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It works by parsing the .whm files and reconstructing the layout into HTML. WHM is quite similar to HTML, except stored in binary together with the DXT-compressed textures and zlib compressed. The DXT textures are decompressed and converted to PNG thanks to the library [mauserzjeh/dxt](https://github.com/mauserzjeh/dxt).\n\n## Usage\n\nFirst, install [Go](https://go.dev/) if you haven't already.\n\n**For GTA IV**: To run the HTML converter, you will need to copy the `\u003cGTA IV installation directory\u003e/pc/html` folder into `iv/html` and run `whm2html` (compile with `go build -o whm2html`). The `iv/american.txt` file can be obtained by decompiling the `common/text/american.gxt` file in OpenIV.\n\n## FIXMEs\n\n- Where are the locale strings for www.eyefind.info, www.vipluxuryringtones.com, www.autoeroticar.com, www.littlelacysurprisepageant.com stored (e.g. `CAR_NAV_HOME`, `EYE_HOME_2`)? Can't seem to find them in `american.gxt` maybe i'm just missing something.\n- SCO scripts? This is a long shot\n\n## Resources\n\n- [WHM page on GTAMods](https://web.archive.org/web/20251115012848/https://gtamods.com/wiki/WHM)\n- [010 editor types](https://web.archive.org/web/20251115012848/http://public.sannybuilder.com/GTA4/iv_types_20090919.rar) by Stanislav \"listener\" Golovin\n- [SparkIV](https://github.com/ahmed605/SparkIV), RageLib\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fzeozeozeo%2Fgtaweb","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fzeozeozeo%2Fgtaweb","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fzeozeozeo%2Fgtaweb/lists"}