{"id":16701908,"url":"https://github.com/ziopio/vkengine","last_synced_at":"2025-07-08T15:04:57.291Z","repository":{"id":163494460,"uuid":"557999540","full_name":"ziopio/VkEngine","owner":"ziopio","description":"Real-Time 3D rendering engine based on the modern Vulkan API","archived":false,"fork":false,"pushed_at":"2022-10-29T16:53:59.000Z","size":1251,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-08T15:04:57.077Z","etag":null,"topics":["graphics-engine","raytracing","vulkan-renderer"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ziopio.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-10-26T17:50:26.000Z","updated_at":"2025-06-24T19:51:32.000Z","dependencies_parsed_at":null,"dependency_job_id":"222ad597-d130-44bf-8883-5381515cf8e6","html_url":"https://github.com/ziopio/VkEngine","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/ziopio/VkEngine","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ziopio%2FVkEngine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ziopio%2FVkEngine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ziopio%2FVkEngine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ziopio%2FVkEngine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ziopio","download_url":"https://codeload.github.com/ziopio/VkEngine/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ziopio%2FVkEngine/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":264292912,"owners_count":23586060,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["graphics-engine","raytracing","vulkan-renderer"],"created_at":"2024-10-12T18:46:07.721Z","updated_at":"2025-07-08T15:04:57.271Z","avatar_url":"https://github.com/ziopio.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# VkEngine\nExperimental Real-Time 3D rendering engine based on the modern Vulkan API.\n\nSupports Vulkan-Raytracing !!!\n(if your GPU drivers support the needed vulkan extensions)\n\n## Disclaimer\n\nOld university project, a lot of bad code, lots of warnings and Italian comments xD\n\nThis is a project developed with Visual Studio and targeting Windows SDKs.\nThe code itself is cross-platform by design but the build system is Windows specific.\n\nIdeally, this codebase should use Cmake and rely on it to generate build configurations for different IDEs and Operating Systems.\n\n## Building on Windows (least paifull way)\n\nThis project does not use CMAKE so have fun doing some tedious manual work...\n\n- Install Visual Studio, latest is better.\n- Install the latest Vulkan SDK, this project was ok with 1.2 but should work also with 1.3.\n- Clone the repo.\n- Download and extract the [Data](https://drive.google.com/file/d/15FUx1QjGZAkPCjJmOF_exL-c1_LVn3X0/view?usp=sharing) folder in the main directory.\n- Go inside VkEngine/Shaders and fix all .bat SPIRV scripts, checking that they match your Vulkan SDK installation.\n- Run all scripts and compile all the shaders.\n- Open the project with VS, update the solution to latest Windows SDK.\n- Check all include and lib dirs in each project configuration inside VS.\n- Is important that the vulkan-1.lib, vulkan.h and glfw3.lib are reachable.\n- Check that Editor is set as startup project.\n- Press Play and if it gives errors have fun debugging :D\n\nWith newer versions of Vulkan there might be new Validation layer errors shown if runned in debug mode.\n\n## Documentation\n\n  // TODO here\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fziopio%2Fvkengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fziopio%2Fvkengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fziopio%2Fvkengine/lists"}