{"id":29908235,"url":"https://github.com/zhuravkovigor/love-sprite-loader","last_synced_at":"2026-05-14T23:39:12.547Z","repository":{"id":305386985,"uuid":"1019953428","full_name":"zhuravkovigor/love-sprite-loader","owner":"zhuravkovigor","description":"🎮 Automatic sprite loader for Love2D","archived":false,"fork":false,"pushed_at":"2025-07-16T09:15:46.000Z","size":16,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-07-31T10:51:49.303Z","etag":null,"topics":["docs","love2d","luarocks","module","sprites"],"latest_commit_sha":null,"homepage":"","language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/zhuravkovigor.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-07-15T06:03:38.000Z","updated_at":"2025-07-16T09:15:49.000Z","dependencies_parsed_at":"2025-07-19T21:56:30.452Z","dependency_job_id":"cd073fc2-fce7-4aeb-b014-b7aed3abfaf3","html_url":"https://github.com/zhuravkovigor/love-sprite-loader","commit_stats":null,"previous_names":["zhuravkovigor/love-sprite-loader"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/zhuravkovigor/love-sprite-loader","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zhuravkovigor%2Flove-sprite-loader","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zhuravkovigor%2Flove-sprite-loader/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zhuravkovigor%2Flove-sprite-loader/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zhuravkovigor%2Flove-sprite-loader/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/zhuravkovigor","download_url":"https://codeload.github.com/zhuravkovigor/love-sprite-loader/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/zhuravkovigor%2Flove-sprite-loader/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":268315799,"owners_count":24231056,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-01T02:00:08.611Z","response_time":67,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["docs","love2d","luarocks","module","sprites"],"created_at":"2025-08-02T00:00:44.663Z","updated_at":"2026-05-14T23:39:07.524Z","avatar_url":"https://github.com/zhuravkovigor.png","language":"Lua","funding_links":[],"categories":[],"sub_categories":[],"readme":"# love-sprite-loader\n\n🎮 Automatic sprite loader for Love2D\n\n## Description\n\n`love-sprite-loader` is a library for Love2D that automatically loads all images from a specified directory and returns a convenient table with camelCase names.\n\n## Features\n\n- ✨ Automatic conversion of file names from `snake_case` to `camelCase`\n- 🖼️ Support for all major image formats (PNG, JPG, JPEG, BMP, TGA)\n- 📁 Recursive loading from subdirectories\n- 🚀 Simple and convenient API\n- ⚡ Fast loading of all sprites with one command\n\n## Installation\n\n### Via LuaRocks:\n\n```bash\nluarocks install love-sprite-loader\n```\n\n### Via Git:\n\n```bash\ngit clone https://github.com/zhuravkovigor/love-sprite-loader.git\n```\n\nThen copy `init.lua` to your project folder or add the cloned directory to your Lua path.\n\n### Manual:\n\nDownload `init.lua` and place it in your project folder.\n\n## Usage\n\n### Basic usage\n\n```lua\nlocal spriteLoader = require(\"love-sprite-loader\")\n\n-- Load all images from \"sprites\" folder (flat structure, recursive)\nlocal sprites = spriteLoader()\n\n-- Or specify a folder explicitly\nlocal sprites = spriteLoader(\"assets/images\")\n\n-- Now you can use sprites:\n-- File \"some_tree.png\" becomes sprites.someTree\n-- File \"sprites/player/idle.png\" becomes sprites.playerIdle\nlove.graphics.draw(sprites.someTree, 100, 100)\nlove.graphics.draw(sprites.playerIdle, 200, 200)\n```\n\n### Loading modes\n\n```lua\n-- Flat structure (default) - all sprites in one table\nlocal sprites = spriteLoader(\"flat\")\n-- or\nlocal sprites = spriteLoader(\"assets\", \"flat\")\n\n-- Nested structure - creates subtables by folders\nlocal sprites = spriteLoader(\"nested\")\n-- or\nlocal sprites = spriteLoader(\"assets\", \"nested\")\n\n-- Root folder only - doesn't go into subfolders\nlocal sprites = spriteLoader(\"single\")\n-- or\nlocal sprites = spriteLoader(\"assets\", \"single\")\n```\n\n### Structure examples\n\nLet's say we have a folder:\n\n```\nsprites/\n├── background.png\n├── player/\n│   ├── idle.png\n│   └── running.png\n└── enemies/\n    ├── goblin.png\n    └── boss/\n        └── dragon.png\n```\n\n#### \"flat\" mode (default):\n\n```lua\nlocal sprites = spriteLoader() -- or spriteLoader(\"flat\")\n\n-- Result:\nsprites.background          -- background.png\nsprites.playerIdle          -- player/idle.png\nsprites.playerRunning       -- player/running.png\nsprites.enemiesGoblin       -- enemies/goblin.png\nsprites.enemiesBossDragon   -- enemies/boss/dragon.png\n```\n\n#### \"nested\" mode:\n\n```lua\nlocal sprites = spriteLoader(\"nested\")\n\n-- Result:\nsprites.background          -- background.png\nsprites.player.idle         -- player/idle.png\nsprites.player.running      -- player/running.png\nsprites.enemies.goblin      -- enemies/goblin.png\nsprites.enemies.boss.dragon -- enemies/boss/dragon.png\n```\n\n#### \"single\" mode:\n\n```lua\nlocal sprites = spriteLoader(\"single\")\n\n-- Result (only from root folder):\nsprites.background          -- background.png\n-- Files from subfolders are NOT loaded\n```\n\n## API\n\n### `spriteLoader([directoryOrMode], [mode])`\n\nSingle function for loading sprites with simple and flexible API.\n\n**Call variants:**\n\n- `spriteLoader()` - load from \"sprites\" in \"flat\" mode\n- `spriteLoader(\"path\")` - load from specified folder in \"flat\" mode\n- `spriteLoader(\"flat\")` - load from \"sprites\" in flat mode\n- `spriteLoader(\"nested\")` - load from \"sprites\" in nested mode\n- `spriteLoader(\"single\")` - load only from \"sprites\" root\n- `spriteLoader(\"path\", \"nested\")` - load from folder in nested mode\n\n**Parameters:**\n\n- `directoryOrMode` (string, optional) - path to directory or loading mode\n- `mode` (string, optional) - loading mode (if first parameter is path)\n\n**Modes:**\n\n- `\"flat\"` (default) - flat structure, recursive loading\n- `\"nested\"` - nested table structure by directories, recursive loading\n- `\"single\"` - load only from root folder, flat structure\n\n**Returns:** table with loaded sprites\n\n## Supported formats\n\n- PNG\n- JPG/JPEG\n- BMP\n- TGA\n\n## Example project\n\n```lua\n-- main.lua\nlocal spriteLoader = require(\"love-sprite-loader\")\n\nlocal sprites\n\nfunction love.load()\n    -- Load all sprites from \"assets/sprites\" folder with nested structure\n    sprites = spriteLoader(\"assets/sprites\", \"nested\")\n\n    -- Now we have access to sprites:\n    -- sprites.background, sprites.player.idle, sprites.enemies.goblin, etc.\nend\n\nfunction love.draw()\n    love.graphics.draw(sprites.background, 0, 0)\n    love.graphics.draw(sprites.player.idle, 100, 100)\n    love.graphics.draw(sprites.enemies.goblin, 300, 200)\nend\n```\n\n## Requirements\n\n- Love2D 0.10.0+\n- Lua 5.1+\n\n## License\n\nMIT License. See LICENSE file for details.\n\n## Contributing\n\nWe welcome any suggestions and improvements! Please create issues and pull requests in our [GitHub repository](https://github.com/zhuravkovigor/love-sprite-loader).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fzhuravkovigor%2Flove-sprite-loader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fzhuravkovigor%2Flove-sprite-loader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fzhuravkovigor%2Flove-sprite-loader/lists"}