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awesome-game-engines

The list of awesome game engines for everything😎
https://github.com/ChessMax/awesome-game-engines

Last synced: 3 days ago
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      • AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
      • Cute framework - Cute Framework (CF) is the cutest framework available for making 2D games in C++. It provides a portable foundational layer for building 2D games in C/C++ without baggage, gnarly dependencies, or cryptic APIs. CF runs almost anywhere, including Windows, MacOS, iOS, Android, Linux, Browsers, and more!
      • DummyEngine - Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
      • jngl - Easy to use cross-platform 2D game library for C++
      • Lina Engine - Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
      • Limon - Limon is a multi platform 3D game engine mainly focusing on first person games. Focus of its development is ease of use and ease of study.
      • Nau - Nau Engine is a free open-source game engine that's designed to be versatile and accessible to everyone.
      • Traktor - Traktor is an open-source 3d game engine written in C++, it has powered several successful commercial titles across various platforms including Steam, PSN, iOS, and the Mac Store.
      • Turso3d - Experimental 3D / game engine technology partially based on the Urho3D codebase. Expected to remain in an immature or "toy" state for the time being.
      • U3D - U3D is a open source, lightweight, cross-platform 2D and 3D game engine implemented in C++. Forked from Urho3D and greatly inspired by OGRE and Horde3D.
      • ZXEngine - C++ game engine project, for learning, practice and experiment.
      • jle - A simple, yet powerful custom-made C++ game engine intended for PC games. The engine is developed alongside an unannounced game. [WIP]
      • jMonkeyEngine - jMonkeyEngine is a modern developer friendly game engine written in primarily in Java. Its minimalistic and code first approach makes it perfect for deveopers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
      • LibGDX - Cross-platform Game Development Framework. libGDX is a cross-platform Java game development framework based on OpenGL (ES), designed for Windows, Linux, macOS, Android, web browsers, and iOS. It provides a robust and well-established environment for rapid prototyping and iterative development. Unlike other frameworks, libGDX does not impose a specific design or coding style, allowing you the freedom to create games according to your preferences.
      • Limitless Engine - Limitless Engine is a 3D graphics engine, focused on high-performance, low-overhead rendering with modern OpenGL & C++17.
      • Ct.js - ct.js is your new 2D game editor. ct.js makes learning programming fun and game development easy by its visual tools, good docs and flexible, modular library. It is free, open-source, and is loved by hobbyists, professionals, teachers, and their students.
      • Defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
      • DOME - DOME is a framework for making 2D games using the Wren programming language which can be played across platforms.
      • Ebitengine - Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
      • Evergine - The graphics development engine for business and industry. Build high-quality 3D solutions and deploy to any platform. Just released version 2023.9. This version represents a fairly significant upgrade as it adds a Metal renderer and iOS as a target platform. The Evergine game engine is free to use, with commercial support and source code licenses available.
      • FlatRedBall - A game development platform, built in C#, that's perfect for indies or big studios! The FlatRedBall game engine is cross-platform, focused on 2D game development and proven across multiple shipped game projects. It’s a perfect choice for small indies or large teams. Our tools save time. Glue, a core FlatRedBall, tool generates boilerplate so teams can focus on game logic. Plugins to load popular formats like Tiled, Spriter and the Gum UI system make integration easy. FlatRedBall enables native performance with the benefit of code reuse using Xamarin. Our performance tools find problems like memory allocation and render breaks for smooth mobile performance.
      • Flax - Flax Engine is a high quality modern 3D game engine written in C++ and C#. From stunning graphics to powerful scripts - Flax can give everything for your games. Designed for fast workflow with many ready to use features waiting for you right now.
      • Flowlab.io - Flowlab is a browser-based 2D game engine with a visual logic builder, designed to make it easy to get started making games.
      • FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms.
      • Fyrox - A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d.
      • Allegro - Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.
      • Armory3d - Armory3D is an open-source 3D game engine focused on portability, minimal footprint and performance. The renderer is fully scriptable with deferred and forward paths supported out of the box. Armory3D as a Blender add-on provides a full Blender integration, turning it into a complete game development tool and a unified workflow from start to finish.
      • Bevy - A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever! All engine and game logic uses Bevy ECS, a custom Entity Component System
      • Castle-engine - Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal.
      • Cocos - Efficient, light-weight, cross-platform, all in one 3D development engine. Full coverage of various platforms,friendly and professional tools to create a virtual world.
      • HaxeFlixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL.
      • HaxePunk - Cross-platform desktop, mobile, and WebGL game engine, based on FlashPunk.
      • Hazel Engine - Hazel is primarily an early-stage interactive application and rendering engine for Windows. Currently not much is implemented, however (almost) everything inside this repository is being created within YouTube videos.
      • Heaps.io - Cross platform graphics for high performance game. Heaps.io is a mature cross-platform graphics engine designed for high performance games.It is designed to leverage modern GPUs that are commonly available on both desktop and mobile devices.
      • HypeHype - HypeHype is a new revolutionary way to create, remix and play games on your phone. Our mission is to empower anyone to become a game maker through simple, fun and free tools on mobile devices.
      • Game Maker - GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the visual programming features. GameMaker was originally designed to allow novice computer programmers to be able to make computer games without much programming knowledge by use of these actions. Recent versions of software also focus on appealing to advanced developers.
      • GDevelop - Open-source, cross-platform game engine designed to be used by everyone. GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.
      • Godot - Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
      • LÖVE - Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
      • LumixEngine - 3D C++ Game Engine - yet another open source game engine.
      • Lumos Engine - Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan.
      • Mach Engine - Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
      • Minko - 3D framework for web, desktop and mobile devices.
      • OGRE - Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others.
      • Open 3D - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
      • OpenMW - OpenMW is a free and open-source game engine recreation that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game The Elder Scrolls III: Morrowind.
      • Orx - Orx is a 2.5D data-driven game development engine. It is open source, ultra-fast, multi-platform and full-featured for C/C++ programmers: beginners and experts alike.
      • Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
      • RavEngine - A fast C++20 3D game engine for modern devices, with wide platform support.
      • Raylib - raylib is a simple and easy-to-use library to enjoy videogames programming.
      • Rebel Fork Framework - Rebel Fork Framework aka rbfx is an experimental fork of Urho3D game engine distributed under MIT license. Rebel Fork Framework is:
      • Ren'Py - Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games. Ren'Py is open source and free for commercial use.
      • SFML - Simple and Fast Multimedia Library.
      • Skylicht Engine - Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And the goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
      • Solar2D - Solar2D is a Lua based game engine with focus on ease of iterations and usage
      • Stride - Stride is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Stride comes with an editor that allows you to create and manage the content of your games or applications visually and intuitively.
      • Torque3D - Torque was first developed by Dynamix (Tribes, Tribes 2) in early 2000s, later acquired by GarageGames and open-sourced under MIT license.
      • Unigine - UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12. UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), which are used by overclockers and technical media such as Tom's Hardware, Linus Tech Tips, PC Gamer, and JayzTwoCents. UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.
      • Unity - Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms.
      • Wikipedia - List of game engines
      • Game Engines with Source
      • Crown - Crown is a general purpose and data-driven 3D and 2D game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.
      • Dagon - The goal of this project is to create a modern, easy to use, extensible 3D game engine for D language. Dagon is based on OpenGL 4.0 core profile. It currently works on Windows and Linux.
      • ezEngine - ezEngine is a free, open source game engine written in C++. Its philosophy is to be modular and flexible, such that it can be adapted to many different use cases. EZ utilizes a plugin system to integrate features such as FMOD or Jolt Physics. This makes it possible to only include those features that you need, or to replace systems with a custom solution that works better for your requirements. Similarly, the EZ code base can be built in multiple tiers, where you either get the entire feature set, with a fully functional editor, asset management and renderer, or you can strip it down to just the base libraries and core engine functionality. This can be extremely useful if you need to build a lot of custom technology, but require a high-performance, reliable foundation. EZ has a strong emphasis on providing robust, easy to use and well-tested base functionality. It is successfully being used in such a capacity in commercial products.
      • Unreal Engine - The world’s most open and advanced real-time 3D creation tool. With Unreal Engine, you can bring amazing real-time experiences to life using the world’s most advanced real-time 3D creation tool. From first projects to the most demanding challenges, our free and accessible resources and inspirational community empower everyone to realize their ambitions.
      • Graphic Engine & Game Engine open source list
      • Bonsai - Bonsai is a 3D voxel-based engine built with the intention of writing both fast-paced arcade games and tile/turn-based RPGs.
      • Dusk - Dusk Engine aims to be a simple 3D engine for games based on raylib using plain C.
      • Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
      • Hork-Source - Game engine developed for Quake-style 3D games, but it is possible to create games of other genres.
      • 3DWorld - 3DWorld is a cross-platform OpenGL-based 3D Game Engine created after the CS184 computer graphics course at UC Berkeley in 2001.
      • Vulkan2D - Vulkan2D is a 2D renderer using Vulkan and SDL2 primarily for C games. VK2D aims for an extremely simple API, requiring no Vulkan experience to use.
      • nCine - nCine is a cross-platform 2D game engine that runs on PC (Linux, Windows, macOS), Android, Raspberry Pi, and the web (Emscripten). The project has been in active development since June 2011.