{"id":772,"slug":"real-time-strategy","name":"real-time-strategy","short_description":"A genre of video game.","url":"https://github.com/topics/real-time-strategy","github_count":151,"created_by":null,"logo_url":null,"released":null,"wikipedia_url":"https://en.wikipedia.org/wiki/Real-time_strategy","related_topics":["4x","command-and-conquer"],"aliases":["rts","real-time-strategy-game"],"github_url":null,"content":"\u003cp\u003eA sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.\u003c/p\u003e\n","created_at":"2024-07-29T13:56:17.200Z","updated_at":"2026-09-10T00:27:47.903Z","topic_url":"https://awesome.ecosyste.ms/api/v1/topics/real-time-strategy","html_url":"https://awesome.ecosyste.ms/topics/real-time-strategy","projects_url":"https://awesome.ecosyste.ms/api/v1/projects?keyword=real-time-strategy","lists_url":"https://awesome.ecosyste.ms/api/v1/lists?topic=real-time-strategy"}