Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
awesome-graphics
Curated list of computer graphics tutorials and resources
https://github.com/ericjang/awesome-graphics
Last synced: about 8 hours ago
JSON representation
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Physically-based (Photorealistic) Rendering
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Hybrid Strategies & Miscellaneous
- Global illumination with radiance regression functions
- Energy Redistribution Path Tracing
- Implementation Details
- Lightcuts: a scalable approach to illumination
- Sorted Deferred Shading for Production Path Tracing
- Light transport simulation with vertex connection and merging
- Reconstructing the indirect light field for global illumination
- Global illumination with radiance regression functions
- video
- Temporal light field reconstruction for rendering distribution effects
- The Secret Life of Photons
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
- Global illumination with radiance regression functions
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- Takua Renderer - zbrush-cartoon-maya-modeling-photoshop-texturing-mudbox-roger-3d-1191193), by Leticia Reinaldo|[Classroom Scene](http://staiko.cgsociety.org/art/classroom-3ds-makingof-max-scene-cg-after-cgi-effects-animation-3dmax-photoshop-3d-3-d-vray-studio-aiko-electronic-895769) by Meny Hilsenrad|
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Overview and Surveys
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Raytracing
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Vanilla Path Tracing
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Photon Mapping
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Metropolis Light Transport
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Radiosity
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Importance Sampling
- Importance Sampling for Production Rendering
- Monte Carlo Techniques for Direct Lighting Calculations
- Optimally Combining Sampling Techniques for Monte Carlo Rendering
- Gradient-domain metropolis light transport
- Gradient-domain Path Tracing
- A Machine Learning Approach for Filtering Monte Carlo Noise
- Importance Sampling for Production Rendering
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BRDF/BSDF/BSSRDF
- Geometrical Considerations and Nomenclature for Reflectance. National Bureau of Standards
- A microfacet-based BRDF generator
- A precomputed polynomial representation for interactive BRDF editing with global illumination - Artzi et al. ACM Transactions on Graphics, 2008.
- Theory for Off-specular Reflection from Roughened Surfaces
- Models of Light Reflection for Computer Synthesized Pictures - James F. Blinn, SIGGRAPH 1977.
- Blinn-Phong
- Shadowing by Non-Gaussian Random Surfaces
- A data-driven reflectance model
- Experimental analysis of BRDF models
- A model for anisotropic reflection
- Generalization of the Lambertian Model and Implications for Machine Vision
- Bidirectional Reflection Distribution Function of Thoroughly Pitted Surfaces
- Shadowing by Non-Gaussian Random Surfaces
- A Reflectance Model for Computer Graphics - 316. 1981.
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Volume Rendering & Participating Media
- Volume Rendering Techniques
- A Survey on Participating Media Rendering Techniques
- A Radiative Transfer Framework for Rendering Materials with Anisotropic Structure
- Interactive multiple anisotropic scattering in clouds
- Unifying points, beams, and paths in volumetric light transport simulation
- Scalable and Heterogeneous Rendering of Subsurface Scattering Materials
- Virtual ray lights for rendering scenes with participating media
- Ray tracing volume densities
- Semi-Automatic Generation of Transfer Functions for Direct Volume Rendering
- GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
- Reflection from Layered Surfaces Due to Subsurface Scattering
- Wave Propagation and Scattering in Random Media
- A model for volume lighting and modeling
- Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation
- Efficient Simulation of Light Transport in Scene with Participating Media using Photon Maps
- A Practical Model for Subsurface Light Transport
- A Rapid Hierarchical Rendering Technique for Translucent Materials
- Multidimensional Transfer Functions for Interactive Volume Rendering
- Practical Rendering of Multiple Scattering Effects in Participating Media
- Physically-based simulation of rainbows
- GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
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Light Capture
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Microfacet Models
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GPU
- Understanding the Efficiency of Ray Traversal on GPUs - Performance Graphics 2009
- Kepler and Fermi architecture Addendum
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New to Computer Graphics?
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Other Collections
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Course Notes
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Textbooks
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3D Games
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Non-photorealistic Rendering
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Hybrid Strategies & Miscellaneous
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Shader Art
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Hybrid Strategies & Miscellaneous
- Path tracing fractals
- The Book of Shaders by Patricio Gonzalez Vivo
- ShaderToy - space effects like blur/vignetting.
- Articles by Inigo Quilez
- Generative Art Links
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Fluids and Simulation
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Hybrid Strategies & Miscellaneous
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Differential Geometry
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Hybrid Strategies & Miscellaneous
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Three Dimensional Displays
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Meshes
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Hybrid Strategies & Miscellaneous
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Image-based Editing and Reconstruction
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Hybrid Strategies & Miscellaneous
- Recovering high dynamic range radiance maps from photographs
- Accurate, Dense, and Robust Multi-View Stereopsis
- Yasutaka Furukawa
- Structure-aware Hair Capture
- Interactive digital photomontage - -302, Aug. 2004
- Light field rendering
- Photo tourism: Exploring photo collections in 3D
- First Person Hyperlapse Videos
- PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing
- Efficient Gradient-Domain Compositing Using Quadtrees
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Virtual Reality
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Computational Photography
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Hybrid Strategies & Miscellaneous
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Categories
Physically-based (Photorealistic) Rendering
129
Image-based Editing and Reconstruction
10
Shader Art
5
Virtual Reality
5
Textbooks
5
Three Dimensional Displays
4
3D Games
4
Fluids and Simulation
3
Non-photorealistic Rendering
3
Differential Geometry
3
Course Notes
3
New to Computer Graphics?
3
Other Collections
2
Meshes
2
Computational Photography
1