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awesome-level-design

A curated list of awesome resources and tools for game level design.
https://github.com/bytecauldron/awesome-level-design

Last synced: 9 days ago
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  • Blogs

  • Books

  • Combat

    • The Door Problem - A blog post teaching how to build more engaging combat encounter rooms (specifically in first person shooters).
  • Communities

  • Game Examples

  • Inspiration

  • Not Categorized

    • Bubble Maps - Very handy way to get an flow, goals, pacing, scope, and main ideas communicated to your team without worrying about geo architecture. It also can help quickly communicate initial design language, like knowing where certain mechanics will be employed per room.
    • Creating Prototype Kits - Used to build up a library of building block, modular "primitives" to rapidly prototype room ideas.
    • Level Design Compendium - A list of level design resources on Trello.
    • Level Design Resources - Level design resources in a big Google Sheets list of various game design resources.
    • noclip.website - Interesting website that lets you noclip around various game maps.
  • Podcasts

    • Level Design Lobby - A podcast with a focus on level design concepts and interviews by Max Pears.
    • Level Design Podcast - Another great podcast mainly focused on interviews with industry level designers.
    • Level Design Lobby - A podcast with a focus on level design concepts and interviews by Max Pears.
    • Level Design Podcast - Another great podcast mainly focused on interviews with industry level designers.
  • Talks

  • Tools

    • LDtk - A modern 2D level editor. Can be integrated into many LD pipelines (Godot, GameMaker, Löve 2D, Unity, etc).
    • Probuilder - A free Unity extension that is great for rapidly building initial 3D level geo.
    • PureRef - PureRef is a wonderful tool to visualize your ideas for each sequence of the map. Even if you are not a dedicated environment artist, you may find this useful.
    • Hammer - Level Editor for many of Valve's previous titles.
    • DOOM Builder X - Recommended editor for DOOM map making.
    • Radiant - The open source, cross platform level editor for id Tech games.
    • DarkRadiant - A customized editor for The Dark Mod. The Dark Mod is a free stealth game heavily inspired by Thief. If you want to try your hand at making a Thief 1, Thief 2, or System Shock 2 mission, check out [this post.](https://www.ttlg.com/forums/showthread.php?t=131800)
    • HPL - Frictional Games engine and subsequent iterations. Comes with a level editor.
    • TrenchBroom - Cross-platform level editor for Quake-engine based games.
    • Unearth - Map editor for Godot used in Dunegon Keeper 1/KeeperFX
    • J.A.C.K. - A level editor for quake-style BSP architecture.
  • Twitter

    • Tommy Norberg - Lead LD at Starbreeze. They post a lot of helpful information. They are also working on their own level design book.
    • Max Pears - Senior level designer and host of the Level Design Lobby podcast.
    • Peter Field - Level designer at Media Molecule. Posts cool level design huddles.
    • John Romero - Critically acclaimed level designer and game developer, integral in the success of DOOM and the explosion of the FPS genre. They have also have been recording their map building sessions on [Twitch](https://www.twitch.tv/theromero).
    • Tommy Norberg - Lead LD at Starbreeze. They post a lot of helpful information. They are also working on their own level design book.
    • Max Pears - Senior level designer and host of the Level Design Lobby podcast.
    • Peter Field - Level designer at Media Molecule. Posts cool level design huddles.
    • John Romero - Critically acclaimed level designer and game developer, integral in the success of DOOM and the explosion of the FPS genre. They have also have been recording their map building sessions on [Twitch](https://www.twitch.tv/theromero).
  • Websites

    • Level Design Book - A WIP book on level design. Definitely worth a read if you're just starting out.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Push and Pull - A great essay on guiding players through an environment.
    • Level-Design.org - Knowledge/reference database for designing levels.
    • In Pursuit of Better Levels - A big Google Doc on level design from @TychoBolt.
    • Next Level Design - Tons of articles and educational resources on level design principles.
    • The Design Den - Official website for the level design Discord community. Hosts community challenges.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level-Design.org - Knowledge/reference database for designing levels.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
    • Level Design Site - A big list of links and specific articles on enhancing level readability.
  • YouTube

    • TimDoesLevelDesign - Short and to the point videos on different LD concepts.
    • Steve Lee - Steve is a level designer with previous experience on Dishonored 2 and Bioshock: Infinite. Their videos focus on case studies for specific maps they created and how to improve your level design portfolio.
    • Jacob Mills - Jacob was a level designer on the Division 2 and several other titles. They have a couple walkthroughs on how they approached specific missions.
    • Art of Level Design - A channel dedicated to making engaging game levels and various tips.
    • Corwin - Creator of the [Push and Pull](https://www.clement-melendez.com/portfolio/essays) essay. Has a couple videos on level design worth checking out. The videos are a decade old but there is great info here.
    • Game Maker's Toolkit - Mark has several videos on level design. Specifically "Why Nathan Drake Doesn’t Need a Compass" and "Valve's Secret Weapon."
    • Max Barnyard - Has a series on great levels in gaming worth checking out.
    • Sykoo - Several great videos on level design principles.
    • World of Level Design - A channel from AlexG dedicated to LD workflow and environment art.
    • TimDoesLevelDesign - Short and to the point videos on different LD concepts.
    • Steve Lee - Steve is a level designer with previous experience on Dishonored 2 and Bioshock: Infinite. Their videos focus on case studies for specific maps they created and how to improve your level design portfolio.
    • Jacob Mills - Jacob was a level designer on the Division 2 and several other titles. They have a couple walkthroughs on how they approached specific missions.
    • Art of Level Design - A channel dedicated to making engaging game levels and various tips.
    • Corwin - Creator of the [Push and Pull](https://www.clement-melendez.com/portfolio/essays) essay. Has a couple videos on level design worth checking out. The videos are a decade old but there is great info here.
    • Max Barnyard - Has a series on great levels in gaming worth checking out.
    • World of Level Design - A channel from AlexG dedicated to LD workflow and environment art.