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awesome-libgdx

🎮 📝 A curated list of libGDX resources to help developers make awesome games.
https://github.com/rafaskb/awesome-libgdx

  • gdx-ai - Artificial Intelligence framework featuring Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines.
  • Simple Graphs - A java library for graph data structures and algorithms (including fast pathfinding).
  • gdx-controllers - Adds support to gamepads and joysticks.
  • gdx-controllerutils - Adds Scene2D button input support, user configurable button mappings and hotplugging for LWJGL2.
  • sdl2gdx - Powerful gamepad implementation using SDL. Supports hundreds of controllers under the same mapping, rumble, and hotplugging.
  • HyperLap2D - Visual editor for complex 2D worlds and scenes with a runtime for libGDX.
  • Mundus - World/level editor for 3D worlds with a runtime for libGDX.
  • Spine - Skeleton-based animation tool that focuses specifically on 2D animation for games.
  • Artemis-odb - High performance java based Entity-Component-System framework.
  • Ashley - A Java entity system inspired by Ash & Artemis.
  • Box2D - One of the most popular physics libraries for 2D games.
  • Bullet - 3D Collision Detection and Rigid Body Dynamics Library.
  • jbump - Easy to implement AABB collision detection useful for platformers and other simple 2D games.
  • gdx-facebook - Provides cross-platform support for Facebook Graph API.
  • gdx-fireapp - Cross-platform API for Firebase.
  • gdx-firebase - Cross-platform (only Desktop/Android) API for Firebase.
  • gdx-gameanalytics - Game Analytics REST API client implementation for libGDX. Works on all backends.
  • gdx-gamesvcs - Easy integration of gameservices, such as Google Play Games, Apple Game Center, and more.
  • gdx-pay - Provides a cross-platform API for InApp purchasing.
  • steamworks4j - A thin wrapper which allows Java applications to access the Steamworks C++ API.
  • gdx-liftoff - A modern setup tool for libGDX that supports more backends and allows adding libraries with one click.
  • libgdx-library-template - A skeleton project for making new libraries, since they need different config.
  • Packr - Packages your JAR, assets and a JVM for distribution on Windows, Linux and macOS.
  • Freetype - Generate BitmapFonts of your desired size on the fly from lightweight .ttf font files.
  • gdx-dialogs - Provides cross-platform support for native dialogs.
  • gdx-skins - Free Scene2D GUI skins.
  • InGameConsole - Allows a developer to add a console (similar to how it is featured in Source games) to their game.
  • msdf-gdx - Provides lightweight utilities to draw high-quality MSDF (multi-channel signed distance field) text on libGDX.
  • PieMenu - Radial menus for Scene2D that are highly flexible and easy to customize.
  • Ray3K Skins - Free Scene2D.UI skins with example code, custom drawables, and experimental features.
  • Skin Composer - Create skins for libGDX scene2d.ui with a graphical interface.
  • TenPatch - An alternative to libGDX's 9patch implementation that implements multiple stretch regions.
  • TextraTypist - Like TypingLabel (below), but also supports styles, emoji, multiple fonts, clickable links, etc.
  • TypingLabel - A libGDX Label that appears as if it was being typed in real time.
  • VisUI - Allows to create nice looking UI in libGDX using scene2d.ui. Note this is not a UI editor.
  • Box2DLights - 2D lighting framework that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
  • colorful-gdx - Expands how tinting can affect colors; also has many pre-written shaders.
  • HackLights - Lightweight framebuffer based lighting engine for libGDX.
  • gdx-vfx - Flexible post-processing shader visual effects based on libgdx-contribs-postprocessing.
  • libgdx-screenmanager - A screen manager for libGDX supporting various transition effects
  • Particle Park - A showcase of downloadable particle effects with live previews.
  • Shape Drawer - A performant alternative to ShapeRenderer that avoids Batch flushing.
  • gdx-gltf - GLTF 3D file format support (import/export), PBR shaders, and others advanced rendering.
  • gdx-graph - Provides a GUI to design your rendering pipeline and shaders, and a library to easily incorporate them into your games.
  • TuningFork - Advanced 3D audio features for libGDX desktop users.
  • gdx-miniaudio - Advanced Cross Platform Audio Engine for libGDX based on MiniAudio.
  • gdx-sfx - Some goodies for better sound effects in libGDX.
  • gdx-pd - Pure Data extension for libGDX.
  • anim8-gdx - Allows saving (animated) GIFs and PNGs from sequences of Pixmaps, with configurable dithering if needed.
  • gdx-dbgagent - Java Agent for debugging common issues, like objects not being disposed and constants such as Color.WHITE being modified.
  • gdx-jnigen - Small library that allows C/C++ code to be written inline with Java source code.
  • gdxGifRecorder - A utility class that records a GIF and saves it automatically.
  • KTX - Kotlin extensions and utilities for libGDX.
  • noise4j - Simple map generators based on various procedural content generation tutorials.
  • Texture Packer GUI - A simple way to pack and manage texture atlases for libGDX game framework.
  • Official libGDX Wiki - Official libGDX wiki that contains a huge amount of information.
  • Tann's Hello libGDX - An excellent guide for beginners on how to create a game from scratch.
  • Development Tutorial Playlist by Phillip Mod Dev - A series of videos going over the basics of libGDX.
  • Brandon Grasley's Space Shooter Game - Video tutorial series on making a complete Android game from scratch.
  • Creating a Launcher - Video tutorial on using libGDX to make a game launcher.
  • Deploying with JPackage - A tutorial on deploying libGDX games with JPackage via Gradle commands.
  • JSON in Game Dev - General tutorial on using JSON for storing data.
  • Progress Bar Design - Discusses the pros and cons of different progress bar design techniques with examples.
  • libGDX External Tutorials - Big list of official unofficial tutorials.
  • Scene2D.UI From the Ground Up - Covers the basics of UI design in Scene2D, libGDX's premiere scene graph and layout toolkit.
  • Code Hotswapping - Video tutorial on enabling code hotswapping for libGDX projects to increase productivity.
  • Dynamic Textures with Pixmap - Details how to create a mask using Pixmaps.
  • iOS Deployment Tutorial - Deploying to iOS in 2019 using RoboVM.
  • Sub-pixel Perfect Smooth Scrolling - Pixel-perfect smooth scrolling.
  • Introduction to 3D Series - A tutorial series on libGDX 3D using gdx-gltf.
  • Kenney Assets - High quality assets for your game, from 2D and 3D art to sound effects.
  • OpenGameArt.org - Repository offering a variety of open content assets.
  • Game-Icons.net - Repository containing heaps of cool game related graphics.
  • bfxr.net - Quickly create unique sound effects by pressing a few buttons, excellent for prototyping.
  • freesound.org - Huge collaborative database of audio snippets, samples, recordings, bleeps.
  • Discord - An active chat with various leaders from the community available every day. **Recommended**
  • Reddit - Unofficial subreddit for libGDX. Not a lot of activity.
  • Game Networking - A Curated List of Game Network Programming Resources.
  • Game Talks - A curated list of gaming talks (development, design, etc).
  • Java - A curated list of awesome Java frameworks, libraries and software.
  • Kotlin - A curated list of awesome Kotlin related stuff.
  • Magic Tools - A list of Game Development resources to make magic happen.
  • Game Accessibility Guidelines - A straightforward reference for inclusive game design, to ensure that games are just as fun for as wide a range of people as possible. **Recommended**
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