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awesome-moba-papers
Curated list of awesome papers related to MOBAs, Data Analysis, Data Mining, Machine Learning and IA
https://github.com/fernandojunior/awesome-moba-papers
- Predicting Player Churn in Multiplayer Games using Goal-Weighted Empowerment
- Learning Dota 2 Team Compositions
- Mining Tracks of Competitive Video Games
- To win or not to win? A prediction model to determine the outcome of a DotA2 match
- DOTA 2 Win Prediction
- Predicting the winning side of DotA2
- Quantifying decision impact in MOBA games
- Result Prediction by Mining Replays in Dota 2
- Player Behavior and Optimal Team Composition in Online Multiplayer Games (poster)
- Esports Analytics Through Encounter Detection
- Applications of Machine Learning in Dota 2: Literature Review and Practical Knowledge Sharing
- Classifying Dota 2 Heroes Characters Based on Play Style and Performance
- Classification of Player Roles in the Team-Based Multi-player Game Dota 2
- Leadership development through online gaming
- Efficiently detecting outlying behavior in video-game players
- What Did I Do Wrong in My MOBA Game? Mining Patterns Discriminating Deviant Behaviours
- Clustering Game Behavior Data
- Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of the Ancients 2 (DotA 2)
- How Does He Saw Me? A Recommendation Engine for Picking Heroes in Dota 2
- Calculating optimal jungling routes in dota 2 using neural networks and genetic algorithms
- A tutor agent for moba games
- Dynamic Difficulty Adjustment Through an Adaptive AI
- On the Development of Intelligent Agents for MOBA Games
- An analysis of online match-based games
- Ranking factors of team success
- Identifying patterns in combat that are predictive of success in MOBA games
- Social network analysis of high-level players in multiplayer online battle arena game
- Stand by your man: An examination of gender disparity in League of Legends
- Surrender at 20? matchmaking in league of legends
- Team vs. Team: Success Factors in a Multiplayer Online Battle Arena Game
- A qualitative exploration of factors affecting group cohesion and team play in multiplayer online battle arenas (mobas)
- Ping to win? Non-verbal communication and team performance in competitive online multiplayer games
- What Makes a Strong Team? Using Collective Intelligence to Predict Team Performance in League of Legends
- Decision support of bad player identification in moba games using pagerank based evidence accumulation and normal distribution based confidence interval
- Linguistic analysis of toxic behavior in an online video game
- STFU NOOB! predicting crowdsourced decisions on toxic behavior in online games
- The identification of deviance and its impact on retention in a multiplayer game
- Toxicity detection in multiplayer online games
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