Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
awesome-gamedev
A compilation of game dev related media (podcasts, Youtube, article, books, etc..)
https://github.com/jamtasticgd/awesome-gamedev
- Café com games
- Clockwork Game Design
- Coffee with Butterscotch
- Composers Play
- Debug Log
- Game Audio Drops
- Game Design Round Table
- Gamedev Breakdown
- Game Dev Advice
- Game Dev Discussion
- Game Dev Loadout
- Game Dev Unchained
- Game Jawns
- GamesIndustry.biz
- GDT Brasil
- GGDevCast
- High Level Games
- Hobby Spieleentwickler Podcast
- Holodeck
- Humans Who Make Games with Adam Conover
- Indie Game Business
- Indievisivel
- Jogabilidade (Dash)
- Jogabilidade (Vértice)
- Jogabilidade (Construindo mundos)
- Level Design Lobby
- Nautilus Link
- Nice Games Club
- Overloadr (Motherchip)
- Playmakers
- Podquest
- Pouco Pixel
- Poligonal
- PDJ Show
- Press Start
- Roguelike Radio
- Wannaplay
- Adam Milard - The Architect of Games
- Brackeys
- Dan Root
- Gameumentary
- Gamkedo
- GDC
- Indústria de jogos
- Jogabilidade
- Luciano Soares - Blender
- Makin' Stuff Look Good
- Mark Brown - Game Maker's Toolkit
- Nautilus
- Noclip
- Overloadr
- Scott Tobin - Composers Play
- Sebastian Lague
- Unity
- Unreal
- Art of Game Design
- Design of Everyday Things
- Game Engine Architecture
- Game Engine Black Book: Wolfenstein 3D
- Game Programming Patterns
- Rules of Play
- The Book of Shaders
- Theory of Fun
- 3D Total
- Awesome Game Networking
- Creative SkillSet
- Fabien Sanglard's Website
- Dark Patterns
- DesignBetter.Co
- Destructoid
- Fábrica de Jogos
- GamaSutra
- Game Carrer Guide
- Game Developer
- Game Developer Roadmap
- Gamedev Brasil
- Gamesindustry.biz
- GDC Vault
- Grassetti Art
- Indústria de jogos
- Newzoo
- Polycount
- Three Hundred Mechanics
- CG Society
- Polycount
- Unreal
- Zbrush Central
- Games Job
- Vagas CG
- Vagas BR
- How to Design a Puzzle Game In 5 Steps
- O Guia Definitivo para Desenvolvimento de Jogos com Unity(Legendado)
- Start Your Own Game Company With John Romero
- Fighting Latency on Call of Duty: Black Ops III
- Game Development with SDL 2.0 (Steam Dev Days 2014) - Ryan Gordon (Icculus)
- Gaming in the Cloud: How Gearbox Software Uses Amazon Web Services to Reach Millions of Gamers
- Igniting the Spark: Building Online Services for Borderlands 2
- The Early Days of id Software - John Romero
- #DevQuest
- Behind the Scenes at Double Fine Productions!
- Epic Games Studios Tour 2012 - Game Informer
- Monolith Studio Tour - Linus Tech Tips
- Rare Studios Tour - Arekkz
- Vigil Games Studios Tour - Game Informer
- Open 3D Engine
- UPBGE
- Construct
- CryEngine
- GameMaker
- Godot
- Irrlicht
- JNGL
- OGRE (Object-Oriented Graphics Rendering Engine)
- Unity
- Unreal Engine
- Stride
- Gosu
- Phaser
- Simple Direct Library
- OpenAL
- DirectX
- OpenGL
- Vulkan
- Dean Tate
- Hugo Peters
- Pierre Stempin
- Forked from Open Source Society University (OSSU) - PT_BR Translation on Progress
- Awesome Game Networking