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awesome-z-machine
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system. This tiny archive attempts to collect key z-machine documents.
https://github.com/cschweda/awesome-z-machine
- A Short History of the Z-machine
- The Z-Machine Standards Document v1.1 // 24 Feb 2014
- PDF Version
- Z-Machine // ifwiki.org
- Digital Antiquarian - Machine articles:
- IFWiki
- What is ZIL anyway? // Zarf Updates
- Infocom Source Code and Resources // Z-Machine Matter
- ZIL and the Z-Machine // Digital Antiquarian
- ZIL - Zork Implementation Language - History of the Language // YouTube
- _The MDL Programming Language_ by S. W. Galley and Greg Pfister // GitHub
- HTML Version
- PDF Version (1979)
- _MDL Programming Language Primer_ by Michael Dornbrook and Marc Blank
- _A Device-Independent Graphics Manager For MDL_ by Poh Chuan Lim
- _Graphics Programming and Monitoring_ by J.C.R. Licklider
- Muddle
- Lisp Overview
- A Brief Introduction to Lisp (1993)
- Lisp // Byte Magazine (1979)
- ZILF Home
- 0.9 Release Notes
- ZILF Downloads for Linux, MacOS, and Windows
- Visual Studio Code Extension for ZIL
- _Learning ZIL: Everything You Always Wanted to Know About Writing Interactive Fiction But Couldn't Find Anyone Still Working Here to Ask_ (1989, 1995), by Steven Eric Meretzky, Infocom, Inc.
- _ZIL_ by Marc S. Blank (1982)
- _ZIP: Z-language Interpreter Program_ (1982, 1984), by Joel M. Berez and Marc S. Blank
- _EZIP: Z-language Interpreter Program (Expanded)_ (1984, 1985), by Joel M. Berez and Marc S. Blank
- _ZIP/EZIP/XZIP: Z-language Interpreter Program_ (1982, 1984, 1986), by Joel M. Berez, Marc S. Blank, and P. David Lebling
- _ZIP/EZIP/XZIP/YZIP: Z-language Interpreter Program_ (1989), by Joel M. Berez, Marc S. Blank, and P. David Lebling
- ZILF Reference Guide (2021) // Github
- PDF Version
- _Internal Secrets of Infocom Games_ (2019) by Michael Ko
- GitHub Repo (including PDF)
- Behind the Scenes #001
- Episode 1 - Downloading and installing ZILF
- Episode 2 - Visual Studio Code for ZIL
- Episode 3 - Setting up Directory Structure
- Episode 4 - Adam's Extra Resources
- verbs_plus.zil file
- _Cleaned-Up Source Collection_ by Adam Sommerfield
- _Craverly Heights - ZIL_ (2021)
- _Craverly Heights_
- _The Bean Stalker_ by Jack Welch
- ZIL source
- https://en.wikipedia.org/wiki/Inform
- Inform 6 Home
- Inform 7 Home
- Inform 7 for Programmers // IFWiki
- Alternate HTML version
- PDF Version
- _Inform 7 Handbook_ by Jim Aiken
- Zarf's _The Obsessively Complete Infocom Catalog_
- Infocom Resources // Archive.org
- Infocom Gallery
- Zork and the Future of Computerized Fantasy Simulations // Byte Magazine
- The Roots of Infocom // Digital Antiquarian
- History of Infocom
- Down From the Top of Its Game: The Story of Infocom (PDF)
- Milliways: Infocom's Unreleased Sequel to Hitchhiker's Guide to the Galaxy
- Infocom Cabinet // Archive.org
- Long Lost ‘Zork’ Source Code Uploaded to GitHub, But Few People Understand It // Vice.com
- Zork: The Great Inner Workings // Medium.com
- The History of Zork // Gamasutra.com
- Get Lamp: A Documentary about adventures in Text
- The Get Lamp tapes // YouTube
- Get Lamp review // Z-machine-matter.com
- Infocom: The Documentary // YouTube
- Radio Shack TRS-80 Zork Packaging
- Dancing Demon - 80/eliza)' in the 'TRS-80 Personal Computer Corner' of a Radio Shack in a mall in small-town Illinois.
- the Aladdin's Castle - - a few stores away.
- '_The Obsessively Complete Infocom Catalog_'