{"id":15139059,"url":"https://github.com/z3y/shaders","last_synced_at":"2025-04-06T13:12:32.110Z","repository":{"id":42662213,"uuid":"437561244","full_name":"z3y/shaders","owner":"z3y","description":"A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering","archived":false,"fork":false,"pushed_at":"2025-02-26T16:59:35.000Z","size":3415,"stargazers_count":93,"open_issues_count":0,"forks_count":8,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-03-30T12:09:01.553Z","etag":null,"topics":["shader","unity","vrchat"],"latest_commit_sha":null,"homepage":"https://z3y.github.io/shaders/","language":"HLSL","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/z3y.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"patreon":"z3y"}},"created_at":"2021-12-12T14:01:39.000Z","updated_at":"2025-03-21T08:36:50.000Z","dependencies_parsed_at":"2024-05-16T00:48:03.302Z","dependency_job_id":"92c54112-b073-4970-b8be-b6a69dac6173","html_url":"https://github.com/z3y/shaders","commit_stats":{"total_commits":765,"total_committers":5,"mean_commits":153.0,"dds":0.1843137254901961,"last_synced_commit":"4be848dcec4fe413029313cb5839a23482f482aa"},"previous_names":[],"tags_count":75,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2Fshaders","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2Fshaders/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2Fshaders/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/z3y%2Fshaders/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/z3y","download_url":"https://codeload.github.com/z3y/shaders/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247485290,"owners_count":20946398,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["shader","unity","vrchat"],"created_at":"2024-09-26T08:00:48.997Z","updated_at":"2025-04-06T13:12:32.092Z","avatar_url":"https://github.com/z3y.png","language":"HLSL","funding_links":["https://patreon.com/z3y","https://www.patreon.com/z3y"],"categories":[],"sub_categories":[],"readme":"\u003cdiv align=\"center\"\u003e\n  \u003ca href=\"https://z3y.github.io/shaders/\"\u003e\n    \u003cimg alt=\"\" height=\"138\" src=\"./Docs~/public/logo.png\"\u003e\n  \u003c/a\u003e\n  \u003cp\u003eStandard Shader and Surface Shaders\u003cbr\u003e\n  alternative for the Unity Built-In pipeline\u003c/p\u003e\n\u003c/div\u003e\n\n## Installation\n\n### - With VRChat Creator Companion\n\n- Add listing https://z3y.github.io/vpm-package-listing/\n\n### - With Unity Package Manager:\n\n```\nhttps://github.com/z3y/shaders.git\n```\n\n## [Documentation](https://z3y.github.io/shaders/)\n\n## Features\n\n- Bakery Features\n- Shading based on Google Filament\n- Specular Occlusion\n- [LTCGI](https://github.com/PiMaker/ltcgi) and [Area Lit](https://booth.pm/en/items/3661829)\n- Geometric Specular AA\n- Box Projection on Quest\n- Alpha to Coverage\n- Improved Parallax\n- Emission Multiply Base and GI Multiplier\n- Non-Important lights per pixel\n- Shader Config\n- High Quality Texture Packing\n\n## How to use\n\n- Select a material and swap the shader to `Lit`\n- Other shader variants can be found under `Lit Variants/`\n- To create a new variant `Assets \u003e Create \u003e Shader \u003e Lit Shader Variant`\n- Read the [Documentation](https://z3y.github.io/shaders/)\n\n## Inspector\n\n![Unity_o9YqhMZbJ0](https://github.com/z3y/shaders/assets/33181641/314dbd18-f4ab-4646-9956-97c27f2d052d)\n\n## License\n\n[MIT](/LICENSE.md)\n\nFilament [Apache License 2.0](/ShaderLibrary/FilamentLicense.md),\nCore RP [Unity Companion License](/ShaderLibrary/CoreRP/LICENSE.md)\n\n#### [Patreon](https://www.patreon.com/z3y) | [Bug Reports](https://github.com/z3y/shaders/issues) | [Discord](https://discord.gg/bw46tKgRFT)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fz3y%2Fshaders","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fz3y%2Fshaders","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fz3y%2Fshaders/lists"}