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awesome-glsl

:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
https://github.com/vanrez-nez/awesome-glsl

Last synced: 8 days ago
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  • Tutorials

  • Editors

    • PixelShaders - An Interactive Introduction to Graphics Programming.
    • Shdr - An online ESSL (GLSL) shader editor, viewer and validator powered by WebGL.
    • Vertex Shader Art - Vertex Shader online gallery and editor.
    • Babylon CYOS - Create Your Own Shader.
    • KodeLife - Desktop and mobile GLSL real-time editor.
    • Fragment - Desktop Application that utilizes GLSL and live coding to allow anyone to create spectacular imagery with math(s)! (No longer available)
    • Kick.js Shader Editor - Formal Tool the WebGL engine Kick.js
    • PixelShaders - An Interactive Introduction to Graphics Programming.
    • Shdr - An online ESSL (GLSL) shader editor, viewer and validator powered by WebGL.
    • The Force - Open Source IDE by Shawn Lawson
    • Shadertoy - Build and share your best shaders with the world and get inspired.
    • Kick.js Shader Editor - Formal Tool the WebGL engine Kick.js
    • GLSLbin - A fragment shader sandbox.
    • Shader Gif - ShaderGif is a free and open source home for art made with code. Make sure not to miss the [gallery](https://shadergif.com/feed).
    • ShaderFrog - Design shaders without writing code.
  • Articles

  • Sites

  • About this list

    • GLSL - webgl) or [this one for opengl](https://github.com/eug/awesome-opengl) more useful.
  • Tools

    • RenderDoc - Stand-alone graphics debugger.
    • Shader Designer - TyphoonLabs' OpenGL Shader Designer
    • Synthclipse - Synthclipse is a GLSL shader prototyping tool.
    • Steven Wittens - Full Stack Fest 2015: The Pixel Factory (Great visuals to gain insights into what's going on with concepts such as UV's, and Rastering)
    • GLSLViewer - Live GLSL coding render for MacOS and Linux.
    • GLSLScene - Provides an environment for testing and developing GLSL shader programs (Windows).
    • Greg Tatum - 5 videos explaining how to implement lighting from scratch in WebGL.
  • People

    • Patricio Gonzales Vivo - Main contributor for the magnificent learning site "The book of shaders"
    • Anatole Drupat (XT95) - Recognized shader artist with a big trajectory [ST Profile](https://www.shadertoy.com/user/XT95)
    • Anatole Drupat (XT95) - Recognized shader artist with a big trajectory [ST Profile](https://www.shadertoy.com/user/XT95)