Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
Metal-Guide
Metal Guide
https://github.com/mikeroyal/Metal-Guide
- Checkout the Unity Engine
- Checkout the Unreal Engine 4
- Checkout the CryEngine
- Checkout the Godot Engine
- If you would like to Donate to the Godot Project
- Checkout Blender
- If you would like to Donate to the Blender Project
- Checkout AWS Lumberyard(based on CryEngine)
- Checkout Game Maker Studio 2
- Unreal Online Learning - on video courses and guided learning paths.
- Unreal Engine Authorized Training Program
- Unreal Engine for education
- Unreal Engine Training & Simulation
- Unity Certifications
- Autodesk for Games
- Getting Started with DirectX 12 Ultimate
- Getting Started with Vulkan
- Getting Started with Apple Metal
- Game Design Online Courses from Udemy
- Game Design Online Courses from Skillshare
- Learn Game Design with Online Courses and Classes from edX
- Game Design Courses from Coursera
- Game Design and Development Specialization Course from Coursera
- Unreal Engine - time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.
- Unity - platform game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
- Unigine - platform game engine designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps.
- Panda3D - source and free for any purpose, including commercial ventures.
- Source 2 - Life: Alyx.
- Havok
- AutoDesk 3ds Max
- Houdini
- A-Frame - Component. A-Frame works on Vive, Rift, desktop, mobile platforms.
- AppGameKit
- Amazon Lumberyard
- Blender
- CryEngine - time game development platform created by Crytek.
- GameMaker Studio 2
- Godot - packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
- Open Graphics Library(OpenGL) - accelerated rendering of 2D/3D vector graphics currently developed by the [Khronos Group](https://www.khronos.org/).
- Open Computing Language (OpenCL) - to-parallel-computing-zNrIS) of heterogeneous platforms consisting of CPUs, GPUs, and other hardware accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms.
- OpenGL Shading Language(GLSL) - style language, so it covers most of the features a user would expect with such a language. Such as control structures (for-loops, if-else statements, etc) exist in GLSL, including the switch statement.
- High Level Shading Language(HLSL) - like programmable shaders for the Direct3D pipeline. HLSL was first created with DirectX 9 to set up the programmable 3D pipeline.
- DirectX 12 Ultimate
- Vulkan - platform graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Vulkan is currently in development by the Khronos consortium.
- Metal - level GPU programming framework used for rendering 2D and 3D graphics on Apple platforms such as iOS, iPadOS, macOS, watchOS and tvOS.
- MoltenVK
- MoltenGL
- Mesa 3D Graphics Library - source implementation of the OpenGL specification. A system for rendering interactive 3D graphics. Mesa ties into several other open-source projects: the [Direct Rendering Infrastructure](https://dri.freedesktop.org/), [X.org](https://x.org/), and [Wayland](https://wayland.freedesktop.org/) to provide OpenGL support on Linux, FreeBSD, and other operating systems.
- OpenGL ES
- OpenCL
- EGL
- VDPAU
- VA API - source library and API specification, which provides access to graphics hardware acceleration capabilities for video processing.
- XvMC
- AMD Radeon ProRender - based rendering engine that enables creative professionals to produce stunningly photorealistic images on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.
- NVIDIA Omniverse - GPU, real-time simulation and collaboration platform for 3D production pipelines based on Pixar's Universal Scene Description and NVIDIA RTX.
- LibGDX - platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.
- cocos2d-x - platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, macOS, Windows and Linux.
- MonoGame - platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes.
- Three.js - browser JavaScript library and application programming interface used to create and display animated 3D computer graphics in a web browser using WebGL.
- Superpowers - time collaborative projects . You can use it solo like a regular offline game maker, or setup a password and let friends join in on your project through their Web browser.
- URHO3D - platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
- Vivox
- HGIG
- GameBlocks - Cheat & Middleware software.
- ARKit - reality apps for iOS developed by Apple. The latest version ARKit 3.5 takes advantage of the new LiDAR Scanner and depth sensing system on iPad Pro(2020) to support a new generation of AR apps that use Scene Geometry for enhanced scene understanding and object occlusion.
- RealityKit - performance 3D simulation and rendering with information provided by the ARKit framework to seamlessly integrate virtual objects into the real world.
- SceneKit - level 3D graphics framework that helps you create 3D animated scenes and effects in your iOS apps.
- ARCore
- Microsoft
- PlayStation
- SteamVR
- Steam
- OpenVR
- OpenVR Benchmark on Steam
- OpenHMD - mounted display) devices such as Oculus Rift, HTC Vive, Sony PSVR, and others.
- openXR - performance access to Augmented Reality (AR) and Virtual Reality (VR) collectively known as XR—platforms and devices.
- Monado - start development of an open source XR ecosystem and provide the fundamental building blocks for device vendors to target the GNU/Linux platform.
- Libsurvive
- Simula - 638454156)).
- Swift - C.
- Swift Evolution - visible enhancements to the Swift Programming Language.
- Xcode + Swift
- Swift 5.3 Basics
- Start Developing iOS Apps with Swift
- Apple Developer Documentation
- Apple Foundation Framework
- Apple Core Animation Framework
- Apple Core Graphics Framework
- Virtualization Framework
- Paravirtualized Graphics Framework
- Getting Started with LLDB
- Mac Catalyst - iOS - Human Interface Guidelines
- Amazon EC2 Mac Instances
- Swift GitHub
- Apple Developer Forums
- Swift Forums
- Google's Swift Style Guide
- Swift Courses Online from Coursera
- Swift Courses Online from Udemy
- Learning Swift course from Codecademy
- Xcode - based CPUs and Apple Silicon. It includes a unified macOS SDK that features all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
- SwiftUI
- UIKit - Touch and other types of input to your app, and the main run loop needed to manage interactions among the user, the system, and your app.
- AppKit
- ARKit - reality apps for iOS developed by Apple. The latest version ARKit 3.5 takes advantage of the new LiDAR Scanner and depth sensing system on iPad Pro(2020) to support a new generation of AR apps that use Scene Geometry for enhanced scene understanding and object occlusion.
- RealityKit - performance 3D simulation and rendering with information provided by the ARKit framework to seamlessly integrate virtual objects into the real world.
- SceneKit - level 3D graphics framework that helps you create 3D animated scenes and effects in your iOS apps.
- Mac Catalyst
- Instruments - analysis and testing tool that’s part of the Xcode tool set. It’s designed to help you profile your iOS, watchOS, tvOS, and macOS apps, processes, and devices in order to better understand and optimize their behavior and performance.
- Cocoapods - C used in Xcode projects by specifying the dependencies for your project in a simple text file. CocoaPods then recursively resolves dependencies between libraries, fetches source code for all dependencies, and creates and maintains an Xcode workspace to build your project.
- AppCode - fixes to resolve them automatically. AppCode provides lots of code inspections for Objective-C, Swift, C/C++, and a number of code inspections for other supported languages.
- Vapor
- Hero
- Kingfisher - Swift library for downloading and caching images from the web. It provides you a chance to use a pure-Swift way to work with remote images in your next app.
- Realm - C.
- Perfect - facing and server-side applications.
- Alamofire
- Eureka
- Carthage
- ReactiveCocoa
- Objective-C - oriented capabilities and a dynamic runtime.
- Apple Developer Forums
- Google's Objective-C Style Guide
- Objective C Courses on Coursera
- Objective-C online course on Udemy
- Objective-C for Swift Developers course by David Nutter
- Objective-C Essential Training on LinkedIn Learning
- Objective-C for Swift Developers on Udacity
- Xcode
- AppKit
- Instruments - analysis and testing tool that’s part of the Xcode tool set. It’s designed to help you profile your iOS, watchOS, tvOS, and macOS apps, processes, and devices in order to better understand and optimize their behavior and performance.
- Cocoapods - C in your Xcode projects by specifying the dependencies for your project in a simple text file. CocoaPods then recursively resolves dependencies between libraries, fetches source code for all dependencies, and creates and maintains an Xcode workspace to build your project.
- AppCode - fixes to resolve them automatically. AppCode provides lots of code inspections for Objective-C, Swift, C/C++, and a number of code inspections for other supported languages.
- Realm
- Infer - C, and C.
- Mantle
- Quick - driven development framework for Swift and Objective-C.
- Aspects - C and Swift.
- Hammerspoon
- Nimbus
- C++ - platform language that can be used to build high-performance applications developed by Bjarne Stroustrup, as an extension to the C language.
- C - purpose, high-level language that was originally developed by Dennis M. Ritchie to develop the UNIX operating system at Bell Labs. It supports structured programming, lexical variable scope, and recursion, with a static type system. C also provides constructs that map efficiently to typical machine instructions, which makes it one was of the most widely used programming languages today.
- Embedded C - committee) to address issues that exist between C extensions for different [embedded systems](https://en.wikipedia.org/wiki/Embedded_system). The extensions hep enhance microprocessor features such as fixed-point arithmetic, multiple distinct memory banks, and basic I/O operations. This makes Embedded C the most popular embedded software language in the world.
- C & C++ Developer Tools from JetBrains
- Open source C++ libraries on cppreference.com
- C++ Graphics libraries
- C++ Libraries in MATLAB
- C++ Tools and Libraries Articles
- Google C++ Style Guide
- Introduction C++ Education course on Google Developers
- C++ style guide for Fuchsia
- C and C++ Coding Style Guide by OpenTitan
- Chromium C++ Style Guide
- C++ Core Guidelines
- C++ Style Guide for ROS
- Learn C++
- Learn C : An Interactive C Tutorial
- C++ Institute
- C++ Online Training Courses on LinkedIn Learning
- C++ Tutorials on W3Schools
- Learn C Programming Online Courses on edX
- Learn C++ with Online Courses on edX
- Learn C++ on Codecademy
- Coding for Everyone: C and C++ course on Coursera
- C++ For C Programmers on Coursera
- Top C Courses on Coursera
- C++ Online Courses on Udemy
- Top C Courses on Udemy
- Basics of Embedded C Programming for Beginners on Udemy
- C++ For Programmers Course on Udacity
- C++ Fundamentals Course on Pluralsight
- Introduction to C++ on MIT Free Online Course Materials
- Introduction to C++ for Programmers | Harvard
- Online C Courses | Harvard University
- Visual Studio - rich application that can be used for many aspects of software development. Visual Studio makes it easy to edit, debug, build, and publish your app. By using Microsoft software development platforms such as Windows API, Windows Forms, Windows Presentation Foundation, and Windows Store.
- Visual Studio Code
- Vcpkg
- ReSharper C++
- AppCode - fixes to resolve them automatically. AppCode provides lots of code inspections for Objective-C, Swift, C/C++, and a number of code inspections for other supported languages. All code inspections are run on the fly.
- CLion - platform IDE for C and C++ developers developed by JetBrains.
- Code::Blocks
- CppSharp
- Conan
- High Performance Computing (HPC) SDK
- Thrust - level interface greatly enhances programmer productivity while enabling performance portability between GPUs and multicore CPUs. Interoperability with established technologies such as CUDA, TBB, and OpenMP integrates with existing software.
- Boost - edge C++. Boost has been a participant in the annual Google Summer of Code since 2007, in which students develop their skills by working on Boost Library development.
- Automake
- Cmake - source, cross-platform family of tools designed to build, test and package software. CMake is used to control the software compilation process using simple platform and compiler independent configuration files, and generate native makefiles and workspaces that can be used in the compiler environment of your choice.
- GDB
- GCC - C, Fortran, Ada, Go, and D, as well as libraries for these languages.
- GSL - squares fitting. There are over 1000 functions in total with an extensive test suite.
- OpenGL Extension Wrangler Library (GLEW) - platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform.
- Libtool
- Maven
- TAU (Tuning And Analysis Utilities) - based sampling. All C++ language features are supported including templates and namespaces.
- Clang - C, C++ and Objective-C++ compiler when targeting X86-32, X86-64, and ARM (other targets may have caveats, but are usually easy to fix). Clang is used in production to build performance-critical software like Google Chrome or Firefox.
- OpenCV - time applications. Cross-Platform C++, Python and Java interfaces support Linux, MacOS, Windows, iOS, and Android.
- Libcu++
- ANTLR (ANother Tool for Language Recognition)
- Oat++ - efficient web application. It's zero-dependency and easy-portable.
- JavaCPP
- Cython
- Spdlog - only/compiled, C++ logging library.
- Infer - C, and C.
- Creative Commons Attribution 4.0 International (CC BY 4.0) Public License
Programming Languages
Keywords
swift
10
ios
7
objective-c
6
carthage
5
cpp
5
c
4
cocoapods
4
windows
3
java
3
gamedev
3
game-engine
3
game-development
3
xcode
3
c-sharp
2
lua
2
dotnet
2
cpp11
2
cplusplus
2
package-manager
2
c-plus-plus
2
macos
2
server-side-swift
2
vr
2
framework
2
cross-platform
2
android
2
3d
2
custom-transitions
1
hero
1
animations
1
animation
1
web-framework
1
vapor
1
server
1
http2
1
swift-perfect-community
1
swift-framework
1
perfect
1
kingfisher
1
image-processor
1
image
1
filters
1
cache
1
transition-animation
1
swiftpm
1
material-design
1
layout
1
ios-transition
1
ios-swift
1
ios-lib
1