contact\n\nFor questions or suggestions, feel free to reach out:\n\nGitHub: [Neowizen](https://github.com/Yamil-Serrano)\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fyamil-serrano%2Frayku-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fyamil-serrano%2Frayku-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fyamil-serrano%2Frayku-engine/lists"}