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Awesome-Stride
Awesome resources for the fully open source Stride game engine.
https://github.com/Doprez/Awesome-Stride
- Svelto Abstraction from OOP
- Svelto Doofuses example
- Svelto Turret example
- Svelto ECS mini examples
- Using Entity Processors for Scene Editor Plugins
- Pathfinding With Entity Processors
- Arch ECS integrated into Stride
- Fennecs demo
- Astroids
- Basic Platformer WIP
- Rise of the Undeaf
- Xenko TPS example
- Zerobot
- Roller Ghoster
- Terracota
- Bepu physics integration
- Camera controller
- Create a custom data asset
- Creating a procedural model
- Custom UI example using MyraUI
- Control - Input Manager
- Custom Editor Gizmos
- Demos with a focus on Code-Only approach
- Debug shape render
- Updated Stride version
- Easier input binding configuration
- Fog Of War
- Import files into Stride3D
- Loading a Wavefront OBJ file at runtime
- Loading GLTF at runtime
- LOD implementation
- Load Scenes in parallel
- Proof of Concepts
- Cutscene Timeline
- Text Control
- Entity Processor
- Game Screen Manager
- Level Editor Extensions
- Multiplayer
- Object Info Renderer
- Screen Space Decals
- Screen Space Decals With Root Renderer
- UI Navigation
- Physics constraints demo
- Quake 3 movement for Stride3D
- Running Stride headless client/server
- Simple water
- Simple water 2
- Source generation
- Stride config example
- Stride IK implementation
- Sound detection in Stride
- Stride Instancing Example
- Stride Game Engine Extension for code only approach
- Stride Outline Renderer
- StrideVoxelScape
- Super Character Controller
- Splitscreen example
- Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10
- Tweening library
- Tessellation
- Workshop creating a game with Stride
- Xenko/Stride byte-sized project examples
- Prodedural Meshes
- SplitScreen
- Trigger Example
- Vehicle Script
- Multi-Mesh Shader
- A Minecraft-style game
- Xenko Voxel Scape - ~[new repo](https://github.com/Doprez/stride-voxelscape/tree/main)~
- *NEW* Stride Voxel Scape
- Video demo
- Xenko Live Editor
- New Stride version
- Voxel GI example
- Coding Sea
- Basic Platformer Movement Tutorial
- SpriteSheet animation tutorial
- 2D camera system
- Emanuel-DIY
- 2D Game Tutorial
- 2D Game Tutorial UI
- Storing game data with an API
- Singleton Pattern in Stride
- Stride - YouTube
- Stride Beginner Tutorials
- Stride Intermediate Tutorials
- Old Stride tutorials from gamefromscratch
- How To setup Real Time Voxel Global Illumination
- Marian Dziubiak - YouTube
- Stride Ragdoll Tutorial (beta)
- Bullet physics constraints in Stride
- Stride Clean UI tutorial step by step
- How to use locally built Stride Engine to debug your game
- How to create custom configuration in Stride
- Jorn Theunissen - This person created the Stride tutorials
- VVVV Visual scripting with Stride
- VL: 1. Navigating the Environment
- VL: 2. Data Types & IOBoxes
- VL: 3. Nodes & Pins
- VL: 4. Type Conversion
- VL: 5. The Stride Rendering Pipeline
- VL: 6. Spreads & Iteration
- VL: 7. Controlling Patches
- Emanuel-DIY Follow Along Project
- Stride C# gists search
- Async shader compilation
- Animation Trigger script
- Basic Stride LOD system
- CameraFollow.cs
- Create button dynamically
- Export/save a scene or a group of entities within a running stride game
- Look at script
- Stride controller UI navigation
- Stride 3D rendered into Avalonia
- Smooth follow
- Smooth Rotation
- Xenko/Stride 3rd person controller
- Get Vertices and Indices from a mesh
- Custom Root Renderer
- Compiling Stride for Linux
- Experimental mini Stride.Editor in Avalonia
- Render Stride in a WPF UserControl
- Render Stride in an Avalonia UserControl
- Stride Editor current design document
- Stride docs shader stages
- Strideui discussion
- Stride Engine FPS Controller
- Rescue Drone - August 2015
- Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games
- Xenko Procedural Terrain Generation & Water tests
- Xenko 1.8 - Cel Shading
- demo of vxgi implementation in Xenko game engine
- Networking from Scythe of Luna
- Data Sculpture for Herrenknecht rendered with Stride
- Fennecs Cube demo
- Doprez.Stride.AI: FSM and GOAP library for Stride
- Bepu Navigation
- Stride-npc: A basic example of a Finite State Machine
- Stride-goap: a very simple implementation of GOAP using MountainGoap
- Generate simple mesh and marching cube from computeShader
- Glass shader
- Marching Cubes ComputeShader
- Stride.ShaderExplorer: shows the built-in shaders of the Stride
- Stride-Awesome-Shaders: Just a repository for cool shaders usable in stride
- StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature
- StrideWireframeShader: single pass wireframe shader for stride
- Triplanar shader
- UnrealMotion: Motion blur for stride
- Image processing shaders from VVVV community
- VVVV core shaders
- SDSL Overview from Tebjan
- VVVV uses Stride for 3D rendering
- 3D UI using Stride and VVVV
- Render objects with invisible background window
- Boids algorithm rendered in Stride
- TR.Stride: Various stride environment utilities
- Xenko/Stride heightmap terrain
- Xenko/Stride marching cubes terrain
- Xenko/Stride heightmap terrain #2
- Another Terrain from Johang
- Stride Voxel Scape
- ET-Stride: A networking framework based on Stride and ET
- GalaxyCore: Network Solution for Unity, Stride, Xenko, Unigine
- Regulus.Remote: A simple C# network library.
- Lite Entity System
- Stride.Networking.Simple: A simple async event based lib for Stride
- MUD framework for Stride
- Backdash: Rollback network SDK
- Empty Keys UI for Xenko
- Stridelonia: Stride plugin which allows running Avalonia on Stride
- StrideCommunity.ImGuiDebug: Bare-bone implementation of ImGui and a couple of debug tools for Stride
- Myra: UI Library for MonoGame, FNA and Stride
- AvaStride: Avalonia 11 in Stride
- Stride in Ultralight Blazor
- Stride in Winforms
- Stride using SDL to embed into Avalonia
- Stride in WPF Control
- Stride in avalonia Control
- 3D rendering documentation
- Stride integration source code on GitHub
- Children of the galaxy
- Distant Worlds 2
- Snaaker Friends
- VVVVarkle with vvvv rendered using Stride
- Virtual Desktop
- Flappy Bird With Source Code
- Large-scale interactive projects made with VVVV
- Terracota
- Step up Made by Marian Dziubiak and Youness Kafia
- Stopping the Rogue by manio
- Once Upon a LAN by Jarmo
- Dozer Dash - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
- Astroids
- SteamDB results
- Bepu Physics in Stride
- Doprez.Stride: A bundle of Stride related libraries and extensions
- Stride community toolkit
- StrideToolkit: Stride Toolkit is a .NET Standard library for use with the Stride Game Engine.
- Doprez.Stride.Zones: Zone editing in editor
- AutoImportStride: A script to import files into Stride3D.
- Blender plugin to export bulk anims for importing into Stride
- Microsoft.Extensions.Hosting.Stride3d: Hosting lifetime for Stride3d
- Run Stride Gamestudio with only Nuget!
- Stride Live Editor for changing entity data at runtime
Programming Languages
Keywords
csharp
10
stride
9
xenko
8
gamedev
8
stride3d
7
game-development
5
game-engine
3
unity
3
network
2
multiplayer
2
dotnet
2
unity3d
2
monogame
2
terrain-generation
2
xenko-game-engine
2
marching-cubes-terrain
1
c-sharp
1
data-stream
1
greeter
1
il2cpp
1
socket
1
netstandard20
1
remote-method-invocation
1
sdsl
1
post-processing
1
motion-blur-shader
1
motion-blur
1
graphics-programming
1
graphics
1
avalonia
1
shader
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graphics-compositor
1
game-dev
1
game
1
entity-component
1
3d-graphics
1
3d-engine
1
sample-code
1
tutorial
1
game-developement
1
svelto-ecs
1
multithreading
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entity-component-system
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ecs
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burst
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vvvv
1
vl
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visualprogramming
1
skia
1
creativecoding
1