Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
awesome-naming
A curated list for when naming things is done right.
https://github.com/gruhn/awesome-naming
Last synced: 4 days ago
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User Interface Design
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Bento layout - A grid based layout resembling the compartmentation of bento boxes.
- Breadcrumb - Navigational aid allowing users to keep track of their location within programs, documents, or websites. The term is a reference to the fairy tale _Hansel and Gretel_.
- Carousel - A kind of animated slideshow looping back on itself.
- Clipboard - Where you temporarily put _files_ you are working with (i.e. the copy & paste buffer).
- Desktop - The metaphorical top of the user's desk, upon which objects such as documents and folders of documents can be placed.
- Hamburger button - A button to toggle a menu. The associated icon resembles a hamburger.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Scrolling - Screen content is often less like a book with discrete pages and more like a continuous roll of parchment, i.e. a scroll.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
- Optimistic UI - User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
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IT Security
- Computer virus - A computer program that self replicates by _infecting_ other computer programs similar to the behavior of biological viruses.
- Cyber hygiene - Steps and practices that users should take to maintain system health and improve online security.
- Honeypot - Part of a system meant to look like an attractive target but actually helps detect and deflect attackers.
- Phoning home - When a system (e.g. stolen computer) secretly reports back to a third party other than the current possessor. The name is a reference to the movie E.T.
- Sandbox - A safe and isolated environment to test unverified programs that may contain malicious code.
- Trojan horse - Malware which misleads users of its true intent. The term is derived from the Ancient Greek story of the deceptive Trojan Horse.
- Backdoor - A method of bypassing normal authentication in a computer system.
- Cyber hygiene - Steps and practices that users should take to maintain system health and improve online security.
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Machine Learning and Artificial Intelligence
- Confusion matrix - A tabular summary of a classifiers "confusion", i.e. how often it thought to make correct predictions when it actually didn't.
- Decision boundary - A boundary dividing the space of possible data points. Here you decide, everything on this side is SPAM, everything on that side is not.
- Gradient descent - Minimizing a cost function by iteratively computing the gradient and moving in the direction of steepest descent.
- Hallucination - A confident response by an AI that does not seem to be justified by its training data.
- Training - The process of showing the machine a bunch of examples, until it learns what we want from it.
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Programming Languages and Programming Language Theory
- Choreographic programming - A programming paradigm where programs are compositions of interactions among multiple concurrent participants.
- Clojure - A functional language making extensive use of **closures** but with a **j** because it's running on the Java virtual machine.
- C++ - Although C was certainly a bad name, C++ was quite clever. The iconic increment operator **++** indicates that **C++** is the successor.
- Garbage Collector - Part of a program that attempts to find and reclaim garbage pieces of memory not used anymore.
- Syntactic sugar - Syntax that makes the language "sweeter" for human use. Usually a shorthand for common operations that can also be expressed in a more verbose form.
- Lazy evaluation - An evaluation stategy which suspends evaluation until it's absolutely necessary and then never does it again.
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Theoretical Computer Science
- Busy Beaver - Turing machines that produce numbers so insanly large, no other algorithm can keep up with them.
- Clique problem - The problem of finding groups of mutual friends in a network of people with friendship relations. Or more general, finding complete subgraphs.
- Game of Life - A game world that showcases how astonishing complexity can arise from very simple ingredients.
- Oracle - A black box that magically gives answers even to undeciable questions like the halting problem.
- Pumping lemma - The fact that in some formal languages any sufficiently long string can be _pumped_ with repetitions of its substring and the result stays in the same formal language.
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Tools, Applications, Libraries, Frameworks
- Safari - Web browser developed by Apple.
- yarn - NodeJS dependency manager.
- clooney - A JavaScript library implementing the actor model for concurrent computation. The term is a reference to George Clooney who is also an actor.
- horcrux - Splits a file into encrypted fragments that only together can be decrypted again. In the Harry Potter universe, Horcruxes are fragments of a persons soul. To kill the person, all fragments must be destroyed.
- Puppeteer - A browser automation library. If the browser is the puppet, this is the puppeteer.
- Uglify - A JavaScript minifier. Removes everything that makes the code readable and pretty to make it smaller.
- uppy - A dog themed uploader component. The name is a blend of _upload_ and _puppy_. It even comes with a crash recovery plugin called _Golden Retriever_.
- CockroachDB - Database application, that is marketed as being so fault tolerant and resilient as a cockroach.
- tldr - Simplified man pages with practical examples.
- Webpack - A bundler for JavaScript and other *web* assets with a short and descriptive name that also somewhat rhymes.
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Data Structures and Algorithms
- Backtracking - When you explore a search space and you reach a dead end, you follow your *tracks* back to the last crossroad and try the other way.
- Brute force - Violence is actually almost always a solution but not a very clever one.
- Greedy algorithm - An algorithm that finds a solution by always picking the currently best looking option without thinking too much about past and future decisions.
- Hill climbing - Starting somewhere in the hilly "landscape" of solutions you go in the direction of steepest ascent until reaching the top of a hill. You might miss higher hills though.
- Israeli Queue - A type of priority queue and a reference to the infamously unorganized queues in Israel. Here items can *cut in line* when they *have already waiting friends*.
- Stack - Like with a stack of pancakes you can only add and remove items from the top of this data structure.
- Tree - A hierarchically organized data structure. From the _root_ item the other items _branch out_ into _nodes_ and _leaves_. A collection of trees is often called a *forest*.
- Queue - In this data structure items are always added at the end and removed at the front as if the items were waiting in line.
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Design Patterns and Anti Patterns
- Adapter - Allows classes with incompatible interfaces to work together by wrapping its own interface around that of an already existing class.
- Facade - Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex underlying structure.
- Promise - A representation of a result that is available in the future, unless there are errors. Like in reality, promises are broken sometimes.
- Shotgun surgery - A programming antipattern where in a single change you wildly add code everywhere in your codebase.
- Spaghetti Code - A program with a tangled and hard-to-follow stucture.
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Functions
- fold - Like a blanket being folded up, this function iterates a collection and in each step combines the current item with everything that has already been folded.
- munch - Parser function that greedily consumes an input stream until it's satisfied.
- trampoline - Continuously runs functions which itself return functions. Like a child on a trampoline that _returns_ and bounces back up.
- zip - Merges two lists into one list of pairs like the interlocking teeth of a zipper.
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Other
- Magic - A magic program/piece of code is doing it's job but nobody knows how. Like in reality, magic doesn't actually exist. Once you understand it, it's not magic anymore.
- a11y, i18n, k8s, ... - Abbreviating long words by keeping the first and last letter and writing the number of omitted letters in between.
- ACID vs. BASE - Acronyms describing competing database ideologies (aka. SQL vs. NoSQL). Note that acid and base are also opposites in chemistry.
- Bottleneck - A central part of a network/application that significantly limits throughput/performance and should ideally be eliminated.
- Brick - When your device is so corrupted it virtually turns into a brick.
- camelCase, snake_case, kebab-case - Different case styles where the name illustrates its appearance.
- Easter egg - A hidden feature especially in video games in reference to the Easter egg hunt.
- Floating point number - This representation can encode numbers at very different magnitudes with limited amount of digits by letting the radix point _float_ instead of being fixed in place.
- Framework - In software architecture (like in actual architecture) frameworks provide basic structure to build upon that guide and constrain the further development.
- Glue Code - Jenga and LEGO bricks don't share the same interface but you can always glue them together.
- Heisenbug - A bug that seems to disappear or change when one tries to study it. It's a pun on Werner Heisenberg who discovered that the act of observing quantum systems inevitably alters their state.
- Process starvation - A problem where a process is perpetually denied resources to do its work.
- Time travel debugging - Stepping back in time through source code to understand execution and sometimes even to change history.
- Tree shaking - Shake the dependency tree until all the dead parts are falling off and you end up with a nice lean tree.
- Unfair enumeration - A program that outputs all even numbers and then all odd numbers generates an unfair enumeration of the natural numbers because some numbers are never reached.
- Cookie licking - E.g. claiming a GitHub issue, then not working on it.
- Yoda condition - When you write `if ("red" === color) {` instead of `if (color === "red") {` because it reads as, “if red equals the color”, similar to the way the Star Wars character Yoda speaks.
- Hydra - A bug that, when an attempt to fix is made, introduces multiple new bugs. It's a bug that cannot be fixed.
Programming Languages
Categories
User Interface Design
62
Other
18
Tools, Applications, Libraries, Frameworks
10
Data Structures and Algorithms
8
IT Security
8
Programming Languages and Programming Language Theory
6
Machine Learning and Artificial Intelligence
5
Theoretical Computer Science
5
Design Patterns and Anti Patterns
5
Functions
4
Sub Categories
Keywords