{"id":19082898,"url":"https://github.com/z3y/graphlit","last_synced_at":"2025-10-20T04:03:10.589Z","repository":{"id":222216216,"uuid":"734837954","full_name":"z3y/Graphlit","owner":"z3y","description":"Custom node shader editor for Unity","archived":false,"fork":false,"pushed_at":"2025-04-26T08:08:29.000Z","size":4891,"stargazers_count":40,"open_issues_count":0,"forks_count":0,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-04-26T09:20:44.571Z","etag":null,"topics":["coding","graph","node","shader","unity","visual","vrchat"],"latest_commit_sha":null,"homepage":"https://z3y.github.io/Graphlit/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/z3y.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null},"funding":{"patreon":"z3y"}},"created_at":"2023-12-22T19:08:50.000Z","updated_at":"2025-04-26T08:07:53.000Z","dependencies_parsed_at":"2024-04-29T03:25:17.184Z","dependency_job_id":"d0908dbe-921c-41ca-a9f1-0cadebf1f11d","html_url":"https://github.com/z3y/Graphlit","commit_stats":null,"previous_names":["z3y/shadergraphz"],"tags_count":37,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2FGraphlit","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2FGraphlit/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2FGraphlit/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2FGraphlit/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/z3y","download_url":"https://codeload.github.com/z3y/Graphlit/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251667494,"owners_count":21624509,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["coding","graph","node","shader","unity","visual","vrchat"],"created_at":"2024-11-09T02:44:59.580Z","updated_at":"2025-10-20T04:03:10.584Z","avatar_url":"https://github.com/z3y.png","language":"C#","readme":"\u003cdiv align=\"center\"\u003e\n  \u003ca href=\"https://z3y.github.io/Graphlit/\"\u003e\n    \u003cimg alt=\"\" height=\"138\" src=\"./Docs~/public/graphlit-attribution.png\"\u003e\n  \u003c/a\u003e\n  \u003cp\u003eA node shader editor for Toon and PBR shaders\u003cbr\u003e\n  Supports the Built-In and Universal Render Pipeline\u003c/p\u003e\n\u003c/div\u003e\n\n## [Discord](https://discord.gg/bw46tKgRFT)\n\n## Setup\n\n- Install with the [VRChat Creator Companion](https://z3y.github.io/vpm-package-listing/) or add the git url\n- To get started read the [Documentation](https://z3y.github.io/Graphlit)\n- You can try out the shader in the [VRChat World](https://vrchat.com/home/world/wrld_6fd2e6c4-d4f2-49ea-8cf6-ce7ccb0e7111)\n- Setup the project [config file](https://z3y.github.io/Graphlit/config)\n- Use one of the included shaders, or create your own `Assets/Create/Graphlit/Lit Graph` (double click to open in the node editor)\n\n## Support\n\n- If you like this project consider supporting on [Patreon](https://www.patreon.com/z3y)\n- Alternatively you can use the included `Packages/Graphlit/Runtime/Graphlit Attribution` prefab in your world\n\n## Included Shaders\n\n- Main PBR shader created with the graph included (Recommended): `Graphlit/Lit`\n- PBR shader with standard input: `Graphlit/Standard Compatible`\n\n## Highlighted Features\n\n### PBR Features\n\n- Based on CoreRP, Google Filament, OpenPBR\n- [Bakery](https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218) Features (MonoSH, Lightmapped Specular, Bicubic Lightmap)\n- [LTCGI](https://github.com/PiMaker/ltcgi), [AreaLit](https://booth.pm/ja/items/3661829)\n- [Clustered BIRP](https://github.com/z3y/ClusteredBIRP)\n- [VRC Light Volumes](https://github.com/REDSIM/VRCLightVolumes)\n- PCF shadow filtering for point and spot lights\n- Inverse square falloff\n- Specular Occlusion\n- Contact Hardening\n- Horizon Occlusion\n- Alpha To Coverage\n- Energy Conservation\n- Multi Bounce AO\n- Micro Shadowing\n- F82 metallic edge tint\n- Coat\n- Thin Film iridescence\n- Improved [Box Projection](https://z3y.github.io/Graphlit/udonrp)\n- [Ray Tracing](https://github.com/z3y/VRCTrace)\n\n\n### Shader Editor\n\n- Create PBR or Toon shaders\n- Full custom lighting with the Unlit graph with access to the Light Color, Direction, Shadow Attenuation and Distance Attenuation\n- Outlines\n- Highest quality node previews\n- Register/Fetch variable nodes\n- Live Preview\n- Varyings Packing\n- Keyword properties pass flags option\n  - Reduces shader variants, code, varings and attributes for the true branch\n- [Hotkeys](https://z3y.github.io/Graphlit/hotkeys)\n\n### Universal Render Pipeline\n\nCurrently not implemented:\n\n- Forward+\n- Dots\n- Decals\n- Rendering Layers\n- SSAO\n\n## Screenshots\n\n### Example Materials\n\n![Image](/Docs~/public/shader-ball.jpg)\n\n### Graph\n\n![Image](/Docs~/public/Unity_iGcR8rpLM9.png)\n\n### Main Shader\n\n![Image](/Docs~/public/Unity_qOcvTvZ5FS.png)\n\n### Softer light shadows\n\n![Image](/Docs~/public/Unity_rQ4Jf1GE8o.png)\n\n### Live Preview\n\n- Convert all constant nodes to properties while creating the shader to preview directly in the scene. This only affects the imported material\n\nhttps://github.com/user-attachments/assets/eb1c1830-54ef-4cad-aa5b-961fc721ded8\n\nhttps://github.com/z3y/MyShaderGraph/assets/33181641/ae523917-56ee-420d-90ac-a3f3afdecf82\n","funding_links":["https://patreon.com/z3y","https://www.patreon.com/z3y"],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fz3y%2Fgraphlit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fz3y%2Fgraphlit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fz3y%2Fgraphlit/lists"}