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An open API service indexing awesome lists of open source software.
awesome-odin
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️✨
https://github.com/jakubtomsu/awesome-odin
Last synced: 6 days ago
JSON representation
-
Libraries
-
Formats
- Tiled loader - tiled/blob/main/LICENSE) | Gamedev, Assets, Tools
- Vox loader - vox/blob/main/LICENSE) | Gamedev, Assets
- File Formats - ISO, EBML | [BSD-3](https://github.com/Kelimion/odin_file_formats/blob/master/LICENSE.md) | Format
- INI Parser - ini-parser/blob/main/LICENSE) | Format
- Java classfile parser
- RFC 3339 Date Parser
- TOML Parser
- BML Parser
- Vox loader - vox/blob/main/LICENSE) | Gamedev, Assets
- LDtk utility - ldtk/blob/main/LICENSE) | Gamedev, Assets, Tools
- File Formats - ISO, EBML | [BSD-3](https://github.com/Kelimion/odin_file_formats/blob/master/LICENSE.md) | Format
- INI Parser - ini-parser/blob/main/LICENSE) | Format
- PDB Reader - 2-Clause](https://github.com/DaseinPhaos/pdb/blob/main/LICENSE) | Debugging, Auxiliary
- Java classfile parser
- RFC 3339 Date Parser
- TOML Parser
- BML Parser
-
Gamedev
- Jamgine - contained realtime graphical application engine with a simplistic design philosophy | [MIT](https://github.com/asbott/jamgine/blob/main/LICENSE) | Gamedev, Engine, Graphics, Vulkan
- GL Font - gl_font/blob/master/LICENSE) | OpenGL, Graphics, Font
- Marshmallow engine
- Godot Toolkit - godot/blob/main/LICENSE) | Gamedev, Engine, Utility
- glTF2
- Aseprite loader - extension & extended .gpl files writen in Odin | [BSD 3-Clause](https://github.com/blob1807/odin-aseprite/blob/main/LICENSE) | Gamedev, 2D, Format
- Odin + Raylib Hotreloading Template - setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker | [Custom](https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template/blob/main/LICENSE) | Gamedev, Template, Raylib
- Anima
- ZTME - Z7L/ZTME?tab=MIT-1-ov-file#readme) | Gamedev, 2D, Utility, Editor, Raylib
- pathgrid - based pathfinding library for Odin | [BSD 3-Clause "New" or "Revised"](https://github.com/scoobery/odin_pathgrid/blob/master/LICENSE)
- VEFontCache - Odin/blob/main/LICENSE.md)
- Dusk
- mikktspace - mikktspace/blob/main/LICENSE) | Gamedev, Graphics, 3D
- LBP Serialization - to-use LBP binary serialization utility | [MIT](https://github.com/jakubtomsu/odin-lbp-serialization/blob/main/LICENSE) | Gamedev, Serialization, Assets
- GL Font - gl_font/blob/master/LICENSE) | OpenGL, Graphics, Font
- jobs
- glcache
- jobs
- glcache
- Marshmallow engine
- Godot Toolkit - godot/blob/main/LICENSE) | Gamedev, Engine, Utility
- glTF2
- Aseprite loader - extension & extended .gpl files writen in Odin | [BSD 3-Clause](https://github.com/blob1807/odin-aseprite/blob/main/LICENSE) | Gamedev, 2D, Format
- Odin + Raylib Hotreloading Template - setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker | [Custom](https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template/blob/main/LICENSE) | Gamedev, Template, Raylib
- Anima
- ZTME - Z7L/ZTME?tab=MIT-1-ov-file#readme) | Gamedev, 2D, Utility, Editor, Raylib
- pathgrid - based pathfinding library for Odin | [BSD 3-Clause "New" or "Revised"](https://github.com/scoobery/odin_pathgrid/blob/master/LICENSE)
- VEFontCache - Odin/blob/main/LICENSE.md)
- Dusk
- mikktspace - mikktspace/blob/main/LICENSE) | Gamedev, Graphics, 3D
-
Webdev
- OstrichDB - based NoSQL, SQLite-esque database for local machine use, ideal for beginners creating and testing backends and application data | [Apache 2.0](https://github.com/Solitude-Software-Solutions/OstrichDB/blob/main/LICENCE) | Database
- GraphQL Parser - graphql-parser/blob/main/license) | Webdev
- GraphQL Parser - graphql-parser/blob/main/license) | Webdev
- OstrichDB - based NoSQL, SQLite-esque database for local machine use, ideal for beginners creating and testing backends and application data | [Apache 2.0](https://github.com/Solitude-Software-Solutions/OstrichDB/blob/main/LICENCE) | Database
-
Templating
-
Data structures
- Red/Black Tree
- Piece Table - Table implementation written in Odin, and comes with unlimited linear undo & redo capability | [MIT](https://github.com/xDahl/Piece-Table/blob/main/LICENSE) | Datastructure
- Shared Memory Queue
- Piece Table - Table implementation written in Odin, and comes with unlimited linear undo & redo capability | [MIT](https://github.com/xDahl/Piece-Table/blob/main/LICENSE) | Datastructure
- Shared Memory Queue
-
Other
- Simple History - history/blob/master/LICENSE) | UI, Gamedev, Tools, Editor
- ADS1256 driver - bcm2835/blob/main/LICENSE) | Embedded
- Mani
- odin-build
- Snowflake - snowflake/blob/main/LICENSE) | UID
- App Version
- CLI Argument Parser
- Odin-style CLI Argument Parser - line argument parser mimicking the Odin compiler's style | [MIT](https://github.com/SjVer/ClOdin/blob/main/LICENSE) | CLI, Utility, Parser
- Terminal Color - color/blob/main/LICENSE) | CLI, Utility
- Back - platform back/stack traces for assertion failures, the tracking allocator, and segfaults | [MIT](https://github.com/laytan/back/blob/main/LICENSE) | Debugging, Auxiliary
- locale
- podin
- App Version
- CLI Argument Parser
- Odin-style CLI Argument Parser - line argument parser mimicking the Odin compiler's style | [MIT](https://github.com/SjVer/ClOdin/blob/main/LICENSE) | CLI, Utility, Parser
- Terminal Color - color/blob/main/LICENSE) | CLI, Utility
- Back - platform back/stack traces for assertion failures, the tracking allocator, and segfaults | [MIT](https://github.com/laytan/back/blob/main/LICENSE) | Debugging, Auxiliary
- locale
- podin
- Simple History - history/blob/master/LICENSE) | UI, Gamedev, Tools, Editor
- ADS1256 driver - bcm2835/blob/main/LICENSE) | Embedded
- Mani
- odin-build
-
Networking
-
-
Other Lists
- Installing Odin
- setting up the Odin compiler from source on Windows
- Odin Wiki Libs
- Core Library Collection
- Vendor Library Collection
- Odin Wiki Libs
- Core Library Collection
- Vendor Library Collection
- Installing Odin
- setting up the Odin compiler from source on Windows
- Overview
- demo.odin
- Introduction to Odin
-
Bindings
-
Vendor
- Odin Overview
- demo.odin
- Introduction to the Odin Programming Language
- Assimp - memory imediate format. It supports more than 40 file formats for import and a growing selection of file formats for export | [MIT](https://github.com/CoolDove/odin-assimp/blob/master/LICENSE) | Assets, Gamedev, Format
- Box2C
- Box2C (Odin-style)
- CUE SDK - sdk). Developers can use the iCUE SDK to access CORSAIR devices, enabling them to control device LEDs and create custom lighting experiences. | [Unlicense](https://github.com/Kelimion/odin-cue-sdk/blob/master/corsair-cue/bindings.odin) |
- Dear Imgui - free Graphical User interface for C++ with minimal dependencies | [MIT](https://gitlab.com/L-4/odin-imgui/-/blob/main/LICENSE?ref_type=heads) | UI, ImGui, Gamedev, Tools, C++, Cross Platform |
- Raqm - Oman/libraqm) | [BSD 2-clause](https://codeberg.org/mgavioli/odin-raqm/src/branch/main/LICENSE.md) | Text
- RGFW - Odin/blob/main/LICENSE) | Gamedev, Graphics, Platform
- Rift - rift/blob/master/LICENSE) | Gamedev, VR
- Steamworks - steamworks/blob/main/LICENSE) | Gamedev
- Termbox - based user interface alternative to ncurses | [MIT](https://github.com/thebirk/odin-termbox/blob/master/LICENSE) | UI
- Tracy - 2-Clause](https://github.com/oskarnp/odin-tracy/blob/master/LICENSE) | Gamedev, Performance
- ufbx - ufbx/blob/master/LICENSE) | Gamedev, Assets, 3D |
- WebUI - dev/webui), use your preferred language in the backend and modern web technologies in the frontend | [MIT](https://github.com/webui-dev/odin-webui/blob/main/LICENSE) | UI, Cross Platform
- WGPU - wgpu/) | [Apache 2.0](https://github.com/UsiTarek/wgpu-odin/blob/main/LICENSE) | Gamedev, GPU, WGPU, Graphics
- XInput - us/windows/desktop/xinput/), a windows input library | [MIT](https://github.com/ThisDrunkDane/odin-xinput/blob/master/LICENSE) | Gamedev, Windows, Input
- GLFW, OpenGL Window Tutorial
- Metal in Odin
- 3D Collision
- Block Allocator
- Octahedral Mapping
- MicroUI SDL Demo
- MicroUI Raylib Demo
- SDL OpenGL Demo
- D3D11 in Odin
- Vulkan Example - tutorial example in Odin | Gamedev, Graphics, Vulkan, GLFW, Shaders |
- Minimal Metal Window
- D3D12 Triangle - procedure D3D12 triangle example | Gamedev, Graphics, D3D12, Shaders, SDL |
- UUIDV4
- WASM4 Bindings - 4 Bindings | Webdev, WASM, Graphics |
- Text Editor
- Odin logger for Raylib
- GLFW and Vulkan Boilerplate - tutorial.com | Gamedev, Graphics, Vulkan, GLFW, Shaders
- LLDB visualization
- Assimp - memory imediate format. It supports more than 40 file formats for import and a growing selection of file formats for export | [MIT](https://github.com/CoolDove/odin-assimp/blob/master/LICENSE) | Assets, Gamedev, Format
- bcm2835 - bcm2835/blob/main/LICENSE) | Embedded
- bgfx - platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library | [Unlicense](https://github.com/hitchh1k3r/odin-bgfx/) | Graphics, Gamedev
- Box2C
- bcm2835 - bcm2835/blob/main/LICENSE) | Embedded
- bgfx - platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library | [Unlicense](https://github.com/hitchh1k3r/odin-bgfx/) | Graphics, Gamedev
- Realtime Collision Detection
- Open window using Windows API
- Rect Cut
- Memory Allocation Strategies
- Introduction to the Odin programming language
- Space Shooter with SDL2 and Odin
- Odin Programming Language: An Introduction - 11-26 | Youtube, Talk |
- Jai vs Odin systems programming languages - spicy takes!) | Youtube |
- Why I Use Odin for Game and Engine Development
- Make games using Odin + Raylib
- 5 Reasons why Odinlang is great for gamedev
- Odin + WASM = 💙
- Solar Storm Renderer
- Hot Reload
- Raylib + Odin + WASM
- Sokol WASM Playground
- Odin OpenCV Demo
- Playing audio files with miniaudio
- Box2C (Odin-style)
- CUE SDK - sdk). Developers can use the iCUE SDK to access CORSAIR devices, enabling them to control device LEDs and create custom lighting experiences. | [Unlicense](https://github.com/Kelimion/odin-cue-sdk/blob/master/corsair-cue/bindings.odin) |
- Dear Imgui - free Graphical User interface for C++ with minimal dependencies | [MIT](https://gitlab.com/L-4/odin-imgui/-/blob/main/LICENSE?ref_type=heads) | UI, ImGui, Gamedev, Tools, C++, Cross Platform |
- DuckDB - process analytical database | [MIT](https://github.com/lionel626/duckdb-odin/blob/dev/LICENSE) | Webdev, Database, SQL
- EFSW - GH/efsw-odin/blob/main/LICENSE) | Files
- ffmpeg - platform solution to record, convert and stream audio and video | None | Video
- FMOD - fmod/blob/main/LICENSE) | Gamedev, Audio
- GameInput - 1.0](https://github.com/cstrachan88/odin-gameinput/blob/main/LICENSE) | Gamedev, Windows
- harfbuzz - clause](https://codeberg.org/mgavioli/odin-harfbuzz/src/branch/main/LICENSE.md) | Text
- ICU - org/icu) | [BSD 2-clause](https://github.com/avanspector/odin-icu/blob/main/LICENSE) | Text
- Jolt
- libbfd - bfd/blob/main/LICENSE) |
- LibClang
- libpcap - tcpdump-group/libpcap) | None | Networking
- librg - odin/blob/master/LICENSE) | Gamedev, Server, Networking
- libui-ng - ng](https://github.com/libui-ng/libui-ng): a portable GUI library for C. "libui for the next generation" | None | UI, Tools
- LLVM - C 17.0.1), currently Windows-only | None | Compilers
- Luau - luau/blob/master/LICENSE) | Language, Lua
- LZ4 - lz4/blob/main/LICENSE) | Compression, Gamedev
- m3d
- meshoptimizer
- Mimalloc - mimalloc/blob/main/LICENSE) | Memory, Allocator
- mpc
- MySql - mysql/blob/main/LICENSE) | Database, Webdev, SQL
- Snake game from start to finish
- Setup Sublime Text for Odin
- Make a Breakout game from start to finish
- Make a Snake game from start to finish
- Simple Undo/Redo
- DuckDB - process analytical database | [MIT](https://github.com/lionel626/duckdb-odin/blob/dev/LICENSE) | Webdev, Database, SQL
- EFSW - GH/efsw-odin/blob/main/LICENSE) | Files
- ffmpeg - platform solution to record, convert and stream audio and video | None | Video
- FMOD - fmod/blob/main/LICENSE) | Gamedev, Audio
- Freetype - freetype/blob/main/LICENSE) | Graphics, Text, Gamedev
- GameInput - 1.0](https://github.com/cstrachan88/odin-gameinput/blob/main/LICENSE) | Gamedev, Windows
- harfbuzz - clause](https://codeberg.org/mgavioli/odin-harfbuzz/src/branch/main/LICENSE.md) | Text
- ICU - org/icu) | [BSD 2-clause](https://github.com/avanspector/odin-icu/blob/main/LICENSE) | Text
- Jolt
- libbfd - bfd/blob/main/LICENSE) |
- LibClang
- libpcap - tcpdump-group/libpcap) | None | Networking
- librg - odin/blob/master/LICENSE) | Gamedev, Server, Networking
- libui-ng - ng](https://github.com/libui-ng/libui-ng): a portable GUI library for C. "libui for the next generation" | None | UI, Tools
- LLVM - C 17.0.1), currently Windows-only | None | Compilers
- Luau - luau/blob/master/LICENSE) | Language, Lua
- LZ4 - lz4/blob/main/LICENSE) | Compression, Gamedev
- m3d
- meshoptimizer
- Mimalloc - mimalloc/blob/main/LICENSE) | Memory, Allocator
- mpc
- MySql - mysql/blob/main/LICENSE) | Database, Webdev, SQL
- Nuklear - Mode-UI/Nuklear), s single-header ANSI C immediate mode cross-platform GUI library | None | UI, ImGUI, Gamedev, Cross Platform |
- ObjC - objc/blob/master/LICENSE) | Darwin
- odin-renderdoc - renderdoc/blob/main/LICENSE) | Gamedev, Graphics
- ONNX - k/onnx-odin-bindings/blob/master/LICENSE) | ML, GPU
- OpenAL - platform 3D audio API appropriate for use with gaming applications and many other types of audio applications | None | Gamedev, Audio
- OpenAL - platform 3D audio API | [MIT](https://github.com/thebirk/odin-al/blob/master/LICENSE) | Gamedev, Audio |
- PostgreSQL - postgresql/blob/main/LICENSE) | Database, Webdev, SQL
- SDL OpenGL Demo
- D3D11 in Odin
- Vulkan Example - tutorial example in Odin | Gamedev, Graphics, Vulkan, GLFW, Shaders |
- Minimal Metal Window
- D3D12 Triangle - procedure D3D12 triangle example | Gamedev, Graphics, D3D12, Shaders, SDL |
- UUIDV4
- WASM4 Bindings - 4 Bindings | Webdev, WASM, Graphics |
- Text Editor
- Odin logger for Raylib
- GLFW and Vulkan Boilerplate - tutorial.com | Gamedev, Graphics, Vulkan, GLFW, Shaders
- LLDB visualization
- Realtime Collision Detection
- Open window using Windows API
- Rect Cut
- Memory Allocation Strategies
- Introduction to the Odin programming language
- Space Shooter with SDL2 and Odin
- Odin Programming Language: An Introduction - 11-26 | Youtube, Talk |
- Jai vs Odin systems programming languages - spicy takes!) | Youtube |
- Why I Use Odin for Game and Engine Development
- Make games using Odin + Raylib
- 5 Reasons why Odinlang is great for gamedev
- Odin + WASM = 💙
- Solar Storm Renderer
- Nuklear - Mode-UI/Nuklear), s single-header ANSI C immediate mode cross-platform GUI library | None | UI, ImGUI, Gamedev, Cross Platform |
- odin-renderdoc - renderdoc/blob/main/LICENSE) | Gamedev, Graphics
- ONNX - k/onnx-odin-bindings/blob/master/LICENSE) | ML, GPU
- OpenAL - platform 3D audio API appropriate for use with gaming applications and many other types of audio applications | None | Gamedev, Audio
- OpenAL - platform 3D audio API | [MIT](https://github.com/thebirk/odin-al/blob/master/LICENSE) | Gamedev, Audio |
- PostgreSQL - postgresql/blob/main/LICENSE) | Database, Webdev, SQL
- Raqm - Oman/libraqm) | [BSD 2-clause](https://codeberg.org/mgavioli/odin-raqm/src/branch/main/LICENSE.md) | Text
- RGFW - Odin/blob/main/LICENSE) | Gamedev, Graphics, Platform
- Rift - rift/blob/master/LICENSE) | Gamedev, VR
- Steamworks - steamworks/blob/main/LICENSE) | Gamedev
- Termbox - based user interface alternative to ncurses | [MIT](https://github.com/thebirk/odin-termbox/blob/master/LICENSE) | UI
- Tracy - 2-Clause](https://github.com/oskarnp/odin-tracy/blob/master/LICENSE) | Gamedev, Performance
- ufbx - ufbx/blob/master/LICENSE) | Gamedev, Assets, 3D |
- WebUI - dev/webui), use your preferred language in the backend and modern web technologies in the frontend | [MIT](https://github.com/webui-dev/odin-webui/blob/main/LICENSE) | UI, Cross Platform
- WGPU - wgpu/) | [Apache 2.0](https://github.com/UsiTarek/wgpu-odin/blob/main/LICENSE) | Gamedev, GPU, WGPU, Graphics
- XInput - us/windows/desktop/xinput/), a windows input library | [MIT](https://github.com/ThisDrunkDane/odin-xinput/blob/master/LICENSE) | Gamedev, Windows, Input
- GLFW, OpenGL Window Tutorial
- Metal in Odin
- 3D Collision
- Block Allocator
- Octahedral Mapping
- MicroUI SDL Demo
- Hot Reload
- Raylib + Odin + WASM
- Playing audio files with miniaudio
- Snake game from start to finish
- Setup Sublime Text for Odin
- Make a Breakout game from start to finish
- Make a Snake game from start to finish
- Simple Undo/Redo
-
-
Built-in
-
Other
-
Base
- builtin - in constants like `ODIN_DEBUG`
- intrinsics - level intrinsics, including many low-level procs like atomics, SIMD, X86 or WASM intrinsics and compile-time type reflection
- runtime
- builtin - in constants like `ODIN_DEBUG`
- intrinsics - level intrinsics, including many low-level procs like atomics, SIMD, X86 or WASM intrinsics and compile-time type reflection
- runtime
-
Core
- fmt
- os - platform OS interface. Read files, change CWD, etc.
- strings
- math
- math/linalg
- mem
- encoding/json
- log
- sort
- sync
- thread
- reflect
- path/filepath
- fmt
- os - platform OS interface. Read files, change CWD, etc.
- strings
- math
- math/linalg
- mem
- encoding/json
- log
- sort
- sync
- thread
- path/filepath
-
Vendor
- raylib - to-use library to enjoy videogames programming | Gamedev, Graphics
- glfw - platform library for OpenGL, OpenGL ES and Vulkan development on the desktop | Gamedev, Graphics
- lua
- fontstash - a lightweight online font texture atlas builder | Gamedev, Text, Graphics
- miniaudio
- microui - mode UI library | UI, Tools, ImGui, Gamedev
- directx/d3d11
- cgltf
- darwin/Metal
- stb
- sdl2 - platform development library | Gamedev, Graphics, Audio, Networking
- raylib - to-use library to enjoy videogames programming | Gamedev, Graphics
- glfw - platform library for OpenGL, OpenGL ES and Vulkan development on the desktop | Gamedev, Graphics
- lua
- fontstash - a lightweight online font texture atlas builder | Gamedev, Text, Graphics
- miniaudio
- microui - mode UI library | UI, Tools, ImGui, Gamedev
- directx/d3d11
- cgltf
- darwin/Metal
- stb
- sdl2 - platform development library | Gamedev, Graphics, Audio, Networking
-
-
Interviews
-
Vendor
- ThePrimeagen - Odin Creator Ginger Bill Talks Odin
- Developer Voices - Is Odin "Programming done right"? (with Bill Hall)
- Mike Shah & Ginger Bill - Programming Proverbs and the Odin programming language
- [jtakakura/asdf-odin - commit/jtakakura/asdf-odin)
- [laytan/setup-odin - commit/laytan/setup-odin)
- [Data-Oriented-House/PortableBuildTools - commit/Data-Oriented-House/PortableBuildTools)
- ThePrimeagen - Odin Creator Ginger Bill Talks Odin
- Developer Voices - Is Odin "Programming done right"? (with Bill Hall)
- Mike Shah & Ginger Bill - Programming Proverbs and the Odin programming language
- [DanielGavin/ols - commit/DanielGavin/ols)
- [jtakakura/asdf-odin - commit/jtakakura/asdf-odin)
- [laytan/setup-odin - commit/laytan/setup-odin)
- [Data-Oriented-House/PortableBuildTools - commit/Data-Oriented-House/PortableBuildTools)
-
-
Closed-Source Projects
-
Vendor
- OLS
- GeoGen - time Landscape, terrain and planet generator app | Gamedev, GPU, Graphics |
- Solar Storm - fi artillery game with local multiplayer (NOTE: the source code is available if you buy the game on [itch.io](https://jakubtomsu.itch.io/solar-storm)) | Gamedev, GPU, Physics, 2D
- CAT & ONION - and-onion)) | Gamedev, 2D
- entry00
- JetBrains IDEs - odin-support) |
- Sublime Text - lang/sublime-odin/blob/master/LICENSE)
- GNU/Emacs
- Flycheck - b/flycheck-odin/blob/master/LICENSE)
- 4coder
- Vim
- GeoGen - time Landscape, terrain and planet generator app | Gamedev, GPU, Graphics |
- Solar Storm - fi artillery game with local multiplayer (NOTE: the source code is available if you buy the game on [itch.io](https://jakubtomsu.itch.io/solar-storm)) | Gamedev, GPU, Physics, 2D
- CAT & ONION - and-onion)) | Gamedev, 2D
- entry00
- JetBrains IDEs - odin-support) |
- Sublime Text - lang/sublime-odin/blob/master/LICENSE)
- GNU/Emacs
- Flycheck - b/flycheck-odin/blob/master/LICENSE)
- 4coder
- Vim
- Tree Sitter - sitter grammar | [MIT](https://github.com/ap29600/tree-sitter-odin/blob/main/LICENSE)
- Zed - sitter | [MIT](https://github.com/clseibold/zed-odin/blob/main/LICENSE)
- Github
- Tree Sitter - sitter grammar | [MIT](https://github.com/ap29600/tree-sitter-odin/blob/main/LICENSE)
- Zed - sitter | [MIT](https://github.com/clseibold/zed-odin/blob/main/LICENSE)
- Discord
- Github
-
-
Open-source Projects
-
Vendor
- Spall Web - frontend for exploring your code and digging into potential performance problems | [MIT](https://github.com/colrdavidson/spall-web/blob/master/LICENSE) | Performance, Webdev, WASM, WebGL
- Todool - Do Editor with different modes, advanced movement & powerful commands. Track your development cycle with ease | [MIT](https://github.com/Skytrias/todool/blob/master/LICENSE) | Utility, Tools
- HTMX Example TODO List App
- Dungeon of Quake - of-quake/blob/main/LICENSE) | Raylib, Gamedev, 3D, Shaders
- LD55 - The Last Summoner
- Spall Web - frontend for exploring your code and digging into potential performance problems | [MIT](https://github.com/colrdavidson/spall-web/blob/master/LICENSE) | Performance, Webdev, WASM, WebGL
- Todool - Do Editor with different modes, advanced movement & powerful commands. Track your development cycle with ease | [MIT](https://github.com/Skytrias/todool/blob/master/LICENSE) | Utility, Tools
- HTMX Example TODO List App
- Dungeon of Quake - of-quake/blob/main/LICENSE) | Raylib, Gamedev, 3D, Shaders
- LD55 - The Last Summoner
- Asterboids - like space shooter. Made with Odin + Raylib | [MIT](https://github.com/keenanwoodall/asterboids/blob/main/LICENSE.txt) | Gamedev, Raylib, 2D
- Voxel Game
- Tetris
- My Pong
- Simple Neural Network
- Lasers
- Spurtle - 3.0](https://github.com/aribish/spurtle/blob/main/LICENSE) | Raylib, Gamedev, Clone
- Atlas Builder
- Asterboids - like space shooter. Made with Odin + Raylib | [MIT](https://github.com/keenanwoodall/asterboids/blob/main/LICENSE.txt) | Gamedev, Raylib, 2D
- Voxel Game
- Solitare
- Tetris
- My Pong
- Simple Neural Network
- Lasers
- H264 Decoding
- Spurtle - 3.0](https://github.com/aribish/spurtle/blob/main/LICENSE) | Raylib, Gamedev, Clone
- Atlas Builder
-
Programming Languages
Categories
Sub Categories
Keywords
odin
54
odin-lang
48
odin-lib
16
odin-programming-language
14
gamedev
13
library
8
bindings
6
wasm
5
c
4
cross-platform
4
package
4
parser
4
macos
4
linux
4
gui
4
game-development
4
profiling-library
4
syntax-highlighting
4
emacs
4
profiler
4
http
2
javaclass
2
http-client
2
http-server
2
graphql
2
odinlang
2
java-classfiles
2
class-file
2
scheduler
2
glfw
2
lightweight
2
opengl
2
rgfw
2
software-rendering
2
window-abstraction
2
steam
2
steam-api
2
gamedev-library
2
godot
2
font-atlas
2
minimalist
2
text-rendering
2
game-dev
2
database
2
document-database
2
hacktoberfest-accepted
2
nosql
2
version
2
command-line
2
command-line-arguments-parser
2