programming-math-science
This is a list of links to different freely available learning resources about computer programming, math, and science.
https://github.com/bobeff/programming-math-science
Last synced: 1 day ago
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Computer Graphics
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Programming <span id="programming-competitions">
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Ray Tracing
- A raycasting engine in 7 easy steps
- Getting Started With DirectX Raytracing
- How to build a BVH
- Part 1
- Part 2
- Physically Based Rendering: From Theory To Implementation
- Ray-Casting Tutorial For Game Development And Other Purposes
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Demystifying multiple importance sampling
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing with Voxels in C++
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Amanatides and Woo's fast Voxel Traversal
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray-Casting Tutorial For Game Development And Other Purposes
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Raymarching explained interactively
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Amanatides and Woo's fast Voxel Traversal
- How to build a BVH
- Ray Tracing Gems - Möller*
- Ray Tracing Gems II
- Ray Tracing with Voxels in C++
- Raymarching explained interactively
- Ray Tracing in One Weekend: The Book Series
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Shaders
- Part 1
- Part 2
- Part 3
- Part I: The blob
- Mesh Shaders on RDNA™ Graphics Cards
- The Book of Shaders
- Mesh Shaders on RDNA™ Graphics Cards
- Introducing GPU Reshape - shader instrumentation for everyone
- 3D Game Shaders For Beginners
- Introduction to Shaders
- Learn Shader Programming with Rick and Morty
- No More Shading Languages: Compiling C++ to Vulkan Shaders
- On Crafting Painterly Shaders
- Post-Processing Shaders as a Creative Medium
- Shaders For People Who Don't Know How To Shader
- The Best Darn Grid Shader (Yet)
- Part 1
- Part 2
- Part 3
- GM Shaders - All about shaders for GameMaker!
- Introducing GPU Reshape - shader instrumentation for everyone
- Introduction to Shaders
- Learn Shader Programming with Rick and Morty
- Mesh Shaders on RDNA™ Graphics Cards
- On Crafting Painterly Shaders
- Post-Processing Shaders as a Creative Medium
- Shader Tutorials by Ronja
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Static Program Analysis
- Rotations with quaternions
- Physically based rendering from first principles
- A fast and precise triangle rasterizer
- Part 1
- Part 2: Performance
- Blocky Planet — Making Minecraft Spherical
- Collection of AMD Research Publications
- FrostKiwi's Secrets
- AAA - Analytical Anti-Aliasing
- How to (and how not to) fix color banding
- How video games use LUTs and how you can too
- Video Game Blurs (and how the best one works)
- Fundamentals of Radiance Cascades
- Rotations with quaternions
- GPU Programming Primitives for Computer Graphics - Chen Kao*
- Lode's Computer Graphics Tutorial
- Matrix Compendium - The main purpose of this article is to gather information in the field of transformation in computer graphics and put it in one place.
- Optimizing Software Occlusion Culling
- Part 1
- Part 2
- Part 3
- Part 1
- Part 2
- Physically based rendering from first principles
- Physically Based Shading in Theory and Practice
- Part 1
- Part 2
- Rasterising a triangle
- Software rasterizing hair
- Texture-less Text Rendering
- The Geometry Behind Normal Maps
- Voxel Engine in a Weekend
- A trip through the Graphics Pipeline
- Computer Graphics from Scratch
- Learn Computer Graphics From Scratch
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Vulkan
- I Am Graphics And So Can You - a series of blog posts about implementing a Vulkan renderer for Doom 3 by *Dustin H. Land*
- Vulkan Raytracing Tutorials
- How I learned Vulkan and wrote a small game engine with it
- NVIDIA Vulkan Ray Tracing Tutorial - Karl Lefrançois*, *Pascal Gautron*, *Nia Bickford*, *David Akeley*
- Vulkan Tutorial (Rust)
- A Vulkan introduction
- How I learned Vulkan and wrote a small game engine with it
- NVIDIA Vulkan Ray Tracing Tutorial - Karl Lefrançois*, *Pascal Gautron*, *Nia Bickford*, *David Akeley*
- Vulkan Raytracing Tutorials
- Vulkan Tutorial (Rust)
- Vulkan – Cross platform 3D Graphics
- Vulkan Guide
- Vulkan Tutorial
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WebGPU
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Computer Networks and Network Programming
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WebGPU
- HTTP/3 explained
- Networking 101
- Computer Network Tutorials
- Mediocre Engineer’s guide to HTTPS
- Computer Network Tutorials
- A comprehensive guide for Linux Network (Socket) programming
- Concurrent Servers
- Implementing fast TCP fingerprinting with eBPF
- Implementing TCP In Rust
- Visual guide to SSH tunneling and port forwarding
- Part 2 - Threads
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Programming Languages
Categories
Math
483
Personal Websites and Blogs
409
Programming languages
331
Computer Graphics
277
AI
108
Retrocomputing
96
Algorithms
71
Web programming
61
Compilers and Interpreters
57
Low Level Stuff
49
Operating Systems
46
Competitions and Interview Preparation Websites
45
Computer Networks and Network Programming
42
Databases
40
Game Programming
37
Text editors
31
Physics
28
Design Patterns
25
Debuggers
23
Command Line and Tools
23
Other
21
Other lists
20
Data Science
20
Multithreading and Concurrency
16
Distributed systems
14
Digital Signal Processing
14
Emulators and Virtual Machines
13
GUI Programming
12
Hardware
10
General Programming
10
Cryptography
10
Robotics
9
Reverse engineering
8
Unicode
6
Geographic Information Systems
6
Command line and tools
5
Demoscene
5
System programming
4
DevOps
4
Logical Games
4
Technical Writing
4
SIMD programming
3
Electronics
3
Optimization
2
Testing
2
IQ Tests
2
Music Theory
2
Biology
2
Fluids Simulation
2
Photography
2
Version control tools
2
Information TheoryDiscovering observers
1
Information Theory
1
Art
1
Sub Categories
SIMD programming
199
Mixed Programming <span id="mixed-programming-blogs">
188
WebGPU
130
SQL
103
Ray Tracing
101
Programming <span id="programming-competitions">
97
Machine Learning
93
Game and Graphics Programming <span id="game-and-graphics-programming-blogs">
90
Python
66
Lists of programming projects to try to implement
65
Topology
62
Vim
61
Probability and Statistics
59
Operating Systems Development
58
C++ <span id="cpp">
52
Zig
51
Vibe Coding and Spec-Driven Development
50
Linux command line
49
C and C++ <span id="c-and-cpp-blogs">
46
Static Program Analysis
39
Calculus
37
Theoretical Computer Science
37
Game Engines
35
Algebra
31
C++ <span id="cpp-blogs">
31
ZX Spectrum and Z80 CPU
31
Rust
29
Computer Games AI
29
Shaders
27
Math and Physics <span id="math-and-physics-blogs">
25
CSS
23
Web Development <span id="web-development-blogs">
23
Assembly
22
Lisp dialects
22
C
19
Emacs
19
Diff Algorithms
19
Databases Development
17
Go
16
Vulkan
13
Geometry
13
DOS
13
DirectX 12
12
Math <span id="math-competitions">
11
Other Blogs
11
Proofs
11
Analysis
11
Mathematical Finance
10
AI <span id="ai-blogs">
10
Category Theory
9
Books by Fabien Sanglard
9
Operations Research
8
Jai
8
Performance and Optimization <span id="performance-and-optimization-blogs">
8
Mathematical Logic
7
Regular expressions
7
Game Physics
7
Combinatorics
7
OpenGL
6
Ada
6
Game Boy
6
Odin
6
Haskell
6
Commodore 64
6
Graph Theory
6
Image Processing
6
JavaScript
6
Number theory
6
CP/M <span id="cpm">
6
Prolog
5
Forth
5
Game Theory
5
Creative Coding
5
Curl
5
Erlang
4
High School Math
4
Demoscene
4
Apple II
4
Adevent of code on retro machines
4
GPU and TPU Programming
4
HTML
4
R
3
Curves and Surfaces
3
Measure Theory
3
Hardware Blogs
3
Metal
3
PostScript
3
Java
3
Django
3
Pyret
2
Lean
2
Pascal
2
Smalltalk
2
Bloom Filters
2
OCaml
2
Nix
2
Ruby
2
Physics <span id="physics-competitions">
2
NES
2
Ya
2
Simulations
2
Differential Equations
2
Bash
1
General problem solving
1
Mega 65
1
Datalog
1
C# <span id="c-sharp">
1
Date-time
1
Nim
1
Basic
1
Numerical analysis
1
D
1
Oberon-2
1
NoSQL
1
Cuda
1
CMake
1
Keywords
book
3
machine-learning
3
c
2
tutorial
2
reinforcement-learning
2
python
2
opengl
2
graphics-programming
2
matplotlib
2
numpy
2
graphics
2
book-series
1
code-editor
1
editor
1
education
1
intermediate
1
indiedev
1
hlsl
1
learning
1
learning-to-code
1
linux
1
programming
1
training-materials
1
training-providers
1
unix
1
vim
1
3d
1
godot
1
3d-graphics
1
game-development
1
gamedev
1
glsl
1
glsl-shader
1
glsl-shaders
1
30-days-of-python
1
flask
1
github
1
heroku
1
mongodb
1
pandas
1
python3
1
aarch64
1
arm64
1
armv8
1
bare-metal
1
embedded-rust
1
kernel
1
operating-system
1
os
1
raspberry
1