Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

awesome-godot

A curated list of free/libre plugins, scripts and add-ons for Godot
https://github.com/Calinou/awesome-godot

  • Blipshift - Simple top-down moving platforms game (Godot 3.1).
  • BlockPop - A simple Breakout clone (Godot 2.1).
  • Bombs - Simple mobile game. You need to touch bombs to defuse them (Godot 2.1).
  • Breakable - A breakout-like game (Godot 3.0).
  • Captain Holetooth - Explorative platformer in a detailed world. Geared towards younger players (Godot 2.1).
  • Circle Jump - Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot (Godot 3.1).
  • Dolphin Island 2 - Platformer game made for the A Game By It's Cover 2015 Game Jam (Godot 2.1).
  • DynaDungeons - Bomberman clone in a fantasy universe (Godot 2.1).
  • Haldric - Official work-in-progress reimplementation of Battle for Wesnoth (Godot 3.1).
  • Kraken-Rampage - Ludum Dare 33 entry made in 48 hours (Godot 2.1).
  • Librerama - A free/libre fast-paced arcade collection of mini-games (Godot 3.2).
  • Memory Game - Simple Memory game (Godot 3.0).
  • Minehunter - A Minesweeper clone (Godot 2.1).
  • Minilens - Free puzzle platform game (Godot 2.1).
  • Mountain of Hope - Game made on Theater Game Jam (PGA 2015) (Godot 2.1).
  • Ninja-Training - Small running game done as 1 hour challenge (Godot 2.1).
  • No hope - Ludum Dare 33 entry made in 48 hours (Godot 2.1).
  • Planet Rider - 2D physics parkour game in an alien environment (Godot 2.1).
  • Platshoot - A 2D shooter game (Godot 2.1).
  • Ringed - Top-down shooter with extensive usage of light effects (Godot 2.1).
  • SealedBite - 2D platformer game, winner of the GitHub Game Off 2019 jam (Godot 3.1).
  • spindle of serendipity - Word guessing game with customizable entries (Godot 3.2).
  • SuperStarfighter - Fast-paced local party game with starships that battle in a top-down arena (Godot 3.1).
  • Tanks of Freedom - Free turn-based isometric strategy game (Godot 2.1).
  • Three Hungry Mice - Breakout game with mice made for the Godot Engine Jam of March 2016 (Godot 2.1).
  • TuxBuilder - Work-in-progress reimplementation of SuperTux (Godot 3.1).
  • Unknown Horizons - Official work-in-progress reimplementation of Unknown Horizons (Godot 3.1).
  • Broken Seals - A work-in-progress third person action RPG with multiplayer support (Godot 3.2 - needs custom engine modules).
  • Cheese Hunter - A game for Godot Engine Jam of March 2016 (Godot 2.1).
  • Meteorite - A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018 (Godot 3.0).
  • Rapid Rescue - Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth (Godot 3.1).
  • Super Tux Party - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party (Godot 3.2).
  • Thrive - A free, open-source game about the evolution of life.
  • Godello - A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code (Godot 3.2).
  • Material Maker - Create PBR materials procedurally (similar to Substance Designer) (Godot 3.2).
  • Pixelorama - 2D pixel art editor (Godot 3.2).
  • First Person Starter - Template with First Person Controller, easily adjustable from the Inspector (Godot 3.2).
  • Godot-GameTemplate - Template with all necessary stuff taken care of. Designed for pixel art games (Godot 3.1).
  • Multiplayer First Person Shooter - Multiplayer first person shooter example project (Godot 3.2).
  • Multiplayer Third Person Shooter - Multiplayer third person shooter example project (Godot 3.2).
  • FPS Test - A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting (Godot 2.1).
  • Open Source A-RPG Demo - RPG demo (Godot 3.0).
  • OpenRPG - JRPG-style game demo and template (Godot 3.1).
  • Pathfinding 2d - A demo project demonstrating pathfinding using a tilemap (Godot 2.1).
  • Realistic Water Shader - Realistic 3D water shader with foam and caustics (Godot 3.1).
  • The Tower - A voxel-based parkour game to show the capabilities of the Voxelman module (Godot 3.2).
  • UDP Snapshot interpolation - Lets you connect to a server and view networked physics (Godot 2.1).
  • UDP State synchronization - A more efficient networking demo than the snapshot interpolation one (Godot 2.1).
  • Voxel Game - Minecraft-like voxel terrain demo (Godot 2.1).
  • voxelgame - Minecraft-like voxel terrain demo, utilising the godot_voxel module (Godot 3.1).
  • this Reddit thread
  • **Official Getting Started Guide**
  • Getting Started with Godot by devga.me - A step-by-step introduction (Godot 3.1).
  • Godot Multiplayer Tutorials - Tutorials for creating a client-server multiplayer game. Includes a tutorial for hosting a server on Google Compute Platform (Godot 3.1).
  • Godot Recipes - A collection of text tutorials for from beginner to advanced. (Godot 3.x)
  • Bastiaan Olij's channel - Tutorials about 3D, shaders, VR and GDNative (Godot 3.x).
  • Bitwes's channel - TDD game development and GUT framework tutorials.
  • BornCG's *Creating a Simple 3D Game* - Tutorial series about creating a 3D game (Godot 3.1).
  • Code with Tom - Learn to code by making games (Godot 3.1).
  • From GM:S to Godot
  • GDquest - Tutorials about 2D and 3D game development (Godot 2.1, 3.x).
  • Game Development Center - Tutorials about 2D and networked multiplayer game development (Godot 3.2).
  • HeartBeast - A Godot developer's diary and tutorials (Godot 3.x).
  • KidsCanCode - Tutorials about 2D and 3D game development (Godot 2.1, 3.x).
  • Making programs with Godot
  • Miziziziz's channel - Tutorials about 3D effects and replicating concepts from well-known games (Godot 3.0).
  • Entity Spell System - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0).
  • FMOD Integration - Module to integrate the FMOD audio engine in Godot.
  • godot-anl - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support.
  • godot-apple-id - Module for sign in with Apple in Godot (Godot 3.2).
  • godot-python - Python support for Godot 3.
  • godot-enet-better - A better ENet module for high-performance multiplayer games with Godot.
  • godot-voxel - Module for creating volumetric worlds in Godot Engine.
  • Gdnet for Godot 3 - An ENet wrapper for Godot 3.
  • GodotSteam - Steam API library binding for Godot. Supports Windows, macOS and Linux (Godot 3.1).
  • Head tracking using OpenCV
  • Open Adaptive Music Library
  • NativeDialogs - Using native dialogs in Godot.
  • PortAudio - Wrapper methods and Godot-friendly types to use [PortAudio](http://www.portaudio.com) (Godot 3.2).
  • RawPacker - Simple binary packing/unpacking for RawArray.
  • spine - [Spine](http://esotericsoftware.com/) animation support module.
  • Texture Packer - Tools to layer, pack, and merge textures at runtime (Godot 3.2, 4.0).
  • Voxelman - A voxel engine with more focus on editor integration, gameplay-related features, and extendability (Godot 3.2, 4.0).
  • WaterSplash 2D node
  • Auto Tile Layer - Allows automatic 2D tiling using RPG Maker's Autotile format (Godot 2.1).
  • Camera2D Screen Shake - Screen shake effect for Camera2D.
  • Cartographer - Heightmap-based 3D terrain editor (Godot 3.2).
  • CRT Shader - Godot shader that simulates CRT displays (Godot 2.1, 3.1).
  • Easing Script - A port of the Robert Penner's equations for easing.
  • Escoria - Point & click adventure game framework (Godot 2.1, 3.1).
  • FMOD GDNative - Plugin to use the FMOD audio engine in GDScript (Godot 3.1)
  • GDGIFExporter - GIF exporter made entirely in GDScript (Godot 3.2).
  • gdstats - A library of pseudorandom number generators for common statistical distributions (Godot 3.0).
  • gdutils - Utilities for Godot written in GDScript.
  • GitHub integration - Interact with GitHub without opening your browser (Godot 3.1).
  • godotccd - Fast 3D collision checks in Godot using libccd (Godot 3.2, 3.1).
  • godotdetour - A GDNative implementation of the detour/detourcrowd library (Godot 3.2).
  • GodotPhoenixChannels - A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework (Godot 3.1).
  • Godot Game Tools - Blender plugin to ease importing assets into Godot.
  • Godot Mixing Desk - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code (Godot 3.1).
  • Godot NExt - A set of basic node extensions (Godot 3.2).
  • GodotNotificationCenter - A notification center (Godot 3.1).
  • GodotRx - Reactive extensions for Godot C# (Godot 3.2 Mono).
  • GodotTIE - Text Interface Engine to control text output (like in a RPG dialogue) (Godot 2.x, 3.x).
  • Godot-Trail-System - Advanced 2D/3D trail system (Godot 3.2).
  • Grass Plugin - A plugin to handle huge amounts of grass, foliages and other vegetations (Godot 2.1).
  • gterm - GUI control that draws something similar to \*nix terminal emulators (Godot 2.1).
  • GUT - Utility for writing unit tests in GDScript (Godot 3.x).
  • InGrid - Infinite scrolling grid (Godot 3.x).
  • Level of Detail (LOD) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes (Godot 3.2).
  • MDFramework - A C# multiplayer framework with additional tools (Godot 3.2 Mono).
  • NI mate Motion Capture - Animate Skeletons with a Microsoft Kinect sensor (Godot 3.2).
  • Polygon Merge - Merge polygons.
  • Qodot - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design. (Godot 3.2).
  • Simplex 2D/3D - Simplex deterministic noise functions.
  • Scrolling Background - A scrolling background node (Godot 2.1).
  • SMRT-Godot - A dialog system and editor fairly customizable, a nice fit for story-driven games (Godot 3.0).
  • SUTjoystick - Easy gamepad support for GNU/Linux and Windows (Godot 2.1).
  • Tiled importer - Import maps from [Tiled](https://www.mapeditor.org/) (Godot 3.1).
  • Tileset Builder - Build tilesets.
  • TileSet Builder - Quickly build tilesets with style (Godot 3.2).
  • UI Design Tool - Intuitive design workflow for UIs in the editor (Godot 3.2).
  • Volumetrics - Voxel-based volumetric lighting and fog plugin (Godot 3.2).
  • VPainter - 3D vertex painting plugin (Godot 3.2).
  • Yume Visual Novel Editor - An integrated editor for creating visual novel games (Godot 3.2).
  • Atom - Syntax highlighting.
  • Emacs - Syntax highlighting, code folding, indentation and autocompletion.
  • Geany - Syntax highlighting.
  • Gedit - Syntax highlighting.
  • IntelliJ IDEA - Syntax highlighting and autocompletion.
  • JetBrains Rider (C#) - Syntax highlighting, autocompletion and run configurations.
  • Kakoune - Syntax highlighting.
  • Sublime Text - Syntax highlighting.
  • Vim - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
  • Visual Studio Code - Comes with a wealth of features to make your programming experience as comfortable as possible.
  • godot-tools Visual Studio Code Extension - A complete set of tools to code games with Godot Engine in Visual Studio Code.
  • C# Tools for Godot Visual Studio Code Extension - Debugger and utilities for working with Godot C# projects in VSCode.
  • GUT Visual Studio Code Extension - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.
  • gdformat Visual Studio Code Extension - Formatter for GDScript in Visual Studio Code (Godot 3.x).
  • base16-godot - All [base16](https://github.com/chriskempson/base16) themes.
  • Godot syntax themes - 13 syntax themes including Ayu Mirage, Darcula, Gruvbox Dark, Monokai, One Dark, Solarized, and more.
  • Syntax themes by Geequlim - Chester, Google Code Light and Monokai.
  • Calinou's builds - Mainly master branch, other branches can be found [here](https://archive.hugo.pro/builds/godot/).
  • iFire's builds - Distributed via Itch.io (automatic updates with [app](https://itch.io/app)), master branch only.
  • build-godot - godot-mono](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono) - Scripts that build and run Godot, attempting to install dependencies if needed.
  • codetranslator - Translates GDScript to C# (WIP).
  • gdscript-pp - Translates GDScript to GDNative C++ (WIP).
  • `gd-com` npm package - Communicate with Godot clients using Node.js.
  • godot-ci - Docker image to export Godot games through CI. Includes GitLab CI script example.
  • godot.sh - Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git `master` branch.
  • godot-gdscript-toolkit - Independent set of command line tools for working with GDScript - parser, linter and formatter (Godot 3.x).
  • godot-wrapper - Script that helps Debian and Ubuntu users install and use Godot.
  • replicate-file.sh - Script to update copies of a file with one master file.
  • strip-to-frames.pl - Perl script to split a grid spritesheet image into numbered individual frame files.