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awesome-n64-development

A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
https://github.com/command-tab/awesome-n64-development

Last synced: 26 days ago
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Assemblers

  • ARM9/bass - A fork of byuu's bass assembler which has been updated with Nintendo 64 MIPS/RSP/RDP output
  • armips - An assembler for various ARM and MIPS platforms
  • lips - A MIPS R4300i assembler written in Lua
  • naken_asm - An assembler for a variety of CPUs including standard MIPS III (Nintendo 64 CPU) and RSP
  • Screwaround64 - An interactive assembler for Nintendo 64

Community

Development Hardware

Unmaintained

  • GameShark 3.0+ - A method of running homebrew via a GameShark
  • Replacement Carts - A set of EagleCAD files for manufacturing your own N64 carts
  • ED64 Plus - A Chinese clone of the Everdrive 64 at a much cheaper price point. It also has a disconnected USB port with a missing FT245R chip that can be reattached for theoretical added functionality.
  • 64drive - A flash cartridge with USB support targeted at developers. Currently near impossible to get new, or expensive second hand.
  • Brutzelkarte - An open-source (hardware and software) FPGA-based flash cartridge
  • El Barato 64 - An in-progress open source development cartridge
  • N64cart - A flash cartridge based on the RP2040 microcontroller
  • UltraHDMI - Tech](https://www.game-tech.us/product/ultrahdmi/)) - A board that can be installed into the console to capture the digital output of the RCP and send it out a Mini HDMI connector to a modern TV. Convenient for connecting a real console to a nearby monitor while viewing the best possible output signal.
  • UltraSave - A device that works with the 64drive to transfer saves from real cartridges
  • gs_libusb - GameShark Pro utilities using libusb over a USB parallel port adapter
  • SummerCart64 - A fully open source, production ready, flashcart with 64DD implementation built-in. Mostly geared towards homebrew development.
  • N64RGB - An N64RGB mod that supports every motherboard revision and works pretty well.
  • sm64gameshark - How to transfer GameShark codes from USB to parallel, and how to identify GameShark cartridges with functional parallel ports

Documentation

  • Ultra64 - An absolute wealth of documentation including official development manuals, as well as SDK downloads and reference material
  • Console Protocols - Nintendo 64 hardware info, memory map, PIF boot stage reference, and JoyBus I/O documentation
  • dragonminded N64DEV - libdragon usage, Windows and Linux toolchains, and RCP documentation
  • N64 ROM Formats Explained - Details the three commonly encountered Nintendo 64 ROM formats (use Big Endian/.z64)
  • Hack64 - A variety of documentation on RCP data structures, compression, assembly, and more
  • 64DD wiki - Documentation on 64DD hardware, disks, and related cartridges
  • cen64#58 - A cen64 issue comment summarizing the boot process
  • Microcode from source - How to compile microcode from source
  • N64 cartridge info - Cartridge pinout
  • RSP - Detailed RSP documentation in the r64emu emulator repository
  • N64dev - Useful N64 hacking links
  • NEC VR4300 CPU Manual @ N64dev - The manual for the NEC VR4300 CPU used by the Nintendo 64
  • N64 ROM Formats - A short N64 ROM format quick reference sheet
  • 64DD-schematics - Schematics for the Nintendo 64 Disk Drive (N64DD)
  • Accessory Reference - Guide on how to communicate with the Transfer Pak and Rumble Pak
  • 64dd.org - Nintendo 64DD documentation, emulators, homebrew, and tools

Emulators

Actively Maintained

  • simple64 - A fork of Mupen64Plus that is easy to use and also more accurate.
  • Mupen64+ Reverser Edition - A fork of the Mupen64Plus emulator tailored for reverse engineering.
  • Rosalie's Mupen GUI - a GUI for Mupen64Plus that works on Windows. One of the easiest and best ways to use Mupen64Plus with a GUI!
  • Dillonb's dgb-n64 - A low-level, accurate N64 emulator for Windows and Linux. It includes a CPU recompiler, and emulates RDP with Vulkan (via parallel-RDP).
  • Project64 - An open-source emulator for Windows and (soonTM) Linux/Android. It used to focus on compatibility with commercial games, but now also focuses on improving accuracy and emulating as much of the console as possible while remaining performant and compatible.
  • Sixtyforce - A closed-source emulator for Mac
  • mupen64plus - A more recently updated fork of Mupen64 for Linux, Mac OSX, FreeBSD, and Windows. No GUI is included, so you can use simple64, RMG, or the RetroArch core for a UI.
  • ModLoader64 - modding/ModLoader64)) - A wrapper for Mupen64plus that enables modding through plugins written in TypeScript
  • ares - A low-level, accurate multi-system emulator with good support for N64. Available in sources and binary distributions for Windows, Mac and Linux. It includes a CPU and RSP recompiler, and emulates RDP with Vulkan (via Parallel-RDP).

Unmaintained

  • 1964 - An open-source emulator for Windows
  • Wii64 - A port of mupen64 for Nintendo Wii and GameCube
  • UltraHLE - An early emulator for Windows. Though closed-source, the source leaked in 2002.
  • TrueReality - An open-source emulator
  • Not64 - A fork of Wii64
  • r64emu - A N64 low-level emulator written in Rust
  • cen64 - A cycle-accurate emulator for Windows, Linux, and Mac. While currently not fast enough to play games at full speed, it aims for perfect emulation by emulating the hardware inside of the console down to the register-transfer level. Widely used to test ROMs in lieu of or before using real hardware.
  • mupen64 - An open-source, multi-platform emulator
  • Nemu64 - A closed-source emulator for Windows with fantastic debugging tools. Currently is incredibly difficult to run on modern Windows.

Works In Progress

  • cor64 - An in-progress emulator written in C#
  • Gopher64 - An N64 emulator written in Rust by the developer of Simple64, able to already play some commercial games at decent speeds!
  • Kaizen (previously Gadolinium) - Work-in-progress emulator written in C++, able to already play some commercial games and replay Mupen TAS movies

Programming

Assembly

  • N64 Assembly Language Tutorial - Fraser's detailed Nintendo 64 assembly programming guide
  • n64ops - R4300i, RCP, and RSP opcode details
  • PeterLemon/N64 - Nintendo 64 bare metal MIPS assembly programming reference
  • N64-ASM-Tutorial - The support files for N64 Assembly Language Tutorial
  • n64-assembly - A Visual Studio Code extension that provides language support and theme for the Nintendo 64 assembly language
  • n64-asm-timing - Nintendo 64 CPU instruction timing
  • neon64v2 - An original Nintendo Entertainment System emulator, written in assembly
  • cubeworld - The beginnings of an experimental game, written in assembly
  • sodium64 - A SNES emulator for the N64, written in assembly

C

  • N64 Homebrew Starter Guide - Buu342's guide to creating an N64 game with the official SDK
  • moria.us #nintendo-64 - A series of blog posts covering a broad range of Nintendo 64 development topics
  • N64brew Game Jam 2020 - N64brew Game Jam 2020 submissions
  • N64brew Game Jam 2021 - N64brew Game Jam 2021 submissions
  • N64brew Game Jam 2022 - N64brew Game Jam 2022 submissions
  • N64brew Game Jam 2023 - N64brew Game Jam 2023 submissions
  • helloworld - Hello World example using NuSystem and S2DEX microcode
  • n64-sdk-demo - jsdf's detailed example with heavily-commented source showing basic usage of the official SDK and the NuSystem library
  • N64brew Game Jam 2024 - A collaborative minigame ROM for the N64brew Game Jam 2024
  • brick64 - A homebrew 3D brick-breaker game using the official SDK
  • Driving Strikers 64 - A Nintendo 64 port of the indie Dreamcast game Driving Strikers using libdragon and tiny3d
  • goose64 - jsdf's Untitled Goose Game "demake"
  • BrewChristmas - A single 3D holiday scene built using libdragon and tiny3d
  • old-castle - A homebrew game based on a NuSystem sample from the official SDK
  • n64-gameoflife
  • shibamatch - A Shiba Inu-themed memory match game
  • ochim - An up to 4 player action puzzle game
  • n64zlibbench - A zlib benchmark with result display
  • small64 - The first Nintendo 64 4K intro (a demoscene executable that produces visuals and music using 4KB or less)
  • chip8-n64 - A CHIP-8 emulator, using libdragon
  • ClassiCube - A multi-platform Minecraft Classic / ClassiCube client with early N64 support, using libdragon
  • gb64 - A Nintendo Game Boy emulator that runs on real hardware
  • mvs64 - A NeoGeo emulator
  • n64-gba - A proof of concept Game Boy Advance emulator (only runs ARMWrestler, a CPU exercise ROM)
  • paniclab64 - A homebrew game inspired by Panic Lab from Gigamic
  • platformer64 - An in-progress adventure platformer
  • aw64 - (C++) A Nintendo 64 port of the bytecode interpreter from Another World/Out of This World
  • Mine64 - A Minecraft clone, using Nintendo's NuSystem library
  • N64-NetLib - A set of tools and libraries to connect your Nintendo 64 homebrew to the internet
  • n64_bullet_demo - An example of using Bullet Physics with libdragon's OpenGL branch to create physics simulations
  • FlappyBird-N64 - A demake of Flappy Bird using libdragon
  • Happy Little Frog Game - An in-progress platformer made with libdragon and tiny3d
  • N64-RPG - An in-progress RPG engine using libdragon
  • n64triangle - RDP triangle demo, using libdragon
  • non_nusys_demo - A complex demo built without relying on Nintendo's NuSystem library
  • SpaceCube64 - A space-like shooter game made in a weekend for TOJam 2024
  • 64doom - A source port of the original DOOM
  • cmake-demo-rom - Demonstrates building toolchains and a ROM using CMake and libdragon
  • ultra64-templates - Game templates/starting points for use with n64sdkmod
  • vlak64 - A reimplementation of the classic DOS game Vlak using libdragon
  • BrewReality - A 3D flight simulator tech demo built with libdragon, featuring 128x128 textures and dynamic sky and lighting
  • CounterEmotion-Bar - A Targem Games 3-Day GameJam 2025 entry built with libdragon and tiny3d
  • Pong64 - A port of Pong featuring additional game modes, using libdragon
  • ultra64demos - Original SGI Nintendo 64 technical demos
  • UltraEd - An in-progress level editor and game engine
  • Memory64-N64 - A Simon style memory game with Rumble Pak support, using libdragon
  • N64brew Game Jam 2025 - N64brew Game Jam 2025 submissions
  • pyrite64 - A game engine and editor using libdragon and tiny3d from C++
  • Legend of Elya - A Zelda-style ROM running a transformer for live LLM inference powering an NPC, built with libdragon
  • N64Squid Homebrew - Development walkthrough using the NuSystem library that's part of the official SDK
  • Penguins Luv Melons - A homebrew game built with libdragon
  • hash-bench-n64 - Hash-algorithm benchmark ROM that times 32 cryptographic and non-cryptographic hashes (CRC, MD5, SHA-1, SHA-512, BLAKE2s, etc.) on the VR4300 and displays µs/iter and KB/s on screen, using libdragon

Go

Rust

  • rrt0/examples - Rust examples using cargo-n64
  • n64-systemtest - A collection of hardware tests written in Rust
  • cargo-n64 - A cargo subcommand to build Nintendo 64 ROMs in Rust
  • n64toolchain - Rust Implementation of a Nintendo 64 ROM toolchain
  • rs64-rt - Minimal Rust startup / runtime for Nintendo 64
  • rs64-periph - Fairly raw N64 MMIO definitions
  • rs64-rom - Rust library for manipulating ROMs
  • libdragon-rs - Rust bindings to libdragon
  • rs64romtool - Tool for manipulating ROMs (depends on rs64-rom)
  • rrt0 - A simple cross-platform runtime / startup for Rust on embedded devices
  • n64rom-rs - A library and toolkit for working with ROMs
  • loka-n64 - Nintendo 64 tools (including extract_boot_code, useful for cargo-n64) and a work in progress game
  • n64-slides-apr - Source code for April 2019 Rust Meetup slides as a Nintendo 64 ROM
  • libdragon-bindings - Rust bindings and interface for libdragon

Reverse Engineering

Guides and Reference

Projects