{"id":14961026,"url":"https://github.com/zenvin-dev/unityuserinterfaceutility","last_synced_at":"2026-02-03T13:34:35.403Z","repository":{"id":192922898,"uuid":"463130184","full_name":"zenvin-dev/UnityUserInterfaceUtility","owner":"zenvin-dev","description":"This package adds components and helper methods to make working with UI in Unity simpler and more flexible.","archived":false,"fork":false,"pushed_at":"2023-10-21T23:57:57.000Z","size":215,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-13T22:49:08.323Z","etag":null,"topics":["ui","unity","upm","upm-package"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/zenvin-dev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-02-24T11:55:48.000Z","updated_at":"2023-12-30T21:30:27.000Z","dependencies_parsed_at":"2024-06-16T19:11:04.767Z","dependency_job_id":null,"html_url":"https://github.com/zenvin-dev/UnityUserInterfaceUtility","commit_stats":null,"previous_names":["xzenvin/unityuserinterfaceutility","zenvin-dev/unityuserinterfaceutility"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zenvin-dev%2FUnityUserInterfaceUtility","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zenvin-dev%2FUnityUserInterfaceUtility/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zenvin-dev%2FUnityUserInterfaceUtility/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zenvin-dev%2FUnityUserInterfaceUtility/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/zenvin-dev","download_url":"https://codeload.github.com/zenvin-dev/UnityUserInterfaceUtility/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247730550,"owners_count":20986498,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ui","unity","upm","upm-package"],"created_at":"2024-09-24T13:23:39.260Z","updated_at":"2026-02-03T13:34:35.353Z","avatar_url":"https://github.com/zenvin-dev.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity User Interface Utility\nThis package adds components and helper methods to make working with UI in Unity simpler and more flexible.\n\n## Layout Components\n![#Grid Layout](./.Resources/Header_Grid.png)\n\nThe `GridLayout` component divides a `RectTransform`'s area into grid cells. Those can be used by `GridCell`s to reposition and resize themselves. \\\n`GridLayout`s must be used in combination with `GridCell`s to have an effect.\n\u003cp float=\"middle\"\u003e\n    \u003cimg src=\"./.Resources/Inspector_GridLayout.png\"\u003e\n\u003c/p\u003e\n\n| | |\n|-|-|\n| `Spacing` | The horizontal and vertical spacing between grid cells. |\n| `Rows` | The rows defined in the grid. |\n| `Rows` \u003e `Height` | The size of the row. |\n| `Rows` \u003e `Unit` | The unit of the row's height. Can be either `Fixed` or `Relative`. Relative rows will shared any space not taken up by fixed rows, using their height to calculate their respective share. |\n| `Columns` | The columns defined in the grid. |\n| `Columns` \u003e `Width` | The size of the column. |\n| `Rows` \u003e `Unit` | The unit of the column's width. Can be either `Fixed` or `Relative`. Relative columns will shared any space not taken up by fixed columns, using their width to calculate their respective share. |\n\n---\n\nThe `GridCell` component allows a `RectTransform` to automatically reposition and resize itself, based on the settings of a `GridLayout` component. \\\nThe target `GridLayout` must be a direct parent of the `GridCell` object for the component to work.\n\u003cp float=\"middle\"\u003e\n    \u003cimg src=\"./.Resources/Inspector_GridCell.png\"\u003e\n\u003c/p\u003e\n\n| | |\n|-|-|\n| `Position` | The 0-based indices of the cell's associated (starting) row and column in the parent grid. |\n| `Span` | The number of cells that the `GridCell` object spans horizontally and vertically. Cannot be less than 1 on either axis. |\n| `Margin` | The distance to the edges of the cell. Note that too large values may cause a negative final size. |\n\n\\\n\\\n![#Table Layout Group](./.Resources/Header_Table.png)\n\nThe `TableLayoutGroup` can be used to automatically position children of a `RectTransform` in table columns.\n\u003cp float=\"middle\"\u003e\n    \u003cimg src=\"./.Resources/Inspector_TableLayoutGroup.png\"\u003e\n\u003c/p\u003e\n\n| | |\n|-|-|\n| `Row Spacing` | The spacing between individual cell rows. |\n| `Columns` | The columns defined in the table. |\n| `Columns` \u003e `Width` | The size of the column. |\n| `Rows` \u003e `Unit` | The unit of the column's width. Can be either `Fixed` or `Relative`. Relative columns will shared any space not taken up by fixed columns, using their width to calculate their respective share. |\n| `Ignore Mismatched Rows` | If checked, any children that do not themselves contain a number of children equal to the number of columns in the table, will not be considered when calculating the layout. |\n\n\\\n\\\n![#Multi Screen Layout](./.Resources/Header_MultiScreen.png)\n\nThe `MultiScreenLayout` component acts like a full-screen layout group, with one child at once taking up the entire space of the parent `RectTransform` the component is attached to. \\\nIt allows for both instant and smooth transitions between screen cells. Any children with a sibling index outside greater than the maximum number of screen cells will not be influenced by the `MultiScreenLayout`component.\n\u003cp float=\"middle\"\u003e\n    \u003cimg src=\"./.Resources/Inspector_MultiScreen.png\"\u003e\n\u003c/p\u003e\n\n| | |\n|-|-|\n| `Cells` | The horizontal and vertical number of cells. Cannot be less than 1, respectively. The product of both is the maximum number of cells. |\n| `Start Cell` | The 0-based index of the initial screen cell. |\n| `Transition Duration` | The duration in seconds that smooth transitions between two screen cells take. |\n| `Editor Cell` | The screen cell that is active in the editor. This is for editing purposes only, and will not affect runtime behaviour. The property will not be included in builds either. |","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fzenvin-dev%2Funityuserinterfaceutility","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fzenvin-dev%2Funityuserinterfaceutility","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fzenvin-dev%2Funityuserinterfaceutility/lists"}