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awesome-opengl

A curated list of awesome OpenGL libraries, debuggers and resources.
https://github.com/eric-erki/awesome-opengl

Last synced: 10 days ago
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  • Articles

  • Libraries

    • glm - Mathematics library for graphics software based on the GLSL specifications.
    • Newton - It is a cross-platform life-like physics.
    • Magnum - It is a 2D/3D graphics engine for modern OpenGL.
    • Pangolin - Lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
    • GLFM - Supplies an OpenGL ES context and input events for mobile devices and the web.
    • assimp - Portable library to import 3D models in a uniform manner.
    • Bullet - It provides state of the art collision detection, soft body and rigid body dynamics.
    • MathFu - C++ math library developed primarily for games focused on simplicity and efficiency.
    • Newton - It is a cross-platform life-like physics.
    • MathFu - C++ math library developed primarily for games focused on simplicity and efficiency.
  • References

  • Talks

  • Profile Loaders

    • glLoadGen - Multi profile loader-generator written in Lua.
    • glbinding - Profile loader leveraging C++11 features to provide type safety.
    • glad - Multi profile loader-generator based on the official specs.
    • gl3w - Simple OpenGL core profile loader.
    • glbindify - Command line tool to generate C bindings for OpenGL, wgl, and glX.
    • GLEW - Mature cross-platform library to load OpenGL extensions.
  • Contributing

  • Debug

    • RenderDoc - RenderDoc is a stand-alone graphics debugging tool.
    • vogl - OpenGL capture and playback debugger developed by Valve.
    • GLIntercept - OpenGL function call interceptor for Windows.
    • CodeXL - AMD's tool suite that includes debugger, profiler and frame/shader analysis.
    • apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs.
    • GL-SL Debugger - Tool for debugging OpenGL programs.
    • Intel-GPA - Intel's OpenGL Graphics Performance Analyzer.
  • Websites

  • GLSL Editors

    • Shader Toy - Most popular live editor for fragment shaders.
    • GLSLbin - Fragment shader sandbox supporting [glslify](https://github.com/stackgl/glslify).
    • ShaderFrog - WebGL Shader Editor and Composer
  • Videos

    • Jamie King - Comprehensive tutorials about modern OpenGL and Qt.
    • MakingGamesWithBen - Video tutorials (step-by-step) about OpenGL and game development.
    • TheChernoProject - Introduction to OpenGL in C++
    • sentdex - Videos tutorials about OpenGL (immediate mode) using Python.
    • Sonar Systems - Learn about the new and modern OpenGL 3.0+.
  • Books

    • OpenGL Shading Language - Very clear and well written book about Shading Language. Also, it provides several explanations of writing shaders.
    • OpenGL ES 3.0 Programming Guide - It presents all the necessary information to use the OpenGL ES 3.0 API in a clear manner.
    • OpenGL SuperBible - It covers the basic concepts of computer graphics and provides clear examples using OpenGL. Definitely, it is a must for beginners.
    • Real-Time Rendering - Moller, Eric Haines and Naty Hoffman** - It does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary knowledge for understanding DirectX and OpenGL.
    • Interactive Computer Graphics - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to learn OpenGL on your own you might not find this helpful.
    • OpenGL Insights - Rich and comprehensive resource to learn techniques and tips, covering several advanced topics of OpenGL.