3d-resources
A collection of resources for 3D.
https://github.com/devanshutak25/3d-resources
Last synced: 9 days ago
JSON representation
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Learning, Community & Industry
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YouTube Channels: Blender
- Jayanam
- Modeling a character BaseMesh in Blender
- Olav3D
- Peter France
- Render Passes in Blender - What are they and why even use them? - What are they and why even use them?.
- Royal Skies
- Sandvector Studios
- Blender Guru
- Ducky 3D
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YouTube Channels: Houdini
- 2D Cel Flames with Pyro
- Asis FX
- Auto Cache Out Tool
- Chris Brejon
- Christopher Rutledge
- Codegram
- Entagma (YouTube)
- John Kunz (YouTube)
- Junichiro Horikawa
- Mark Fancher
- Matt Taylor Motion (Emty01)
- NineBetween
- Not Very Dark Magic
- Parker Coleman
- Rebelway YouTube
- regularmenthol
- Rendering Engine Architecture Conference
- SideFX Official
- Simon Fiedler
- Tim van Helsdingen
- Voxel/Lego Pyro Explosion
- WhatIFound (Jason Harmon)
- WTTR Labs
- Kate Xagoraris (More FX Help) - artist career advice.
- Inigo Quilez
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YouTube Channels: Motion Graphics & Cinema 4D
- Alexis Vilaca
- Andrey Lebrov - fi motion design.
- Arthur Whitehead
- CG Shortcuts (YouTube)
- Derek Elliott
- Derek Kirk (Effectatron) - pill lic-freemium">Freemium</span>. Cinema 4D and Redshift tutorials, 200+ free YouTube videos, Gumroad assets, Discord.
- Eyedesyn
- Greyscalegorilla (YouTube)
- John Dickinson (Motionworks)
- Josh Pierce
- Minh Pham
- MoGraph Mentor (YouTube)
- Motion Design School (YouTube)
- New Plastic
- Nick Medukha
- Nidia Dias
- Paul-Guilhem Repaux
- Perry Cooper 3D
- Polygon Runway
- Polygonpen
- Pwnisher
- Roger Kilimanjaro
- Ross Mason
- Sketchy Visuals
- Stephy Fung
- The Rusted Pixel
- Theo Kerr
- Vincent Schwenk
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YouTube Channels: Sculpting & Characters
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Lighting, Rendering & Shaders
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3D Lighting: Fundamentals
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3D Lighting: Production
- Foundry Katana - development and lighting orchestration tool for film/episodic VFX, scaling to massive scenes via deferred evaluation.<br><small class="see-also">See also: <a href="#pipeline--production-management-software">Software Reference → Pipeline & Production Management Software</a></small> | Paid | Industry Standard · Lookdev/Lighting | Film lookdev and lighting at scale |
- CNDL - pill lic-freemium">Freemium</span>. An IES lighting creation toolset. Improve your renders with custom IES lighting.
- UE5 Product Viz. IPhone Lighting Breakdown
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3D Lighting: Redshift-Specific
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Renderer-Specific Learning
- Ariev Visuals Resources
- Polymesh to Volume (Arnold)
- Veach Thesis (Stanford)
- aerialod
- AMD Blender USD Hydra
- Arnold (Autodesk) - grade · CPU/GPU Hybrid | Film VFX, lighting |
- Corona (Chaos) - viz and interiors. | ~$30/mo | Paid | CPU-only · Interiors | Arch-viz, interiors |
- Cycles - tracing | General purpose |
- D5 Render - time GPU renderer for arch-viz. | Free version available | Freemium | Real-time · Arch-Viz | Arch-viz |
- Enscape - time rendering plugin for Revit, SketchUp, Rhino, Archicad, Vectorworks. Subscription only since mid-2025. | Solo $574.80/yr; Premium $634.80/yr | Paid | Real-time · Archviz Plugin | Real-time archviz inside CAD/BIM |
- Guerrilla Render
- Indigo Renderer - GPU, denoising, and SSS. | ~$650 perpetual full license | Paid | Unbiased · GPU/CPU | Photoreal stills, archviz |
- Karma (SideFX) - native renderer, bundled with Houdini. | With Houdini license | Paid | USD-native · Houdini | Film VFX, USD pipeline |
- KeyShot (Luxion) - time ray tracing for product visualization. | $995+ perpetual | Paid | Product Viz · Real-time | Product viz, industrial design |
- Krakatoa
- Light Tracer Render
- Lumion - time architectural visualization renderer with cloud rendering bundled. | View $229–$299/yr; Pro $1,149/yr; Studio $1,499/yr | Paid | Real-time · Archviz | Real-time archviz |
- LuxCore - source CPU/GPU unbiased renderer. | | Open Source | Open Source · Physically Accurate | Physically accurate rendering |
- Maxwell Render - correct renderer; plugins for Studio, Rhino, SketchUp, C4D, Maya, 3ds Max, ArchiCAD, form·Z. | Paid perpetual + maintenance | Paid | Unbiased · Photoreal | Photoreal archviz and product viz |
- MoonRay - source MCRT production renderer used on feature films. | | Open Source | DreamWorks · Open Source | Open-source film production renderer |
- Octane (OTOY) - viz |
- Radeon ProRender - based engine, product by AMD. | | Free | Renderer · Free | AMD-backed PBR renderer |
- Radeon ProRender (AMD) - vendor. | | Free | GPU-agnostic · Free | Cross-platform, GPU-agnostic |
- Redshift (Maxon) - biased production renderer. | Included with Maxon One | Paid | GPU-biased · Production | Production rendering, motion graphics |
- RenderMan (Pixar) - commercial. | | Free NC | Free NC · Pixar Pipeline | Film production |
- Twinmotion (Epic) - time GPU renderer from Epic for arch-viz. | Free version available | Freemium | Real-time · Epic Games | Arch-viz |
- V-Ray (Chaos) - viz and product viz. | ~$60/mo | Paid | Arch-Viz · Industry Standard | Arch-viz, product viz |
- Marmoset Toolbag - time PBR viewer, baker, and renderer. Common in game/jewelry portfolios. | | Paid | PBR Viewer · Baking | PBR portfolio rendering + baking |
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Rendering & Shader Theory
- Houdini - based DCC for VFX, simulation, and FX.<br><small class="see-also">See also: <a href="#3d-software-paid">Software Reference → 3D Software: Paid</a></small> | Indie $269/yr, Core $1995, FX $4495 | Paid | Industry Standard · Procedural FX | Procedural FX, simulation, VFX |
- JanusVR - also">See also: <a href="#misc-3d-utilities-software">Software Reference → Misc 3D Utilities Software</a></small> | | | | |
- (2014) Ray tracing with OpenGL Compute Shaders - Detailed tutorial series about ray tracing using OpenGL (LWJGL).
- <span aria-hidden="true">📺</span> Advanced Cel Shader ~ Pitchfork Academy
- <span aria-hidden="true">📺</span> Cel-Shader playlist ~ many - process,Lumin,msc-ue] - 17 videos.
- <span aria-hidden="true">📺</span> Manga/outline Shader playlist ~ many - process,shader] - 18 videos, outlines, toon shaders.
- <span aria-hidden="true">📺</span> Moebius-style 3D Rendering ~ Useless Game Dev - process,post-process,shader] - Sorbel filter on depth map, crosshatch, fader, etc.
- <span aria-hidden="true">📺</span> stylized comic book shader ~ Chris Folea Makes Things - process,blueprint] - WITHOUT post processing.
- 3D Game Shaders (source) - source project with resources on learning 3D game shaders.
- 3D Game Shaders for Beginners
- 3D Math Primer for Graphics and Game Development - read book to be
- 3D Programming Weekly Articles
- A Rapid Hierarchical Rendering Technique for Translucent Materials
- A Survey on Participating Media Rendering Techniques
- A Trip Through The Graphics Pipeline - trip-through-the-graphics-pipeline.
- Advanced Creative Coding with WebGL & Shaders
- Advanced Materials in Blender - Shader Editor Tutorial - Shader Editor Tutorial.
- Alan Zucconi's Blog
- An introduction to Shader Art Coding
- Anatole Drupat (XT95)
- Anime/Toon/Cel Shading Model (Envieous, UE5)
- apitrace
- Appleseed - based global illumination rendering engine.
- Bart Wronski's blog - time rendering, post-processing effects, and advanced graphics techniques
- bgfx - platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
- Blender Addon PBR
- Blender Interplanety Storage (BIS) - pill lic-freemium">Freemium</span>. Online material/shader storage add-on for Blender. Save node groups to a personal library and search/upload from inside Blender.
- BNPR Shaders
- Bonzomatic - coding editor for OpenGL pixel shaders, where the results appear on background as you edit the code.
- Brandon Fogerty's blog - time rendering, shader programming, and game engine development
- Canvas Debugger
- Car Paint Shader - pill lic-paid">Paid</span>. Simple shader setup that lets you easily create a variety of different car paint finishes.
- Casual effects by Morgan McGuire - time rendering techniques. It provides a wealth of information on various rendering techniques, making it an exc
- Catlike Coding
- CelShader
- CineShader - time 3D shader visualiser. Uses the Shadertoy API to bring thousands of existing shader artworks into a cinematic 3D environment.
- CodeXL
- Compact YCoCg Frame Buffer
- ComputeToys - performance graphics applications in the browse
- CopperLicht
- CppCon 2018: Valentin Galea “Rapid Prototyping of Graphics Shaders in Modern C++”
- Creative Coding with Canvas & WebGL
- Custom shaders with Three.JS
- Cyanilux
- Cyos
- DreamWork's MoonRay - tracing renderer; it includes a USD Hydra render delegate, multi-machine and cloud rendering via the Arras distributed computation framework. <a href="https://" class="repo-pill" target="_blank" rel="noopener noreferrer"><svg viewBox="0 0 16 16" width="12" height="12" fill="currentColor" aria-hidden="true"><path d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.012 8.012 0 0016 8c0-4.42-3.58-8-8-8z"/></svg>GitHub</a>
- Embree - performance ray tracing kernels that help engineers improve photorealistic rendering performance.
- Everything (or most things) wrong with learnopengl.com/PBR/Theory
- Extra Lights - lights)
- Fabian 'ryg' Giesen's Blog - level programming, with a focus on practical techniques
- Fast Filter-Width Estimates with Texture Maps - Chapter 25.
- Fast Terrain Rendering Using Geometrical MipMapping
- Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation
- Fft Ocean
- Filament
- Flow Map Shader
- FogSprites
- Fragment Foundry
- Fragmentarium
- fSync
- Glass for EEVEE
- Global illumination using photon maps
- Glow
- GlslEditor
- glslViewer (GitHub) - based GLSL Sandbox for 2D/3D shaders by [@patriciogv](https://twitter.com/patriciogv). Battle-tested by its creator, it enables to build a creative pipeline agnostic to the target platform a
- GPU Zen Blog
- Graphics for Games - processing etc. from Newcastle University.
- Graphics Programming Resources
- GrassBending
- GSLS Optimizer
- Houdini Gaussian Splatting Viewport Renderer
- How does a GPU Shader work?
- How to Create a Fake 3D Image Effect with WebGL
- How to read shader assembly
- ibreakdownshaders
- Instanced Line Rendering Part II: Alpha blending - blending with triangulated lines.
- Intel Open Image Denoise - source library of high-performance, high-quality denoising filters for ray-traced images.
- Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6/E - Computer-Graphics-Top-Down-Shader-Based/dp/0132545233)
- Intro Three.js
- Introduction to shaders
- IOR List
- Jendrik Illner's blog - time rendering papers, etc.
- Khrnos: Streamlining Render Passes - extensions/man/html/VK_KHR_dynamic_rendering.html) extension.
- Kick.js Shader Editor
- KodeLife - time shader editor that supports GLSL, HLSL, and Metal, with a user-friendly interface for creating and testing shaders.
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Programming Languages
Categories
Game Development
847
Learning, Community & Industry
402
Tools, Pipeline & Utilities
378
Modeling, Sculpting & Texturing
340
Assets & Libraries
265
AI & Machine Learning for CG
250
Lighting, Rendering & Shaders
240
Art, Design & Visual Storytelling
217
Software Reference
190
Motion Graphics & Video
136
Attribution
73
VFX, Compositing & Virtual Production
62
Animation & Rigging
20
Sub Categories
Unity Engine: Resources
434
Rendering & Shader Theory
199
Unreal Engine: Resources
179
Blender: Plugins & Addons
155
3D Communities & Forums
143
Research Papers
116
Photogrammetry & 3D Scanning
110
Video Editing: Courses
94
Paid Tutorial Platforms
87
AI-Assisted CG Software
72
Game Jams
67
Material Creation Tools
64
Pre-Production, Storyboarding & Script Tools
49
Scientific & Medical Visualization Software
47
Game Assets
45
Compositing Learning, Books & Industry
43
Image Generation
41
Plugin & Addon Marketplaces
40
3D Inspiration & Showcase
40
Scene & Pipeline Tools
39
Pipeline Overview
38
Design Tools
38
YouTube Channels: Blender
37
Model Libraries: Free & General
37
Miscellaneous 3D Tools & Utilities
35
General Inspiration
34
Conversion Tools
33
Gaussian Splatting & NeRF
33
3D Software: Paid
31
Textures & Materials: Free PBR Libraries
28
YouTube Channels: Motion Graphics & Cinema 4D
28
Renderer-Specific Learning
28
AI-Assisted CG Tools
26
Houdini: Plugins & Tools
26
Motion Graphics: Inspiration
26
Icons
25
YouTube Channels: Houdini
25
Video Generation
24
XR, AR & VR: Resources
23
Game Design & Theory
23
2D & Animation Software
22
Fonts
20
Houdini: Miscellaneous Tutorials
19
Houdini: Essential Learning Resources
19
Game Dev Tools: Sprite & VFX
19
Patreon Creators
18
Virtual Production Software
17
Model Libraries: Specialized
17
Concept Art & Illustration: Channels
17
3D Generation
17
Drawing & Painting for 3D Artists
16
3D Software: Free
16
Color Theory & Tools
16
Stock Images & References
15
Cinematography & Camera Work
15
USD (Universal Scene Description)
15
Game Dev: YouTube Channels
15
HDRIs
14
Pipeline & Production Management Software
14
Game Dev Tools: Networking & Multiplayer
14
Houdini: VEX & Coding
14
Tech Art
13
Houdini: Communities
13
Audio: SFX & Music Libraries
13
Game Dev: Communities
12
AI Motion Capture & Animation
12
YouTube Channels: Sculpting & Characters
12
Model Libraries: Architecture & Furniture
12
Game Dev Tools: Level Design
12
Render Engines
12
Software-Specific Asset Libraries
11
Pipeline Standards
11
Rigging & Animation Tools
10
Textures: Specialized
10
Asset Marketplaces
10
Blender: Tutorials
10
Motion Graphics: Tools & Utilities
10
Godot: Key Plugins & Addons
9
AI Audio & Music
9
Houdini: Getting Started
8
Photography: Reference & Fundamentals
8
Animation: YouTube Channels
8
Retopology & Mesh Tools
8
Design Principles & Typography
7
Animation Principles
7
3D Software: Free Tier
7
Godot: Learning
7
Game Dev Tools: Physics Engines
7
Virtual Production
6
Game Dev Tools: AI & Procedural Generation
6
Industry Trends 2025-2026
6
ComfyUI Ecosystem
6
Game Dev Tools: Dialogue & Narrative
6
3D Lighting: Fundamentals
5
3D Lighting: Redshift-Specific
5
Composition & Visual Storytelling
5
Texture & Material Generation
5
2D Art References & Inspiration
5
VFX & Compositing Software
5
Stock Footage
5
Machine Learning for CG
4
Godot: Official Resources
4
Level Design & Map Editing Software
3
Design Software
3
Software Reference: Legacy & Defunct
3
UV Tools
3
Matchmoving & Camera Tracking
3
3D Lighting: Production
3
Game Dev Tools: Version Control
3
Fusion (DaVinci Resolve): Learning
3
Game Engines: Free & Open Source
3
Architecture & Visualization
3
Salary & Career Data
3
Godot: Communities
3
Textures: Premium
3
CAD Software
2
Video Editing Software
2
After Effects: Learning & Templates
2
Cinema 4D: Plugins
2
Cinema 4D: Tips & Workflows
2
Open-Source Models (HuggingFace)
2
Cinema 4D: Learning
2
Houdini: FX & Simulations
2
Game Dev: Courses
2
Houdini: Rigging & Animation (KineFX)
2
Audio Software
1
3ds Max: Plugins
1
Houdini: Courses & Free Content
1
AI Product Photography Software
1
Motion Graphics: YouTube Channels
1
AI Image & Texture Generation Software
1
AI Design Viz Software
1
Game Dev Tools: Analytics & Playtesting
1
Game Dev Tools: Audio Middleware
1
Keywords
unity
94
unity3d
64
unreal-engine
58
blender
50
game-development
48
ue4
43
unreal-engine-4
39
blender-addon
33
python
31
gamedev
30
awesome
25
unreal-engine-5
23
awesome-list
23
plugin
22
unreal
22
csharp
22
ue4-plugin
22
unrealengine
22
opengl
21
cpp
21
3d
21
graphics
19
ue5
19
nerf
19
game-engine
16
webgl
15
computer-graphics
15
animation
14
addon
14
game
14
unreal-engine-plugin
14
c-plus-plus
13
unity3d-plugin
13
ue5-plugin
13
blender3d
12
rendering
12
shader
12
shaders
12
vfx
11
3d-graphics
11
c-sharp
11
blender-scripts
11
procedural-generation
11
unity-editor
11
computer-vision
10
glsl
10
3d-reconstruction
10
android
9
ai
9
vulkan
9